Showing posts with label bxsw. Show all posts
Showing posts with label bxsw. Show all posts

Sunday, February 24, 2013

Shaming My Space Opera

Jay recently commented on my gushing post about X-Plorers (the RPG):
I'm late to this party, but just wanted to pipe in that I'm running X-Plorers with a space opera setting (having jettisoned the "corporations in space" conceit, which I found dull).
So far, two different play groups - one of novices and another of veterans - have all found it to be great fun.
Attached were links to the Red Astra-themed posts on his blog.

Well, I read through his posts and his play-tests and Jay's take on what "space opera" is all about and I have to say he made me feel...O what word should I use? Shame? Yeah, that's a pretty good one, though perhaps a little harsh.

First and foremost, he reminded me that KWN has been back-burnered in recent weeks and has yet to have a single play-test. That is me totally dropping the ball, and pretty f'ing inexcusable. Why? 'Cause the thing is practically done (it's 42 out of maybe 48 or 50 pages total!) and ready to roll out. But it needs the play-testing at this point...I've just had such a damn hard time getting a game together lately. Either people are sick or have other plans or else I can't make it 'cause the wife's out of town or she's been sick or the boy's been sick, and I've had to stay in. She's been back for two weeks, and sick for all of it, and now she's been called down to Latin America again, on short notice, and will be flying out tomorrow morning for a week...which means no game for me this week either. So I'm...what...one gaming session in a month? And I've got four or five things I'm trying to test? That makes for a very sloooow publishing process, even as I've managed to find some time to write it all up.

Not that my life is bad, folks...I'm not so stupid as to say I'd trade it for anything. I'm just venting my frustration. Frustration is a feeling...we all have feelings, regardless of what logic dictates we should be experiencing feeling-wise.

Anyway, I could be concentrating on KWN and play-testing it, but I actually allowed my frustration to get the better of me about 5 or 6 weeks ago, and so went back to working on 5AK...not to mention a 1-2 week stint with DMI supers...um, Legendary Might, right? Um, yeah...that was the most recent name. Anyway I could be concentrating on KWN, and I'm not, and that's leading to the project gathering dust on the shelf which is the first part of my shame.

The second part is...after reading Jay's posts...maybe I'm doing it all wrong. Maybe I don't know space opera the way I should...at least, if I want to write a space opera supplement for X-Plorers.

Ugh...the problem I have, or that I suspect that I have (and that I've had for awhile) is that I take myself too goddamn seriously. Or rather, I don't take myself too seriously (anymore...it was a different story fifteen or eighteen years ago), but I take my WORK (that is the stuff I'm writing, game-wise) too seriously. Like, the subject matter, silly as it is, needs to be treated with some high degree of sanctification or dignity or something. Like, I'm not allowed to put specific rules for capes into my game even though I was considering it for DMI (and even though Jay has totally come up with a slick way to do just that in his space opera campaign.

What makes me have such a stick up my ass? It's like I'm trying to do a Jedi version of Dogs In The Vineyard or something using a B/X chassis (actually, I've often thought DitV would make the ideal vehicle for a Jedi-centric space opera game, but I've...duh...just never been able to find the time to try it; plus, ship-to-ship combat would be problematic). Anyway, part of why space opera kicks ass is its super-duper wahoo factor...and there is very little "wahoo" to be found in my KWN supplement. Or rather, "none." That would be a better way to describe it.

So I'm feeling a little shame...a little for letting the project slide, especially when it's so near to completion, and from doing it in a terribly serious fashion, as I seem to do with ALL my games. I purposefully tried to make my fantasy cyberpunk game more "over-the-top" but OTT for me is still pretty staid and serious, I'm afraid. I mean, compared to some things out there...it's probably NOT as serious as Shadowrun itself (which it apes), but well...never mind. I was talking about space opera. And shame.

*sigh*

I have an interview for a promotional opportunity Monday at my regular job-job, and I don't think I even have a damn suit that fits me anymore, it's been so long since I had to wear a tie or button-up shirt that you "tuck in." And I don't even really want the gig, because it will mean I need to commute downtown again and learn a whole new skill set and deal with all new people in a managerial/adversarial position, plus possibly be working longer hours with less time to write. On the other hand, I'd make more money. Frigging money. And the only thing really on my mind right now is space opera.

Crap.

I really need to get a couple more of these books finished/published.

Okay, that's all for now. Thank goodness tomorrow is Sunday. Maybe I'll drop Diego off with Grandma for a couple hours and go write. Like at the bar.

@ Jay: You are not late to the party, man. You ARE the party. Keep up the good work, and maybe I'll be buying your book.

P.S. Want to play-test a 40+ page supplement?

Thursday, November 29, 2012

Hot Buttered Brandy

Some folks been sayin': "Now, why don't he write?"

Sorry, folks...just got the latest blog report and saw my total views for the week dipped down under 1000 for the first time in, like, ever. Now part of that is I haven't even been checking it lately (I'm sure I usually account for a couple hundred views myself), but even so, it's the holiday season, and I'm sure there are folks on breaks or vacation or staying home sick from work (like me) who'd like a little bit o their blog entertainment to be up and running.

My apologies.

It's about 9pm at the Baranof...I was over at the Naked City earlier, eating probably the worst meatball sandwich in Seattle. Yes, that's saying something...I mean how can you mess up a meatball sammy? Sure, soggy-bun is always a buzz-kill but that's a usual pitfall of the mbs...what makes it the worst? Some sort of goddamn whole wheat hoagie roll, that's what...it just doesn't jibe with the marinara sauce (which is pretty bad, too). And, just by the way, I should mention that I am an f'ing connoisseur of meatball sandwiches. I can tell you, for instance, that the BEST can be found at Salumi's in downtown Seattle, and that Tat's is probably #2. Naked City's meatball? It's dogshit. Subway's is better.

And yet this is the second time I've eaten it. Why? 'Cause Thursday night I can watch a badass Fred Astaire film (in this case, Silk Stockings) on one screen while catching the Thursday night NFL game (Atlanta versus the Saints) on the other, all while drinking a tasty little IPA called Mjolnir which (need I say) kicks you in the head like the proverbial hammer of legend. They only serve it in schooners, and I had two.

Anyhoo, now I'm over at the Baranof with its Twinkie-decorated Christmas tree, and its life-sized Father Christmas doll. I was in here, what, three days ago? (Monday) and they had no X-mas decor and now it looks like the Baby Jesus exploded all over this place with Frosty and Santa and gingerbread-hung boughs of holly. Ho-ho-hell if I know how they can do such a quick turnaround AND keep the tireless drunks from dirtying the floor, but man they do a good job. AND their corn beef hash is pretty good.

I am drinking a hot-buttered brandy on the advice of my medical doctor (well, actually, he suggested a hot toddy, but that's just whiskey in water and my doc is an old geezer of a quack anyway). Seems I have bronchitis and an upper respiratory infection (again), and I figured I'd hit the bar rather than drink the codeine cough syrup I received for my visit ($1.50...my insurance company loves to come through on the prescription narcotics, but holistic medicine and massage? Bupkis).

Which is, by the way, exactly the number of people that showed for my play-test tonight: bupkis, i.e. zero.

Am I irritated by this? Eh...yes. But not for the usual reasons. I am irritated because I am going to be out-o-town most of the coming month (D.C. and Mexico) or out-o-commission (single parent duty), and the ONLY reason I bothered dragging my sick ass out to the bar is because I had this particular Thursday free AND I really wanted to do some play-testing.

Because I've got a new book.

I'll bet you folks didn't knot THAT now, did ya'? You probably thought I was off doing something exciting or family-oriented the last several weeks or that even (*shudder*) I'd reached a point of disenchantment with the whole blog-thang or OSR-thang or even RPG-thang. No, non, and nope.

[ooo-ooo...they just started karaoke-ing "Jingle Bell Rock!" It's beginning to smell a lot like Christmas up in here!]

Round about my birthday (back on the 13th...I turned 39 years young and let me tell you I've got some blog-posts planned about that whole "gettin' old" thang...one o these days)...*AHEM*...back around my birthday I had a free day to myself and I started writing a new book. A compromise of a couple concepts both requested and (on my part) semi-promised. Rather than keep y'all in suspense...or guessing...I'll give you the skinny here and now: I'm writing a supplement for Dave Bezio's X-Plorers

Now, before folks start whining "another supplement, JB? When are you going to publish your own damn standalone game?!" allow me to first remind people that A) I DO have a standalone game ready for publishing save for the illustrations, but I'm hoping to publish it hardcover in collaboration with an actual publisher/distributor, and B) so fucking what? Here's the deal:

[and I'll elaborate on some of this in a later post, too]

If there's one thing I learned from the Indie-RPG movement, it was this: don't bother doing shit when it's already been done before. Now, yes, this doesn't apply to D&D (that's the part of the equation that requires elaboration on my part), BUT for other games, it's a good rule-of-thumb. For example:

Once upon a time, I was writing a game with a system that looked an awful lot like 3:16 Carnage Amongst the Stars. But then 3:16 got published. Now, what would be the point of publishing a second game...with a very similar theme and a very similar system...when one was already on the market? A point of pride? Trying to divide "market share?" Because my "fluff" was "better?"

No, those are all retarded reasons. The point of game writing is (near as I can figure) to put out good, fun games for people to play. It's not to get rich or even make much (or any) money...it's about seeing an empty hole in the game arena and plugging something in. 

Why have I not bothered to design a western game? Because no one would buy or play such a thing? NO. Someone would buy and play it (I would, and I'm not a TOTAL weirdo). But I've already got Boot Hill...and while I have picked up and purchased a couple other western RPGs (and, no, NOT just "weird west" RPGs), none of 'em are as good as BH. I'd like to snag a copy of Dust Devils because it represents a different way to "play western" (one-off, high drama, narrative premise), but for long term campaign play (such as it is in a lead-slinging universe) Boot Hill's your huckleberry.

SO... Dave Bezio's little piece of solid gold. X-Plorers is a great "base chassis" for what I've long said I was going to do: write a B/X space opera game that allowed the modeling of Star Wars-like adventures. And why do I feel the need to make a Star Wars-ish game when there've been so many different versions of SW on the market? Because they've all sucked shit. Or rather, despite beautiful presentations, or adequately stated themes, or wonderfully balanced combat systems, they've failed to provide adequate game-play that I could wholly throw my weight of approval behind.

And let me tell you...I've got some weight. I was at the doctor today and I can attest I've got more than my required extra winter poundage.

So it's been a project I've been working on for a few years now, generally in the form of copious notes and spreadsheets attempting to adequately balance playability (lack of crunch) with a modeling of the space opera cinema and some good ol' fashion weirdness thrown in for good measure. BUT it had never reached a point of real playability...too many parts didn't jibe with others, too many things didn't fit or make sense from a design POV...and here's the thing about taking the arrogant attitude I've taken on the issue: if you're going to bitch about other peoples' game designs, then you better DAMN WELL do it right and not have any bitches or gripes about your own work.

I kept running up against that. It's why I moved away from B/X entirely for my space opera system.

SO...X-Plorers. As I wrote in my earlier post, this game reminds me of a (better) "light" version of Star Frontiers...minus the standard six-pack (five-pack?) of alien races from TSR's space opera opus. And much of it is remarkably similar to what I, myself, was trying to do when I was still working with B/X (B/X itself derived from OD&D which, along with S&W is the basis for Bezio's game). Accept Bezio did me two better:

1) He finished parts that I'd struggled with, including starship combat and advancement. He did this in a way that I find inadequate (especially regarding "XP for missions;" hey, how 'bout some guidelines? anything?), but he still DID something. 
2) He typed it all up.

So, since he was kind enough to include an OGL and give tacit approval for supplements based on his game, I took all those notes I've had from the last couple-three years and started typing them up as a setting-specific space opera supplement for X-Plorers. You want B/X Star Wars? I'm gonna' give you an add-on for your easy-to-use, streamlined X-Plorers game that will allow you to swing a laser sword and flourish your cape while waging galactic war against an evil star system-spanning empire.

Sound good? 

I sure hope it does, 'cause I'm nearly finished. X-Plorers is under 40 pages long and I'm trying to keep my supplement to the same length or so, if possible. Last page count was 38 pages (as I said, this is what I've been doing with my time since November 13th)...but that's unformatted and without illustrations. I'll be scaling down the font and adding columns and such to get the page count down. I'll let you know how that goes.

Okay. It's 10pm...time to head for home. I am sick, after all.

: )