This new character class is based on the Stephan Michael Sechi fantasy RPG supplement, The Compleat Adventurer. See this previous post for more info. Written up NOW at the impassioned request of reader and enthusiast Joe Kushner.
Level.....Title.....Experience Points.....Hit Dice
10.....10th level Master Hunter.....335,000.....9D6+2*
11.....11th level Master Hunter.....450,000.....9D6+4*
12.....12th level Master Hunter.....565,000.....9D6+6*
13.....13th level Master Hunter.....680,000.....9D6+8*
14.....14th level Master Hunter.....795,000.....9D6+10*
*Constitution bonuses no longer apply.
Bounty Hunters are characters that hunt individuals for pay. While the most notorious are little more than hired assassins, most bounty hunters prefer the option of taking their prey alive or dead due to the additional money live prisoners will command. With a few exceptions, bounty hunters will generally take any job...if the pay is right.
The Prime Requisite of bounty hunters is Dexterity; a bounty hunter with a Dexterity of 13-15 gains an additional +5% on earned experience points, and one with a 16+ in Dexterity gains a +10% bonus. All bounty hunters must have a minimum Strength of 9.
RESTRICTIONS: Bounty hunters use six-sided dice (d6) to determine their hit points. Because of their need to travel with speed, they wear no armor heavier than chain mail, and they normally do not use shields. They may wield any type of missile weapon and use any one-handed melee weapon, preferring to keep one hand free for grappling in melee combat. Bounty hunters may achieve a maximum of 36th level of experience. They use the same attack table as fighters of the same level, and use the same saving throw table as thieves. A bounty hunter may use any magic item not restricted to a specific class.
SPECIAL ABILITIES: Bounty hunters have the ability to track and read tracks (determining the number and type of prey) equal to 50% +5% per level of experience (maximum of 95%). This chance of tracking decreases by 5% for every day that has passed since the tracks were made, and decreases an additional 5% for every hour of rain or snow fall since the tracks were made.
Bounty hunters have the ability to open locks and hide in shadows, exactly as a thief. They may also find traps as a thief of the same level, and may set snares and traps with the same chance of success. In addition, when striking an opponent with surprise a bounty hunter may waylay his victim with a fist or blunt weapon. A normal to hit roll is made and, if successful, the bounty hunter does double damage and knocks the target unconscious for a number of minutes equal to the damage caused. If the waylaid target is of equal or greater level or hit dice to the bounty hunter, it may make a save versus death ray to avoid losing consciousness.
Bounty hunters never build strongholds or establish domains.