Cauldron 2026 was the largest, most ambitious Cauldron yet outside (perhaps) the first one. 2023 featured two-and-a-half days of gaming (five game blocks/sessions) with roughly 50 participants. 2024 had a handful more players, and three+ days planned, of which the final day was abruptly cancelled (seven game blocks total). Last year, the new venue accommodated 80+ participants over another 2.5 days and six game blocks. This year? Around 90 participants (including con organizers, many of whom had the chance to sit in on games) over nearly four full days and nine gaming blocks.
I was quite afraid I might incinerate by the end of the thing.
My original idea was to use the extended format to run a mini-campaign: nine linked adventures set in my home campaign, using the same pre-generated PCs, with scenarios designed to take them from levels 3rd up to 14th. To accomplish this, I would take advantage of the (untimed) night blocks to run extra-long (i.e. more than 4+ hour time blocks) and get characters extra levels. The capper would be a high level extravaganza that’s been in the back of my mind for roughly 45 years.
But a funny thing happened on the way to the forum…I decided I’d register my boy (nearly 16 at the moment) for the convention and bring him along. It was, I deemed, time to bring him into the fold. Besides I was quite inspired by all the young people I’d seen in 2025…he was as old as many of these kids (and older than some). And Germany, being one of my favorite countries in the world…well, it was time to share the experience with him. Before he had a chance to grow too old for such “silly games.”
; )
And Diego wanted to play with me…as in play as player with me by his side. Of course, we were also BOTH interested in Chainmail (my boy’s love of wargaming is at least equal to mine, even if he’s less inclined to the painting part of the hobby). As I started to see the gaming blocks fill, and as I realized that six months was a tad ambitious to write and prep nine adventures (including, of course, yet another installment of the annual “Blackrazor Tournament Cup”), I started modifying my planned agenda.
I would run five adventures: four original adventures plus the tourney scenario. Everything would be in the four-hour range; no linked campaign scenarios (although I would use the same pre-gens for the non-tourney adventures, just set at different experience levels. Call it ‘for the sake of expedience’).
AH…still: easier said than done. Between my normal busy-ness and the regular interruptions that are simply a part of daily life, it was a near thing to even complete the five adventures I’d planned/slated for the con. The tournament adventure itself (which I will discuss in a future blog post) was a bear to write (no pun intended!). After months of dicking around with it, I got it finished sometime in late July/early August…soon enough that I could playtest it on Orcas and get the final draft mailed out to the DMs by September. Only at THAT point was able to get to my other new, (mostly) original adventures.
Four-to-five-ish weeks, in other words. If people were wondering “what happened to that B/X blogger guy” when he all-but-disappeared in the month of September…well, that’s what.
But I got it done, not least of which helped was helped by my coming down with a sickness (passed to me by my daughter and/or all her sniffling teammates on the soccer team). Last weekend, the weekend before Cauldron…it feels like two years ago…I was flat on my back and isolated in the guest room for nearly 48 hours. Fortunately, I had already finished my maps, so I used the time to write, write, write. As I said, I got it done, ahead of my Wednesday plane reservation.
And then, on Monday, my son got sick.
And I mean, he was REALLY sick. Bad fever, the whole nine yards. He came home from school Monday and went straight to bed. Didn’t go to school Tuesday or Wednesday. We took it right up till thirty minutes before we had to leave for the airport. Fever of 102.8. Standing him up, walking him around, getting him a hot shower, tea, soup, fresh air, sunshine…nothing. He had the dead eyes and miserable catatonic look of a person who couldn’t even stand without help. I made the call: he was staying home. The look of disappointment in his face was nearly as heart-breaking as his general state of health: “This is Papa’s last time going back to Germany and I’m going to miss it!”
I promised him that I WOULD return for a future Cauldron and I that I would make certain he DID accompany me.
The last thing I did before grabbing my Uber to SeaTac was to send a DM to Settembrini (Cauldron’s head honcho/organizer) informing him of the situation. I had no concern for a refund, but I wanted to make sure that, if possible, the next person on the waiting list was allowed access. Cauldron, after all, deserves to be shared.
The plane travel itself was largely uneventful. The available movies were all terrible or things I’d already seen (or, in some cases, both). Mostly, I used the time to try to catnap (attempting to get ahead of the jet lag), organize treasure lists on my laptop (for ease of calculating experience points post-game) or reading the many possible Chainmail scenarios that I might be taking part in.
This last deserves elaboration: Chainmail, the precursor and inspiration for the original D&D ruleset has been a mostly dead game since the 1970s, outside of (possibly) Midwest wargaming clubs (assuming such things still exist). I own a PDF copy and have studied it as a matter of historical interest; I’ve even written some supplemental rules for it (as part of my NAP III adventure, Dragon Wrack). But while I’m aware of retroclones and “updates” to the original Chainmail rules (LWAS’s “Platemail,” anyone?) I am unaware of anyone regularly playing this particular “medieval wargame.” After all, Warhammer is still a thing right (what edition are we on? 12th?).
OUTSIDE OF GERMANY, that is. Oh, those crazy Germans! Of course it’s the Germans who, over the last few years, have revived Chainmail in their own gaming club(s), bonding their love of wargaming with their love of the (older) D&D hobby tradition and making it a regular part of their campaign play. Nexus…the German gaming club behind Cauldron…has taken to this old gaming set with gusto…playing it, practicing it, clarifying and editing it to make it a living breathing integral part of their gaming culture. In four years of Cauldron, there has been Chainmail at every single one. Last year, I participated in my first Chainmail battle. This year, I had been required to pre-register (along with my son) as a two-person team in what was being billed as the First World Cup Chainmail Championship. Heady stuff indeed!
But I hadn’t even had the opportunity to read the Sarisa rules (their two-volume rules compilation/adaptation) nor any of the tournament scenarios that would be part of this 'World Cup.' My 14 hours of plane travel provided me the time I needed to study all of it, although “study” is not the same thing as “practical experience.” I assumed I would be at a disadvantage even without the (very good) possibility I would be asleep on me feet…again.
The last thing I did was make sure I had character sheets for myself. Since I had decided (and intended) to PLAY in other people’s games this year, I wanted to make sure I have appropriate ADDKON-worthy characters for use. Tuesday afternoon, I had dug through the bowels of my gaming closet, seeking out old character sheets from my earliest days of gaming. I already had a suitable 3rd level character, care of my boy’s A&D campaign, but I felt I would need something mid-level and definitely something high level for Settembrini’s “Army of Madness” adventure that he would be running Friday night. The mid-level would be for Ignatius Umlaut’s Friday night jam (if I couldn’t get into Setti’s game) or, perhaps, Keith Sloan’s Forgotten Grottoes of the Sea Lords on Sunday. Regardless, I wanted to be prepared and the last couple hours of the second leg was spent re-copying decades’ old character sheets from my middle school years onto fresh, lined notebook paper.
Alex and Grutzi (“Porthos” and “Aramis”) picked me up from the airport, finding me about 30 seconds after I’d grabbed my checked bag (being “Athos” I, of course, had packed a high quality bottle of booze) and hit the ATM for the Monopoly money that passes for cash on this side of the world. A great car ride, great conversation, great tunes (Alex and I have similar musical tastes)…and then voila, we were once again in the Promised Land, walking in (a little late) to Setti’s introductory speech, already in progress.
Fortunately, we didn’t miss much, and we still had time to grab a bite and some coffee…as well as find our rooms and bedding…before the first game block. The Magyar horde was all of one minute behind us, but it wouldn’t have been appropriate for us to upstage their standard, dramatic entrance. All was right in the world.
I need to pause for a moment.
I give all this overview, in part, because I want to give some context before I get to the games proper which are (possibly) of more interest to my readers. Roughly six months of planning and preparation had been going on for me (when possible) in the run-up to this four-day convention. Even when not writing adventures, I was thinking and planning just how and what I would write…I am of the “if-you-have-eight-hours-to-chop-down-a-tree-spend-seven-hours-sharpening-the-axe” mindset when it comes to these kind of things. And part of my planning and sharpening was figuring out how to make an experience that was not only enjoyable for myself and the other con-goers (something important to me), but for my son. And my son wasn’t present.
And people had known he was coming. And they had wanted to meet him. And throughout the convention I was asked time and again by the con-goers what had happened and where he was and how he was. All loving, nothing but concern…and every incident a reminder, a knife in my heart, that he wasn’t there.
I went to my room with my bedding. #16 (the mark of the Tower in the Major Arcana, I noted grimly…how appropriate!). They had given us a private room, with two beds and its own bathroom. Simple and rustic and yet perfect for a young man in a foreign country, an exciting, foreign country for the first time…a sanctuary in which he could nap or do his schoolwork (he was going to have to bring some) in privacy without the interruption of other con-goers. It was so thoughtful, it made me want to cry. And does now, just thinking about it.
But the Cauldron people are full of these “considerate touches.” A French press of decaf coffee…I am 99% sure I was the only person at the con drinking decaf…was given to me as I sat down to run my first game. And every morning, Friday through Sunday (hoo-boy, we’ll talk about Sunday!) someone would find me with a giant plastic carafe of the stuff, knowing that I would polish it off before lunch. I had not asked for this, or put this down as one of my “food requirements.” They simply remembered from last year and had prepared for my coming. The kindness is…overwhelming at times.
Okay, okay…we already did the sentimental post. People want to know about games.
However, before that, I want to say something about “celebrity” in this environment. The on-line gaming community is full of “names” of people known for…well, for all sorts of stuff. Blogging and reviewing. Podcasting and publishing. Getting in internet scrapes and dust-ups. Whatever. I am aware and acknowledge that I am one of these “names,” not least of which because I’ve run a handful of good games at Cauldron, and started this little tournament thing. More than once this year, I had a person refer to me directly (or indirectly) as a “celebrity gamemaster.” Which is both flattering and bewildering. It’s not that I’m self-conscious…I am too arrogant and egotistical for that (and to be clear, I’ve always been somewhat arrogant and egotistical, long before I was “known” for anything). But much as I take pride in running a good game (I HOPE I run a good game…), I just recognize myself as A GUY RUNNING GAMES. Nothing more. No different from ANY of the other Dungeon Masters that show up to a convention and run a game, certainly nothing more “special” than that. If I exhibit a high level of proficiency (I hope I exhibit a high level of proficiency), it is only because I've been doing this a long time. And I’m sure the other old, “celebrity” DM geezers will tell you the same: when you get to be our age and you’ve been running games for thirty or forty years, well, you’d BETTER be able to make a good showing for yourself. Otherwise, what the hell have you been doing with your gaming time over the decades? Just running five room dungeons with a handful of goblins and a slime monster?
Cauldron attracts many big “names” in terms of game masters, some of whom are hardly known outside their home country but who are “big deals” in their own locale. Hell, most everyone who plays at Cauldron IS a Dungeon Master in their hometown…those putting in the time and money and effort to make it out to Hofraithe Rosenthal aren’t just “tourists” looking for a quick pick-up game. These are (mostly) people who’ve put in the work…universally, I hear how “the quality of player is so high” at Cauldron, and damn straight it is because back home these cats are RUNNING games, they are the Big Bosses in their home clubs. Just because they’ve chosen to relax and enjoy the ride in Germany doesn’t mean they don’t know what they’re doing…they absolutely do.
I am no different, other than the fact that I am an incorrigible control freak who would rather be in the driver’s seat than be driven by someone else. Flattering as it is to receive praise from people, I’m just someone who’s been doing this for a long time, and who enjoys doing it, and who hopes to share what he knows with others. Or at least run them a good game and keep them on-the-edge of their seat…and keep them cursing me under their breath.
And sometimes cursing me to my face…that’s a form of flattery, too, from my perspective.
; )
All right, that’s enough preamble. Next post we’ll get to the games proper.
