Showing posts with label wonder woman. Show all posts
Showing posts with label wonder woman. Show all posts

Monday, July 6, 2015

Wonder Woman

No, not Carli Lloyd...though if you saw her one-woman showcase against Japan in the World Cup final yesterday, you'll understand why the title might easily apply.

[good links on Lloyd, American Hero, can be found here and here. She's the Miroslav Klose of women's soccer...just has a nose for the goal. Congrats to the US team, by the way]

No, just wanted to talk about the real Wonder Woman...the comic book heroine...one more time.

As I mentioned previously, I spent a lot of my vacation time in the USA re-reading and scrutinizing (I won't say "analyzing" since in my mind that implies a more systematic approach) various superhero RPGs I've purchased over the years. The specific books in question included the following:

Capes, Cowls, and Villains Foul (by Barak Blackburn)
DC Adventures (yes, the Green Ronin one)
Heroes Unlimited (both Revised and 2E)
Marvel Superheroes (both versions of the Grubb classic)
Mutants and Masterminds (1E)
Supers! (by Simon Washbourne)
Wild Talents

[superhero games that I own but did not bother to read include Capes, Champions, Godlike, Guardians, Sketch!, Superworld, Villains & Vigilantes, With Great Power, and probably a couple-four others that I'm forgetting at the moment. I own a LOT of superhero RPGs]

These are not listed in any particular order besides alphabetical. If they were listed in order of importance or attention paid (or even chronological order of scrutinization) than Green Ronin's DC Adventures would be first on the list. That's because the superheroes of the DC universe have been getting a lot of love in my house lately.

One of the nice things about being back in the US of A...you've got access to wonderful comic book stores. I've mentioned Batman '66 a couple times on this blog, as an incredibly cool and clever concept: a Batman comic that pays homage to the campy TV show of the 60s, fit for both child and adult consumption (not an easy thing to do, folks). Managed to pick up the second volume (trade paperback) of the series while in town, and it continues to contain excellent stories. The re-skinning of the buffoonish King Tut (was he ever an actual villain of the original comics?) as a dangerous, time-travelling mastermind is sheer genius...and the appearance of the Bat Anti-Croc spray (my son has always digged on the anti-animal sprays since watching the 1966 film) is hilarious "fan service."

Like Mary Poppins: "Practically perfect in every way."
But Batman '66 wasn't the real treasure we picked up. Perhaps due to the success of the Batman '66 series, DC has issued a Wonder Woman '77 one shot (it contains two separate stories, but there are no public plans to make it an ongoing series...or so I was told) that may be the coolest thing I've seen in print (right up there with Xenozoic Tales). Wonder Woman '77 tells WW stories based on the iconic Lynda Carter television series of the 1970s. It is beautifully drawn, skillfully capturing the likenesses of Carter and co-star Lyle Waggoner, even as it includes actual (comic book) super-villains from WW's rogues gallery like Silver Swan and Doctor Psycho. Like Batman '66 the comic does a good job of taking itself seriously, even as it's done in a light-hearted tone, attempting to end

"...as did nearly every [TV] episode, with Wonder Woman or Diana Prince smiling."
- Andy Mangels

I know, I know...this is not the Wonder Woman of the 21st century, the ass-kicking God of War with a sword that doesn't mind putting bad guys in the ground. This is the throwback Wonder Woman, the "Citizen of the World," Ambassador of Peace version. Frankly, it's damn refreshing...I'm just not a fan of the Wonder Warrior version currently on the shelves, in case that was unclear from my last post on the subject. Is it unrealistic that vigilante superheroes have a "code against killing?" Sure: just like utility belts with anti-shark spray or bulletproof bracelets are "unrealistic." Like D&D, it's not important to me that a bullywug shouldn't be interested in carrying off human women (because they're, like, frogs, dude)...it's a damn escapist fantasy! How often do mind flayers need to eat a brain before they start feeling the pangs of hunger...is there a "brain superstore" in the Underdark that they can frequent?

If you're going to buy-in to the madness then buy-in. Superheroes are unrealistic, better versions of ourselves (humans) that we can look up to and strive to emulate. Making Wonder Woman a badass killer is fucking stupid. If you want to make her less of an objectified pin-up girl, try giving her a costume that's not a bathing suit. Is she the only DC hero to continuously have bare shoulders since 1980?

On sale 7/22: Blood and Swimsuits!
But. I'm digressing...my son has not been exposed to the "sword-and-axe" WW, and even so he readily acknowledges her as the most powerful member of the Justice League after Superman (and I'm fine with Supes being numero uno, seeing as how he was the first superhero - i.e. hero with superpowers - ever to see print).

[some four year olds are sponge-savants when it comes to dinosaurs; my boy can correctly categorize comic book characters as either Avengers or Justice League and name the power set and secret identities of most. This without entirely grokking the whole DC/Marvel thing and without being allowed to watch shows in the TV7 category]

That's without the warrior queen, god of war, bench press a jumbo jet power set, mind you.

See, besides comics like Batman '66 and Wonder Woman '77 (what's next, BTW? Superman '81?) you can still pick up illustrated books that feature comic book heroes written for kids. We got one where WW fights Cheetah (and her trained henchbeasts) in the old school fashion: Lasso of Truth, (mild) super strength, animal empathy/telepathy, smarts and fighting prowess. Combine that with some Batman "phonic books" (that include guest appearances from Supes and WW) make for good, heroic fun and DC has created a Big Fan in my little guy.

Anyway, while the Green Spectrum is still my main focus when analyzing superhero RPGs (from Green Arrow to the Green Goliath, AKA the Hulk...and including Green Lantern in between), I now find myself drawn towards modeling Wonder Woman in game. DC Adventures, of course, has a write-up of the Amazonian (pre-God o War even). but man-o-man that system is just too clunky/crunchy for my taste. I don't even know what I can compare it to, in terms of attempting to read it. It's like...I don't know. I didn't bother bringing it to Paraguay with me, so what does that tell you?

[by comparison, I did bring my copy of M&M, even though there's stuff I really hate about the basic system...mainly, the scaling of "power" with "level." I believe I've blogged about that in the past]

Heroes Unlimited fails the "Wonder Woman" test. HU isn't really designed for games with heroes as powerful as the Justice Leaguers anyway, but you can't even create a poor man's version using the system...the Immortal power type ("class") from Powers Unlimited 2 is a pretty poor fit, and there's nothing on the Aliens class that seems to synch up. Advanced Marvel isn't terribly helpful, though the Basic (original) version of MSH does pretty well for modeling WW (with basic powers like Unique Weapon, Unique Vehicle, and Animal Communication/Control. Heck, Steve Trevor even makes a handy Sidekick!), but it still has problems with a lot of other DC-types (Batman, Green Lantern, Flash...and, well, you can probably stop about there).

Surprisingly Robust
No, the gem that really stood out was actually a game that I'd set aside a while back: Supers! The Comic Book Role-Playing Game. Unlike Mary Poppins, Supers! is not "practically perfect in every way;" in fact it has a couple fairly serious mechanical flaws (in addition to making it tough to build a Hulk clone). However, it's a lot better than I remember...so good, in fact, that it meets nearly all my needs for the "generic-supers-system-I've-been-searching-for-this-last-quarter-century." Which is saying something.

Supers! is the other (superhero) RPG I brought with me to Paraguay.

So I am very happy and Wonder Woman is a big part of that. After all, if I wasn't trying to find a way to model her character in a way that wasn't D20 complicated (because I was appalled at her write-up in DC Adventures, which I was reviewing because of the attention paid to the character by my boy...he said today that Wonder Woman is his 2nd favorite character behind Batman, though that's a position that's likely to change on a weekly basis)...I wouldn't have bothered to check out Supers! which I'd previously written off as "nice, but a little lightweight." Hell, it can even make a good looking (i.e. "very playable") Aquaman character. Which is also saying something.

But I'll talk more about Supers! in another post (and I'll get back to KWN and the D&D cartoon..,yes, I have a lot of irons in the fire. See what happens when you don't have enough time to write?). I see Supers! also has a revised edition now...I might pick that up and see if corrects those aforementioned flaws (to sum up: composure attacks and ad/disad use in-play; most everything else is milk and honey).

Aaaand...that's enough. I will say that I had a chance to catch the four or five episodes of The Flash series (On Demand) while I was back in Seattle and I liked it. I especially dig the show's interpretation of the Barry Allen character and the way the writers have embraced super villains (the episode with Captain Cold was a distinct highlight). Also, I particularly like the choice of Iris West and her father Joe to be played by African-American actors Candice Patton and Jesse Martin. The show's not a faithful recreation of the Silver Age character (it's not set in the 50s-60s, for example), so there's no need to keep all the characters caucasian. Hell, one of these days people will figure out it's okay (and interesting) to have a black Bruce Wayne or a Filipino Peter Parker. More interesting than giving them swords, anyway.

[EDIT: at the time I wrote this, I was unaware of the Miles Morales character in the Marvel Ultimate imprint; however, my original point still stands: if you're rebooting a 50 year old comic character for a 21st century film, you're already stepping away from its Silver Age canon. I'd like to think the demographics of American superheroes could match the demographics of the U.S.]

Just saying.
; )

Wednesday, February 18, 2015

A Few More Superhero Words...

...though it's not as if I'll probably ever end the occasional (or more than occasional) supers posts. Sorry.

[BTW, school has not QUITE started for D: it was an hour Monday and an hour Tuesday and will be ramped up to 3+ today. Spent the last couple days building pirate ships and sushi restaurants out of legos (no, these aren't existing sets...we're cannibalizing the shit-ton of Duplos he owns). The sushi restaurant was especially nice as it was based on the Medieval Nights franchise and had a large acquatic pool surrounded by two tiers of tables...after the seafood (plastic sea life toys) had been fished out, there was then a "show" that featured a show between Aquaman and Black Manta for the pleasure of the clientele. The pirate ship is gigantic and managed to use all the pieces save a handful that was left to construct a dock with a gas station/inn we named "The Admiral Benbow." Ugh...I was never this creative as a child...]

First off, did a lot of research on Marvel's Cinematic Universe the other day: what it is, how it came about, why it's been successful, etc. No, I'm not going to post about it...I just wanted to take a look at the phenomenon that I mentioned in my last post (regarding the proliferation of super-hero flicks) and its impact on other film studios (and why or why not comic franchises like DC have had such a hard time catching up). And even though I wrote that I am unlikely to watch EVERY hero film that's coming out these days, I do find myself really looking forward to seeing the two new MCU flicks scheduled for the summer: Avengers: Age of Ultron and the Ant-Man. The former only because I like James Spader and I dig on Ultron and I want to see how both translate to the screen, the latter because...well, because I always liked Ant-Man.

Not the original Ant-Man mind you (Hank Pym was always Yellowjacket for me), but the Scott Lang, ex-criminal version. That was my introduction to the character and, for whatever reason, I always thought it was a cool character, despite what most would probably admit is a rather lame suite of super powers. The great conceit of supers comics, of course, is that the writers can make ANY character central to the story and devise plots whereby the particular application of power (like shrinking and talking to insects) is necessary to "save the day." But part of enjoying the genre is voluntarily forgetting this conceit on a regular basis.

[part of what makes it difficult for a supers RPG to work in a true "sandbox-y" fashion is that ignoring this conceit makes it tough for such "minor league heroes" to have an adequate impact. Hence, you find games like Mutants & Masterminds where a level 17 Ant-Man should be able to take down a level 12 Silver Surfer (f'ing ridiculous) or games requiring heavy GM-tap-dancing...like Heroes Unlimited...to make the game work. Don't bring a stage magician to a cyborg super-soldier fight!]

"Superhero? Hell, yeah! Anything but Aquaman..."
Anyway, love the idea of Paul Rudd as Lang, love Michael Douglas as former Ant-Man Pym, even dig the concept of Evangeline Lilly's character. All in all, I may be looking forward to Ant-Man more than either Ultron or Dawn of Justice. But then, I've always liked "quirky" huper hero flicks (I've watched Mystery Men multiple times).

Now, as for Wonder Woman...

If I had bothered to do any research on-line before semi-ranting the other day, I would have seen I'm not the first person to bring up the question of why it's taken so long for this particular hero to get her own live-action film (many of whom are much more amusing than myself). It IS fairly ridiculous, considering how film studios will throw any type of idea against the wall, especially ideas that have a built-in, cash-paying fan base...but I'm really not all that qualified to sit down and start banging out a screenplay for the Wondrous one. The fact is, I really don't know squat about Wonder Woman.

Aquaman's lucky she lets him hitch a ride.
I mean, I know (most?) of the basics of her character, her powers and original origin and whatnot. But my information is almost entirely informed by television, specifically the old Superfriends series of the late 70's, early 80's (drawn by Alex Toth) voiced by Shannon Farnon. Despite her skimpy outfit, Farnon lends her a no-nonsense delivery that includes humor while never skimping on command; it's pretty much the archetypal "warrior-queen" that never goes soft, even when calling for help from some Legion o Doom trap (i.e. like her male counterparts, she's sometimes outmaneuvered but we never hear the voice-cracking panic of a distressed damsel).

[funny aside...you can actually pay Ms. Farnon to leave personalized voicemail messages as Wonder Woman through her web site. Great Hera!]

Lynda Carter's live-action portrayal is, of course, the other main "source" of my WW knowledge, but it was so long ago since I've watched it, I really have difficulty with the recall. I have watched youtube clips lately, of course (my boy is a big fan of Wonder Woman, as he is with most all DC heroes), and while the product seems a little light on quality (as does a lot of dated programming aimed at younger folks), there's quite a bit of ass-kicking that takes place. I mean, setting a person with the strength to stop a small plane or German tank up against non-powered goons is grossly unfair...but it can sure be fun to watch. I especially enjoyed the scene where she steals a motorcycle and uses it to run down a bunch of bad guys. In a way, it's the same type of campy ridiculousness as the 60's Batman without the "Pow!" and "Zowie!" effects...which considering the source material and the time in which it was created isn't too bad.

My first (and last) WW comic.
But that "source material" has a lot more to it than what's in the television show: over 900 self-titled issues, to be exact. And of those, I've purchased/owned exactly one issue. I never did purchase many DC titles (I did enjoy those Blue Devil comics back in the day...quirky, you know?), but it was more than just "DC superheroes are dull" (which IS what I thought when I was a kid with my first allowance and purview to purchase comic books). The inclusion of mythology in comic books was a definite source of irritation, because so often I didn't agree with the liberties the writers would take. It's probably safe to say I was (and am) a bit of a snob when it comes to ancient tales and myths, and while I was fine with origin stories based on those myths, building stories on those myths or that contradicted things in those legends was...well, irritating.

[take Thor, for example. The idea that Loki and Thor would continue to have ongoing conflicts in the Marvel universe is acceptable to me because, according to Norse mythology, Thor and Loki would have ongoing conflicts with each other until the end of days (i.e. Ragnorak). What's NOT acceptable is the recent Thor movie where neither Loki nor Thor are aware of the former's frost giant roots (only discovered in the film), despite this being a part of the traditional Norse lore for centuries. That kind of poor writing really chaps my hide]

Anyway, much of Wonder Woman's conflicts appear to involve the Big Names of Greek Myth in a way that...well, let me put it this way: Wonder Woman is a 20th century invention. Making the incarnate war god Ares a fisticuffs opponent seems a little beneath his dignity (as if a god doesn't have better things to do than pick fights with 20th century superheroes). *sigh* Can't she just have a giant robot or alien tyrant or random demon prince or something. I mean, once upon a time Ares was sacred to someone.

But...whatever. The point is: I'm NOT an expert on WW's body of work by any stretch of the imagination. My understanding of the character is based on a couple (perhaps faulty) translations to the television screen and whatever characterization is described in Wikipedia. I thought she was supposed to be kind of an embodiment of female power in its most positive form...but these days it seems she's more like some demigod of war, complete with swords and spears and a willingness to take life which kind of contradicts the original precepts of the character.

[oh, wait...I just read she actually BECAME the God of War by killing Ares. Um...]

I mean, even Batman with his messed up childhood and messed up life and penchant for violence and whatnot seems to be able to avoid killing dudes like, say, the Joker after the villain murdered Robin. You know, holding himself to a higher standard or something? Why make Wonder Woman so weak? Of course, if she's been trained to be a war god (as opposed to a heroic ambassador of peace and love to the people of the outside world) than I suppose you've gotta' give her the whole battle-born shtick, or else the reboot doesn't make sense...um, does it make sense? Wasn't the reason for Ares being in Wonder Woman's rogues gallery is because she was always crossing-up his schemes to bring the world into war (like, starting in WWII?). Um...

Perhaps the folks who would like to make a kick-ass Wonder Woman movie find themselves in the same quandary that WotC found itself in when trying to design a fifth edition of D&D: there are lots of folks who are fond of the "old school" version of Wonder Woman and plenty of people who like the "new school" version and trying to reconcile these things in a single film (or single game) is a nigh impossible task. Are you going to give her the invisible plane? Or are you going to allow her to soar the skies like Superman? Are we going to see the magic lasso or the magic sword?

Or, rather than pick a side, are you going to attempt to create some mash-up of both that ends up feeling like weak-sauce compromise to most everyone who really cares (i.e. the true fans of the character)?

I doubt there really is a perfect solution, but the great thing about the superhero genre (especially when dealing with iconic superheroes) is that you don't have to wait for a perfect solution. You just need to do it, and if it doesn't work then you do it again in a different way. How many times has Spider-Man been rebooted? Looking only at live-action (he's been rebooted multiple times in both the comics and in animation) I count three, including his old television show. Cinematically, Superman's been rebooted four times. Batman's scheduled to be rebooted for the fourth time (since his appearance in Dawn of Justice will be unrelated to Nolan's franchise). Daredevil was released to dismal reviews, rereleased as a better "director's cut" (that explored different angles of the character), and will be showing up in a Netflix series in April this year. And then there's the whole X-Men deal...

The thing is, existing IP like Wonder Woman have a built-in fan-base that is going to see a film regardless...because they're super-fan completists, or because the character's their favorite, or simply because they're curious as to what will be presented and which one of the character's enemies will appear and how the special effects will look. I've never been an Electro fan, and I'm not terribly thrilled with the story direction the latest Spider-Man franchise is taking, but I watched the latest film anyway (one of my options on the last plane flight) just because I know the characters and I wanted to see how they were handled this time. And the Spider guy's not even a Top Ten supers draw for me. There's really no excuse to sit on Wonder Woman for so long...she should have been making money for DC and Warner Brothers for the last two decades. With the possible exception of Superman IV (I don't have its international numbers) there has never been a major superhero film created that has not made money at the box office...that's before rentals and toys and whatnot.

[wow, wouldn't it be cool to have a WW action figure based on the Lynda Carter TV show that had a bunch of different outfits and vehicles and...]

Cash money, my capitalist-swine amigos. How have you been turning that down for so many years?

All right, I've got to go work on some design-writing stuff. I told D that we'd build him a lego submarine when he gets home from school today, so I better knock some stuff out now.

The pirate ship...now, sadly, in Davy Jones Locker.

Thursday, February 12, 2015

Actually Excited...

...about the upcoming film Batman v Superman: Dawn of Justice. Which is surprising for a number of reasons.

[apologies on the lack of posting...school starts up again for the boy on Monday, and like many parents of young children I have mixed emotions on the matter. Happy that I'll again have (more) time for myself; sad that my boy's growing up and I'll have less time with him. Haven't been writing, but I have been researching and designing. More on that later]

I'm sure I'm not alone in my general apathy towards superhero films these days. Once upon a time (not too long ago) it was a little different, but my desire to see absolutely every such film that hits the theater has faded with the ubiquitousness (is that a word?) of the genre. Since entering the 21st century, we've been fairly inundated with these super-suited theater releases...the last five years we've seen roughly half a dozen, comic-culled blockbusters annually. Probably more than are truly needed, considering the similarities inherent in most of them.

But this wasn't always the case. Take away made-for-TV films (I can still remember the final scene of 1979's Captain America II: Death Too Soon), and your films of "popular" comic book heroes was pretty darn limited prior to 2000. You had the Superman franchise which lasted from 1978 to 1983, and which was pretty much required viewing for every kid in America, right up there with the Rocky films and Star Wars.

The only game in town for 10+ years.
[O yes, I'm aware of the 1987 Superman IV, which I've never watched and, from what I understand, was a failure in every regard]

Then you have the Batman franchise started by Tim Burton in 1989 that lasted nearly a decade with a sequel being released every two to three years until it devolved into the same campy ridiculousness of its 1966 precursor...or so  I've read. I only ever saw the first one (which I remember thinking was pretty good, considering I wasn't a "Batman guy"), because my 90's film budget was going to either "darker" hero films (I enjoyed both The Crow and Darkman) or something indie or Tarentino-esque.

And that was pretty much all she wrote until X-Men appeared in 2000, by which time I was married and not nearly as dark and indie as I once was. X-Men was a hit and then Spider-Man in 2002 was an $800 million smash success that launched the entire Marvel film franchise...as far as I'm concerned. Hell, it might have launched the whole "ubiquitous genre;" Lord knows we've been up to our eyeteeth in Marvel comic films ever since.

Meanwhile, it took DC nearly a decade to even get back into the game (Catwoman doesn't count)...and when they did, it was rebooting the venerable Batman franchise (again) with Nolan's semi-aptly named Batman Begins. I mean, at least the title told us we were going back to Bruce Wayne's (rebooted) origin story, even if it absolutely was not the beginning of Batman in theatrical release.

Isn't it a little sad, by the way, that the only franchises DC has really been willing to invest in are Batman and Superman? I've met so many comic aficionados over the years who insist that the DC universe is "sooooo much better" than what Marvel's got going on, and yet there's never been a Wonder Woman or Aquaman or Flash or Justice League on the big screen. Just Ye Old Caped Crusader and Ye Old Man of Steel.

But then, maybe DC is something of a mess when it comes to films. Green Lantern went into production in 1997, was released in 2011 (14 years!) and - due to "underperformance" - had all related projects (sequels, shared film universe a la Marvel) scrapped. Thank goodness everyone loves that Dark Knight cash cow, huh? The three Nolan Batman films combined to take in $2.4 billion in the theaters. All other DC films since 2004 (beginning with Catwoman)? Less than $2 billion...and that's for nine films including two Superman movies.

"Cash Cow"
By contrast, Iron Man 3 and The Avengers alone took in a combined $2.7 billion. And Marvel's got a whole slew of successful franchises going strong (Thor, Captain America, Wolverine, Young X-Men or whatever that one's called). It's pretty disgusting how Marvel's films have completely lapped DC's, when DC has (arguably) the most recognizable comic book characters on the planet. I know my introduction to comic book superheroes was through The Superfriends on Saturday mornings...and I watched plenty of Adam West Batman and George Reeves Superman reruns as a child (not to mention the iconic Linda Carter as Wonder Woman).

[and while I haven't seen them, I know there have been plenty of animated DC serials over the last couple decades featuring Batman, the Justice League, and the Teen Titans...kids are still growing up recognizing DC's stable of superheroes]

Too bad girls don't go to movies, huh?
I don't know what it is...maybe DC prefers to operate in the small-budget arena of television with all their live-action serials (Arrow and Gotham and Flash and whatnot). But Christopher Reeves made one helluva' a big screen impression, back in the day, and I think the success of Batman over the decades (regardless of the quality of the films) shows that there is money to be milked from folks...even those (like me) who are more "casual" fans of the DC universe. Hell, can I just get a damn Wonder Woman film to take my kids to? It's only been 70+ years since the character was created...

[yes, I'm aware that there is a Wonder Woman film in development with a scheduled release date of 2017. But of course, DC has to put out a Suicide Squad film first (2016) because...um...why? And being in development is no guarantee of being completed]

"Holy halibut, Batman!"
SO... Dawn of Justice. Yeah, I'd never heard about this project until today, and I'm pretty excited for it. Not because it's got "Superman" and "Batman" in the title, but because it's supposed to have appearances by Wonder Woman, Aquaman, and Cyborg (though as an old geezer, I'm more interested in the portrayal of the first two than the old "Teen Titan" dude). I find the casting of all these characters to be very intriguing (Jason Momoa as the King of the Sea? Where's that solo film?). Especially the principals...I've had the opportunity to watch Man of Steel three or four times, and while I've dozed off every time, I do like Henry Cavill as Clark Kent.

Forget the costume. It's the jaw and the hair.
And I really, really, really dig the idea of Ben Affleck as Batman. Underwhelming as Daredevil was, I still enjoyed it a lot (probably helps that DD's one of my faves...though the same didn't save Ghost Rider for me), and Affleck's portrayal was a big part of the reason why. I'd like to see his Advil-crunching take on crime-fighting brought to the Dark Knight's role...plus the guy actually looks like Bruce Wayne for a change (at least, the way he always looked in my old Detective comics) and he's got that kind of cynicism about him that I think Bruce Wayne requires (even for a guy as idealistic as Bats, you have to be a damn cynic about the justice system to devote your life to becoming a masked vigilante...sorry). Keaton, Kilmer, and Clooney all have too much humor, Bale has too much...I don't know...drama? (I never believed him as a billionaire and he never had enough jaw).

Anyway, yeah. Looking forward to this one coming out. And I'm really hoping it's good.

[though I'm wondering why the hell Wonder Woman has a sword in the promo posters. Is she going to stab someone? Isn't she already "strong as Hercules?" Why does she need to stab people? Sigh...I guess I really am getting too old...]