Friday, January 31, 2025

ASC Review: Tower of the Necromancer

Tower of the Necromancer (Riley)
S&W (OD&D) for three to four PCs of 1st-2nd level

Coming to the end of this review series; this Swords & Wizardry adventure was actually the 11th one submitted, but it was pulled back to have some bits cleaned up. The polish shows.

For my review criteria, you may check out this post. All reviews will (probably) contain *SPOILERS*; you have been warned! Because these are short (three page) adventures, it is my intention to keep the reviews short.

Let's talk about the "rope-a-dope:" you show your opponent (in this case the players) one thing, but then you hit them with another. Here we have a nearby tower of a known figure (Santha the Conjurer) that seems to have been taken over by some necromantic forces: reports of undead sightings and the sounds of ghostly moaning leads the villagers to speculate some sort of Evil Force has taken over the place.

Now, if I'm the player of a 1st or 2nd level character, a "necromancer" (10th level magic-user, capable of casting 5th level spells like animate dead) sounds like bad news...like, really bad news. I've written necromancy-heavy adventures before that I had players walk away from...despite the promise of good spoils...simply because they decided "we don't have enough clerical power to handle this." Fear (of death) is a Real Thing in a properly run D&D campaign, and prudent players aren't ones to simply throw their characters into the fire because an adventure site is "there."

However, as suggested, it's all rope-a-dope: there is no necromancer. Santha the 4th level conjurer has been conducting some magical experiments using captured blink dogs; the result: potions of invisible flesh that makes Santha's hired mercenaries appear as skeletons. The moaning is just the howl of captive blink dogs howling in the caves beneath the hillside tower. It's still a low-level adventure site, perfectly suitable for the PCs...assuming they're bold enough to check it out.

Riley's system mastery of S&W is evident in his execution: The adventure is easily run using the S&W book and while I have some quibbles (how does Santha have a charmed ogre? Did he use a scroll of charm monster? Okay, what about the glyph that guards his chamber?) they are minor. Even the fact that a 4th level magic-user is "conducting magical experiments" is OK...S&W doesn't place any stipulation/minimum level on MUs pursuing this kind of activity. All good.

Danger level is fairly high for a party of only three to four PCs: parties could easily blunder into (up to) eight mercenaries in the tower (supported by a decent magic-user: love to see a low-level antagonist packing a sleep spell!), while the lower level features lairs with up to six giant ('smaller') spiders, all packing deadly (if weak) poison. And the humorously named quantum ogre (he blinks!) is a pretty rough fight for a group of only four PCs. But for seven or eight? I'm okay with that.

Treasure is low, even for low level PCs: I would like to see a bit more than 5,000 g.p. worth, and this one comes in at less than half (2,514). However, there are a handful of VERY nice magic items, not to mention blink dog puppies that can be rescued. ALSO: x.p. for monsters is fairly good at low levels (assuming the party can survive and defeat them...see the note about danger!). I think that, in this case, the trade-off is fine. Probably wouldn't use this as a first adventure for low-level characters, but it's a great second excursion...the kind of thing that could get the PCs that level up they're looking for (after already banking some experience). ALSO, it would be easy to throw in an extra 2K in treasure: a couple gems, a gold choker on the ogre, and a box of silver for the mercs can close the gap. It's not like trying to make up 10s (or 100s) of thousands of treasure discrepancy.

This is solid D&D, easily four stars (out of five). Taking it to the next level would be fine-tuning the encounters/treasure, and including some ideas for the long-term repercussions of PCs not interfering. But great job.

****

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