Showing posts with label villains. Show all posts
Showing posts with label villains. Show all posts

Friday, March 29, 2019

Re-Working The Black Eagle (P.2)

Before I continue, allow me to take a moment to address the question "Why bother?" Am I simply writing to denigrate these products of 20-30 years ago? To show how I could have "done it better?" No, not really. I actually believe you can still get use out of these products...they provide a ready-made campaign setting to start with (as my friends and I used the Greyhawk maps in the past: we kept the geography and city names and made up all the rest). But more than that, there WAS a lot of thought, effort, and creativity that was poured into these books (the Gazeteers especially), and while I might not have the same taste for the material that I once had (if I ever did), I can at least APPRECIATE the work that was done even as I mine what material I can from the writings. At least these booklets are spurring my imagination; they're making me think.

[and some people, upon reading these ideas, might actually WANT the Disney-ish cartoon villains for their own campaign...perhaps they, like me, have small children they want to introduce to D&D. If any of this encourages people to go back and acquire these old books, maybe even run an older edition of D&D...well, so much the better. And if they still want to adapt the material to their own 5E or Pathfinder campaign? Well, at least I'm encouraging folks to read and think and explore and experiment and we definitely need more of that in our world, IMO]

So picking up where I left off: here are a few ideas I've had for re-skinning the "Black Eagle" to make the character more interesting to me. I write these down to record my ideas (so I don't forget) and to offer possibilities for others. They may be just as trite and tropey as what TSR did back in the day, but at least they're different...and I like these ones better.

Baron Black Eagle as Vlad the Impaler: Karameikos has a certain "Hollywood Transylvania" vibe going on with its nosferatu lords, misty forests, and forbidding mountains. Why not go whole hog and model Ludwig after the voivode of Wallachia himself, Vlad Tepes? I've read more than a couple books on Vlad over the years (fiction and non-), but I find his most colorful portrayal in the film Bram Stoker's Dracula. The man was indeed cruel and bloodthirsty, with a penchant for torture and brutality; Ludwig's "depredations" positively pale in comparison.

Blood drinking? Sure.
Vlad ruled Wallachia during the 15th century, a border territory of the Holy Roman Empire that changed hands with the Ottoman Turks multiple times. He spent most of his adult life in battle, mostly on the side of Christendom (as a youth, he had been a political hostage of the Turks, from which he learned their language fluently and achieved his first reign in Wallachia at the head of a Turkish fighting force). There are many posited reasons for his terror tactics, but from his own words a good portion of this was to inspire fear in a tremendous enemy against whose might he stood little chance (also fear in his own people, who might well have preferred religious conversion to destruction and bloodshed). He was killed in battle with the Ottomans, who hacked his body into small pieces.

It would be very easy to reskin the "Black Eagle" as the "Young Dragon," using the monstrous humanoids of western Karameikos as a stand-in for the Ottoman Empire.  A strong warlord would be considered a necessary evil by Archduke Stefan, and model why Ludwig is allowed to operate in the fashion he does. Keep in mind the reason (in B/X) that a fighter is granted the title of "baron;" the character must be of sufficient level (9th) and be able to keep a territory controlled and cleared of monsters. As the Halag was awarded to Ludwig/Vlad as a fiefdom, he must have demonstrated sufficient ability to the duke.

Baron Black Eagle as Aethelwulf: now that it's available for streaming (and my wife's gotten into the show), I've finally been able to get back to watching the television series Vikings. Despite some historical inaccuracies (mostly the specific timeline of events; for example, Ragnar's first attack of Paris in 845 was basically a "walk-in touchdown" while the famous siege when Count Odo successfully repelled the Norsemen was 40 years later against the historic Rollo) I find the show both fascinating and interesting, especially the way it dramatizes the events of the 9th century in light of the politics and (especially) religion/faith of the time.

Banner still has
a black eagle.
Aethelwulf, son of the scheming King Egbert, is another excellent inspiration for a Black Eagle reskin. In this case we have another brutal warlord, faced with repelling invasions of humanoids (this time a stand in for the Norsemen), but here we have a motivation based as much on piety and faith as on the need to stem the invasion. Only humans can become clerics in B/X...this is a little explored concept in most campaigns. While Ludwig/Vlad is a sadistic tyrant fighting for his life, Ludwig/Aethelwulf sees himself as a holy crusader, battling the enemies of the Lord. Note that he is no "paladin" (such do not exist in B/X anyway), but a devout soldier tasked with a bloody mission. While Vlad would be a tool of the archduke, Aethelwulf is a tool of both his sovereign and his church...and which side will win out in the end (if either)? Note also that demihuman characters (dwarves, elves, halflings) would fall into the "nonhuman" hatred of such an individual...the refugees found in Luln would be demihumans driven from the Barony and their human friends ("sympathizers"). The Black Eagle would see himself as a "good" person, doing God's will, and even if he had the ambitions of Egbert, he'd more likely be going about them in the usual fashion (i.e. making political alliances through marriage to the Archduke's daughter, rather than open warfare).

Baron Black Eagle as King Haggard: as I've written before, I love Peter S. Beagle's novel The Last Unicorn, and for whatever reason I am particularly fond of the animated version of King Haggard (voiced by Christopher Lee). I wouldn't mind adopting the character wholesale to replace Baron Ludwig, age and all. Halag would become Hagsgate; "Fort Doom" could keep its name (a fitting euphemism for Haggard's dire keep), though it would retain the witch's curse from the novel. Heck, I'd probably add the Red Bull and adopted son Lir to the mix. I like a little fantasy whimsy (as I've written before), and King Haggard is plenty callous and dangerous without making him all mustache-twirly. He should be more of a "force of nature" in the campaign than an outright antagonist.

Described as "seventy
years old, or eighty,
or more."
I'd probably put him back about 10-15 years before the events detailed in the novel. Lir would be around, but only a small child; Haggard and his retainers would still be old, if maybe not quite so ancient. Hagsgate would look more like Nulb than a post-apocalyptic, almost-ghost town. And, of course, Haggard would still possess his "magician's magician" Mabruk, replacing Bargle in the campaign. Perhaps Mabruk would still possess the power to delight the grim lord with his magic. In such a scenario as this, the dynamics between the barony and the capital would probably need to change: I see Haggard as having come to the region many years before Archduke Stefan (though probably still from Thyatis)...an appointed governor/sentinel/warlord who chose to live far outside the bounds of the more populated Specularum due to his particular misanthropy.

Will not be driven away
by halflings. He eats halflings.
Baron Black Eagle as Gregor Clegane: this one is pretty easy, though the stat line will need to change a bit (I'm fine modeling "The Mountain" as a 12th level fighter, but Strength 18 is definitely required...possibly more). Once again we go back to the "brutal but necessary" warlord protecting the Grand Duchy's border, but here's a villain that everyone can really hate, as he's so hateful. In this incarnation, Duke Stefan plays the role of King Robert "Look the other way" Baratheon (or Tywin Lannister if you want your Archduke to be a scheming manipulator). Clegane is the worst kind of robber knight; he is a man without code or honor, with no sense of duty, paying only lip service to liege and faith as it allows him to do that which he wishes to do. He has no loyalty, not even to his own family or retainers (he murdered his own father to assume his title; he killed his own man for snoring too loudly). Clegane lives only to fulfill his basest passions and momentary whims. He slays his warhorse, a very expensive piece of horseflesh, in a flash of anger at losing a joust.

And yet, Ludwig/Clegane has the title and power and fighting prowess that allows a man of such horrible character to not only survive but thrive in a savage, brutal world. Other lords and would-be kings WANT him on their side, because of the terror he instills in their enemies, because of the threat he poses, should they decide to let him off the leash. Like star athletes that have committed despicable acts off the field, people still want The Mountain on their team; definitely better to have him on your side than fighting against you! However, he has no designs on the throne...I prefer this option for the Black Eagle if there are other vying factions in Karameikos (allowing Ludwig/Clegane to act as wild card). He's a man of "simple pleasures," after all.

Beloved by all...except
the French.
Baron Black Eagle as Black Prince Edward: finally, we have the idea of the Black Eagle as an actual, honest-to-goodness hero (or whatever passes for one in a pseudo-medieval period)...a warlord trying to be chivalrous even as tries to be a strong leader for his people. All those rumors about the Black Eagle? Slander. "Fort Doom?" Called that because every prior-appointed baron met their deaths fighting humanoids. Reputation for cruelty? He is hated and feared by his enemies because he is O So Good at what he does. The "black eagle" is simply his banner...or perhaps the baron is a black (i.e. dark skinned) man who happens to use an eagle in his heraldry. Ludwig the "black" Eagle...get it?

In this scenario, Baron Ludwig gets his bad press from his rivals at court (i.e. other barons, nobles of Karameikos) who are vying for the attention/largesse of the Archduke. Alternatively, the rumors could be spread by Duke Stefan himself, keeping in mind that he's ruling a conquered people who have no great love for him (oh, wait...I haven't gotten to that post yet). Maybe the Black Eagle is descended from Traladar nobility or perhaps he is "half-blooded." Maybe he has married into a once-noble Traladaran house, despite his Thyatian roots, "going native" and earning the epithet "black eagle" (like "black sheep") based on the Imperial crest of Thyatis. Such an individual might be loved (or better respected anyway) by the indigenous people of the region, and a focal point for rebellion and the eventual overthrow of Duke Stefan. Being from Luln, the player characters might have more reason to discern truth from the scandal (Lulnish refugees either being from other areas of Thyatian control or victims of humanoid raids and looking to the Black Eagle for protection). That would make for a more interesting campaign then simply overthrowing "Bargle's boss."

But then, I find ALL these alternatives "more interesting" (which is why I bothered to write them down). Derivative? Sure...but fun in a way that "Bwahaha! I'll throw you in my dungeon and feed you to Bargle!" just isn't. Not for me, anyway.

[hmm...I don't think any of these guys are the type to even use dungeons. Torture, sure, but generally "to the death" and in spectacular, public fashion. Only Ludwig/Haggard is likely to drop a character in an oubliette...and then just to forget about him]

Sunday, December 27, 2015

Star Wars 7 Addendum

I hope everyone is having a happy holiday season. As one might surmise from my lack of posting, mine has been pretty merry (which is to say both eventful and fun). The only way I'm getting to write this is that I'm up before everyone else...around 9am, Orizaba time. Having a body clock accustomed to five hours of sleep has its uses...at least when I limit my alcohol consumption to four or five beers.

Ah...Mexico. It's been very merry indeed.

Anyway, got to see The Force Awakens (Star Wars 7) for the second time, yesterday, though this time dubbed in Spanish. Normally, we wouldn't have done this, as the adults prefer the subtitled version, and my boy (who got to go) can understand English perfectly. However, his 9 year old cousin cannot read subtitles fast enough to keep up, so this was a concession to both her and him (he wanted to see the film with his prima), so Spanish it was. The dub was good, but the jokes don't work nearly as good in translation, and both my wife and I found Kylo's voice to be scarier/more menacing in English, but otherwise everyone enjoyed themselves...the children especially (and we only had to cover Diego's eyes and ears a couple-three times).

And after watching the film, I have a few additional thoughts I wanted to write down that didn't make it into my last post on the subject. And, yes, some of this is gaming related. However, be warned: HERE THERE BE SPOILERS.

First off, I would like to see the film again sometime, in English...there was specific snatches of dialogue pertaining to the story that I wanted to hear again, because my wife and I had different interpretations of what was said the first time around. 

[actually, truth be told, I was feeling like I'd like to pop a DVD into the old machine and replay the film when I got home...an unconscious reaction on my part of something I often do with my OTHER Star Wars films, and just goes to show how quickly my mind has integrated the film into my psyche as part of the SW canon. No, I don't actually own a copy of the film (though they were selling pirate copies on the streets of Paraguay outside the theater)...I'll wait for it on Blue-ray, thanks]

However, watching a film in a language you don't fully comprehend, gives you a chance to observe other nuances you might miss. For example, I read one review that felt John Williams score had been less impactful/noticeable...certainly un-memorable...and I couldn't remember it myself, either. Paying closer attention the second viewing, I can confidently say it IS present, and quite good (as usual). However, the sweepings sounds of new sections to the "classic" SW score are often found as backdrop during the most exciting and visually stimulating scenes (like the battle at Takodana). Then, too, there are many scenes where the score is absent...those "quiet moments" I spoke about in my earlier post are sometimes bereft of music as well as dialogue (where in previous films even these quiet moments were highlighted with the music of the score...see Luke's discovery of his burned home on Tatooine. 

This is (what I'd call) part of Abrams's style of filmmaking: "real life" doesn't have a soundtrack, and these moments where the audience voyeuristically watches a person go about their daily struggles helps immerse them in the film's universe, rather than remind them we're watching a morality play in the space opera genre. 

There's a similar clash of Abrams/SW "style" going on in a later scene where the Resistance is discussing how they can stop the First Order's super-weapon. The dialogue plays like a bunch of genre-saavy role-players sitting around the table: 'yeah, okay, it's big...doesn't it have some kind of fatal flaw we can exploit?' Abrams is pointing out the ridiculousness of the space opera trope (in a light-hearted, fun way), because there's something more at stake in the film than just blowing up the giant planet-killer.

Anyway...my additional thoughts:

1) The film really felt a lot better paced on a second viewing...where before I complained it was a little too fast, part of that might have been my ear attempting to keep up with exposition while my eye was watching the spectacular visuals. Knowing the story/plot, I was able to simply enjoy the film without having to "figure it out" and it felt quite good.

2) Sith lords (or whatever they call darksiders in this series) are the epitome of bullies. I'm sure when FFG, or whoever holds the license in the future, comes out with SW7 supplement, Kylo Ren will be statted up as a tremendous badass when it comes to his fighting ability. But there's nothing in the film that really suggests he's any good with a saber. He's slaying unarmed captives, old men, helpless (or unaware/surprised) opponents, or immobile machinery. Yes, he has a nifty weapon that he knows how to twirl with panache...that doesn't make him a good swordsman. It's all about intimidation and letting your goons do the dirty work, and Darth Vader was a lot of this, too, come to think about it. Against a rank novice, he's able to use his weapon's unique design and his opponent's lack of melee skill to ensure a win, but he still gets wounded (by the rank novice) in the process. And when he (wounded) actually goes up against someone with demonstrated hand-to-hand ability, he gets his ass handed to him. He's just a bully in a suit with a few magic tricks.

By the way: that doesn't mean he's not a cool villain. He's very cool. But get out of the mindset of "uber-dangerous bad guy" must equal "badass combatant." Can Lex Luthor go toe-to-toe with Superman? No. Is he still Superman's archenemy and greatest foe? Yes. 

[you know, Emperor Palpatine, too, was a total pansy prior to his scenes in Revenge of the Sith. Viewed only through the lens of Return of the Jedi, we see only a scheming manipulator, able only to manipulate or magically torture an unarmed opponent. The character displayed in Revenge would have had no problem slaying the only moderately trained Luke with a lightsaber. *sigh* There are a lot of times I wish I could simply ignore the prequel trilogy, much as I enjoy aspects of them]

3) These films work best when they're not about Jedi, but about the working man in space. I said previously that the return of the  Millennium Falcon really went a long way towards making this installment feel like a "real" Star Wars film, something sorely lacking from Episodes 1-3. But it's more than that. There are very few people that can really relate to the struggles of a Jedi in a literal sense...those of us called to a spiritual vocation similar to the Jedi (if such a parallel calling actually exists) probably have more important things to do then watch space movies in the theater. But we can relate to the other, mundane heroes...the ones scared of blasters and armies of stormtroopers, the ones with vehicles that break down and bills to pay and creditors to avoid. When we encounter the supernatural or magical in our real lives (as some of us sometimes do) our reaction might be fear or skepticism or wonder...as is displayed by these "mundane" heroes (Han, Luke (before he became a Jedi), Rey, Fin). Yes, if you believe in goofy, woo-woo New Age stuff (as this blog author does) you know everyone has the potential for "psychic abilities" but few of us take the time (or have the inclination) to develop them, instead experiencing only occasional flashes of our hidden abilities (premonitions, "eureka" moments, inner strength/endurance, etc.). 

When the Force is mysterious and strange and magical...something to be discovered by the characters, rather than mastered (as was the case with the protagonists of Episodes 1-3), we (the audience) relate better to characters in the story. We can put ourselves in the shoes of a person trying to make ends meet (like Luke the farmer, or Han the truck driver). We can even take it a step further (mentally) and envision ourselves in a situation where we must fight a guerrilla war against an oppressive regime like the Empire or the First Order, even though such is outside the experience (fortunately) for most viewers...we can imagine what we might do in a Red Dawn-like scenario. Some of us might rise to positions of leadership (like Leia), while most would probably end up in a Porkins-like fireball. Such things happen in war. What does NOT happen is you becoming a fairy tale hero with magical powers and a sword that deflects bullets.

But that's what makes Star Wars "space fantasy." We like to fantasize some Obi-Wan/Carlos Castaneda figure shows up in our life and teaches us the ways of the wizard (though the reality is precious few of us actually have the fortitude for what such training involves), but we recognize that, even in the fantasy, we are more likely to be in the seat of the more "mundane" heroes, doing mundane things...and having mundane heroes still managing to be heroic makes the films relatable (i.e. able to elicit stronger engagement) than films about super powered warrior-monks.

In my opinion.

4) Much as I enjoy Star Wars AND role-playing games, I am not sure they really make for the best wedded couple. Oh, I'm sure there's more than a few people who will strongly disagree with that sentiment...people who have been running D6 Star Wars campaigns (or even D20 Star Wars) for years, not to mention the folks who've been playing (and enjoying) FFG's most recent version. Hell, I'm sure there are people who've adapted Traveller to Star Wars and have been waging war against the Galactic Empire using that system since before Return of the Jedi was in the theaters (Traveller being first published in 1977).

The first Star Wars RPG.
But aside from the way that Star Wars is sooooo cinematic, in a way that just can't be translated to the role-playing medium with any degree of accuracy...ignoring that (and any disagreement to the contrary) the Star Wars storyline is one of parallel plots, that simply work better in a story than in a game. Luke's quest to become a Jedi takes him on a path altogether different from those of his companions, one that overshadows the contributions of his companions, not just plot-wise but in shared scenes as well (note the battle on Jabba's sail barge; note the encounter with the speeder bike scouts on Endor). When a mundane...like Han Solo...meets a Force-user...like Darth or Kylo...the results are one-sided to say the least. This is forgivable in a film because, while Han is a major character, he is not the focal point of the film; he is still a character in support of Luke and (now) Rey/Fin. 

"Forgivable" in film, not in a role-playing game where there is supposed to be equality amongst all the players at the table. I've experienced campaigns where one player's character became the focal point, and it wasn't pretty. It developed organically through play, but it still bred resentment, even when the DM presented parallel adventures for the other players (including splitting the group into separate game sessions). It just functions poorly when the spotlight favors one (or two) players at the expense of others. Even when you (the GM) are giving those others "something to do" commensurate with their skills, which is the solution that usually gets thrown around when SW campaigns contain both Force-users and non-Force-users.

But this is a long-standing gripe of mine that I've blogged about before. Perhaps you could tone down the power level (or perceived power level) of Force-users...see the above about Kylo Ren being a bit wimpy (I mean, he gets shot for goodness sakes! When have you ever seen a Sith Lord get shot?). However, regardless of parity when it comes to in-game effectiveness, there's little parity when it comes to plot/story importance. Star Wars is about Jedi and the Force and the struggle between Light and Darkness on a mystical level; you take that away and it ceases to be Star Wars. And yet, when this is in play, mundanes become second-fiddles in terms of plot importance, unless you really want to stray away from the themes of the films and give it more of an irreverent tone...the Big Trouble in Little China-version where the everyman truck-driving hero faces down the Powers of Darkness on their turf and wins. That's taking the "opera" out of space opera in my opinion, but I can grok how some people want to roll that way...it's just another attempt to fix the basic issue: a story like Star Wars doesn't adapt well to a cooperative, multi-player RPG.

ANYhoo...it struck me again when I was watching the film yesterday. And it made me a little sad. Because without a way to emulate Star Wars in gaming, my main option for having another cool SW experience requires waiting for the next film installment of the franchise, hoping it's at least as good as this one. And I'm not really big on waiting.

Tuesday, December 16, 2014

Kraven

"Superpower? Washboard abs."
Kraven the Hunter is a true badass and one of my favorite super-villains. Of course, I say this with knowledge based solely on two sources: the Marvel Superheroes RPG (he appears in the Advanced edition) and his appearance on Spider-Man and His Amazing Friends. And as I never actually used the Kraven write-up in any of my past Marvel campaigns, it's pretty safe to say the lion's share of my admiration comes from his depiction in the cartoon (episode #2, circa 1981).

Let's take a look at why.

Here's a guy who looks like Tom Selleck on steroids, wears a lion-head vest, and hunts dinosaurs with his bare hands. He is, to coin a phrase, The Most Interesting Man in the World.

Oh, sure, he has a potent jungle power potion that gives him "the strength of ten gorillas," but really how strong would that be?

[per the internet, gorillas are estimated to be six to ten times as strong as a human, meaning Kraven at full strength is around 80 times stronger than a human...about the same strength as Spider-Man whose official stat line says he can bench around 10 tons]

Kraven's real superpower is his giant brass balls...in MSH terms, they rank as Monstrous (75), or at least Amazing (50). The guy's courage is well-over the "foolhardy" red-line. His half-baked plan to conquer New York with an army of newly hatched dinosaurs that "only he can control?" That kind of crazy is what led to the Jurassic Park franchise making millions and millions of dollars.

But crazy or not, there's no denying he's a sharp dude with a heap of skill. He out-plots and out-thinks (for the most part) three veteran super-heroes, despite having no real super-powers. A little chloroform, a little taser-type action, and voila! Three bound and helpless superheroes, despite the guy lacking true superpowers. Hell, he doesn't even use a gun...Kraven's got his own twisted code of honor. Sure, some might say he plays "dirty," but he's just using every possible angle. When you're going up against mutants that can melt steel...or freeze and shatter it...you need to use every angle.

Kraven is an evil version of Batman. Not the Superfriends version that I grew up with, but the always prepared, The Brave & The Bold version of more recent years. You young 'uns dig the hip, Eastwood-cool Dark Knight...I prefer the brash and bombastic "bad guy" version. He positively oozes villainous self-confidence.

Case in point: I love how he refers to himself in the third person. That's sooo hip-hop! In 1981!
: )

Kraven's main failing? Being a super-villain, his arrogance leads him to "go it alone" (or with a minimum of henchman help), and he definitely bites off more than he can chew. I'm not sure how he handled Spider-Man in the comics, but it's readily apparent in the 'toon that any single "Spider friend" is over-matched by his devious hunter's mind.

Which is nuts, right? Because he doesn't have super powers. And even Spider-Man should be able to deliver a beatdown in a straight fight. Kraven doesn't wear body armor, he doesn't have "the skin of a rhino." This is a one-punch fight...like Jason killing Horshack.

There are two takeaways here for game design purposes. First, an antagonist/peril does not require the bad guy to be a Big Bad Boss-type monster to provide a challenge (and a good one) to players. Secondly, in a cinematic (live comic book) style game, simple mechanics coupled with teamwork can provide decent action sequences without necessitating large stat blocks.

But that latter is an insight mainly for Yours Truly...the design equivalent of an "inside joke" that needs a bit more explanation. Perhaps when I talk about DC Heroes (AKA Mutants & Masterminds III) I'll get into that. Yeah, probably.

[by the way, while I've never used a Kraven-type villain in a supers game, but I always felt the Hunter/Vigilante class in Heroes Unlimited was about the perfect vehicle for such a character...even without a "jungle power potion"]

Just by the way: my son also digs Kraven...though the hunter doesn't scare him nearly as much as Mysterio.