Showing posts with label bounty hunter. Show all posts
Showing posts with label bounty hunter. Show all posts

Friday, December 13, 2019

Hunter of Men

Just continuing the series started Tuesday...

Are rangers the only character class able to track in an AD&D campaign?

Clearly other intelligent humanoids...especially humans...will have some means of tracking prey. Hunting has long been a means of providing meat for the table, and the ability to find and recognize tracks is nearly as pertinent to the practice as the ability to bring down the target. People have been hunting since the stone age and it is too far-fetched (from my perspective) to restrict the skill to individuals of exceptional ability and supernatural power (i.e. rangers).

Of course, this doesn't mean folks of non-exceptional ability are as good at tracking as rangers. The class as presented in the PHB provides a 90% base chance to track in the outdoors (Unearthed Arcana adjusts this to level based, though I'm inclined to ignore most of the UA). The Expert rule book (Cook/Marsh) provides a straight 1 in 6 chance per day of successfully hunting with a far higher likelihood of the turning up a hostile predator than a tasty antelope. Foraging for nuts and berries (also a 1 in 6 chance in B/X) is a safer bet.

Still, my takeaway is that it's possible for anyone (i.e. non-rangers) to find tracks (at least obvious ones), though their ability to make any sense of sign...or successfully follow it...may be far more limited than the sturdy ranger. And while there may be professional hunters or pathfinders...something equivalent to an expert hireling...these are probably little more than an NPC with the appropriate "secondary skill" (from page 12 of the DMG): something like forester, hunter/fisher, or trapper/furrier. Any PC has about a 15% of acquiring one of these skills, should the DM decide to include these in the campaign (we always did, back in my old AD&D days).

However, it's entirely possible that a player might desire more than a random secondary skill and less than the "full ranger" experience. While the clear winner of the man-hunter category is the assassin class (duh), I know there's been a long-held interest in the bring-em-back-alive archetype, usually embodied in the bounty hunter archetype.

A typical bounty hunter.
The bounty hunter is no stranger to the D&D game: aside from the Michael Sechi version (which inspired my adaptation in The Complete B/X Adventurer), I found no less than THREE different versions of the class waaaaay back in Dragon magazine #52 (August, 1981). Later editions continued to produce their own versions, first as a "kit" in the second edition (The Complete Thief's Handbook), then as one of several similarly themed prestige classes (the "Bloodhound," etc.) in third edition. There just seems to be something appealing to the concept of what is (essentially) a paid vigilante. It goes back at least as far as the Western genre, and remains active in the imagination of the TV and movie-going public (see The Mandalorian as the most recent example).

For an "advanced" D&D campaign, I think it's a bit more interesting to add such a character type to the list of permissible classes than to tweak or alter an existing class (e.g. by lifting the alignment restrictions on rangers and/or assassins). The reason I find it more interesting is that adds specificity, an additional layer to the setting. What does it say about the world that such a character type exists? If execution of wanted criminals was the only result needed, why would anyone require more than an assassin? A specialist in tracking and trapping targets can sometimes be useful, especially if one requires more information out of the subject than can be gained through a speak with dead spell. And it almost goes without saying that there are times an employer will want to engage the services of a professional kidnapper for the capture of an individual no goody-two-shoes ranger would ever touch.

Personally, I like the idea a lot. They'd use D8s for hit dice and be open to the same races (with similar level restrictions) as the assassin class, probably with a non-lawful alignment restriction. I like the idea of a multi-class or dual class bounty hunter, and can easily see the class paired with a cleric or magic-user to give them a kind of "witch hunter" vibe (without actually needing to create a new witch hunter class). Yeah, the more I think about it (and I have been thinking about bounty hunters a lot the last two-three days) the more I think I'm going to write it up...possibly for free, but perhaps as a download for my Patreon supporters. It's about time I showed them a little tangible gratitude.

More later.

Friday, April 30, 2010

B/X Bounty Hunter


This new character class is based on the Stephan Michael Sechi fantasy RPG supplement, The Compleat Adventurer. See this previous post for more info. Written up NOW at the impassioned request of reader and enthusiast Joe Kushner.



BOUNTY HUNTER

Level.....Title.....Experience Points.....Hit Dice
1.....Tracer.....0.....1D6
2.....Tracker.....1600.....2D6
3.....Trapper.....3200.....3D6
4.....Blood Hound.....6400.....4D6
5.....Blade Slinger.....13,000.....5D6
6.....Quarry Man.....26,000.....6D6
7.....Targeteer.....52,000.....7D6
8.....Huntsman.....105,000.....8D6
9.....Master Hunter.....220,000.....9D6
10.....10th level Master Hunter.....335,000.....9D6+2*
11.....11th level Master Hunter.....450,000.....9D6+4*
12.....12th level Master Hunter.....565,000.....9D6+6*
13.....13th level Master Hunter.....680,000.....9D6+8*
14.....14th level Master Hunter.....795,000.....9D6+10*

*Constitution bonuses no longer apply.


Bounty Hunters are characters that hunt individuals for pay. While the most notorious are little more than hired assassins, most bounty hunters prefer the option of taking their prey alive or dead due to the additional money live prisoners will command. With a few exceptions, bounty hunters will generally take any job...if the pay is right.

The Prime Requisite of bounty hunters is Dexterity; a bounty hunter with a Dexterity of 13-15 gains an additional +5% on earned experience points, and one with a 16+ in Dexterity gains a +10% bonus. All bounty hunters must have a minimum Strength of 9.

RESTRICTIONS: Bounty hunters use six-sided dice (d6) to determine their hit points. Because of their need to travel with speed, they wear no armor heavier than chain mail, and they normally do not use shields. They may wield any type of missile weapon and use any one-handed melee weapon, preferring to keep one hand free for grappling in melee combat. Bounty hunters may achieve a maximum of 36th level of experience. They use the same attack table as fighters of the same level, and use the same saving throw table as thieves. A bounty hunter may use any magic item not restricted to a specific class.

SPECIAL ABILITIES: Bounty hunters have the ability to track and read tracks (determining the number and type of prey) equal to 50% +5% per level of experience (maximum of 95%). This chance of tracking decreases by 5% for every day that has passed since the tracks were made, and decreases an additional 5% for every hour of rain or snow fall since the tracks were made.

Bounty hunters have the ability to open locks and hide in shadows, exactly as a thief. They may also find traps as a thief of the same level, and may set snares and traps with the same chance of success. In addition, when striking an opponent with surprise a bounty hunter may waylay his victim with a fist or blunt weapon. A normal to hit roll is made and, if successful, the bounty hunter does double damage and knocks the target unconscious for a number of minutes equal to the damage caused. If the waylaid target is of equal or greater level or hit dice to the bounty hunter, it may make a save versus death ray to avoid losing consciousness.

Bounty hunters never build strongholds or establish domains.