[just experimenting with titles for this series...I'm certainly open to suggestions]
Dear JB:
So I’m a DM and I play games with people i hardly know. I feel like I’m not having fun cause I don’t know these people and I feel like I have to put on a good show. The pressure feels heavy when I’m prepping. My real friends don’t play D&D but I know I would have fun playing with people I actually knew… but instead I feel like I’m about to give a presentation in front of work CEOs (if that’s a good example of the feeling)I'm Not Having Fun
Dear INHF:
First thing's first: running a game of D&D is not about "putting on a good show." You are not a dancing monkey. Your livelihood is not dependent on you currying the favor of your players. If you go down the road of having to please people as a DM, I daresay you will never have "fun" running the game. Get that firmly screwed down in your noggin.
In fact, I'd hazard to guess that the main issue here isn't that you can't game with your "real friends," but that you don't know or understand what it is to be a DM and why it is that you take on the role. Because once you do understand, it doesn't matter at all who you're playing with, so long as they abide by the standards of etiquette and behavior you've set for your table.
Not. At. All.
When I was a kid (i.e. through college) my gaming groups consisted of players my own age (maybe a year older or younger) almost exclusively pulled from my own social circle, i.e. my friends. That has it's own complicated effects based on the outside social dynamic, but for the most part it was good...or good enough.
However, there's this thing called life that eventually comes along. People move away. People get jobs. People get married. People have kids. Priorities change. Sometimes, sadly, people die. If your sole reason for gaming was playing with the same group of buddies for the social aspect, this "life thing" can really sound the death knell for your hobby.
For me, that wasn't the case. There came a time when I decided gaming was just always going to be a part of my life, so deep was my love for the game. And so I had to find people to play with...a fairly daunting task, back in the days before (internet enabled) social networking made it a lot easier.
Yet even with the ease that developing technology has given us in putting together groups, the prospect of playing with Random Strangers can seem intimidating. Fortunately for both of us, INHF, we have the Great Gift of being Dungeon Masters; there are multiple advantages to this:
- There are far more potential players than DMs in the world...so many that I honestly doubt there are enough to go around. In terms of workload, DMs assume the bulk of what comes with the game of D&D...and humans being generally lazy (er, "prone to inertia"), you're just going to find a lot fewer people willing to take up the mantle.
- As a Dungeon Master, you control who and what goes on at your table.
Personally, I find it rather freeing to DM for random strangers: I don't have to worry about the social dynamics away from the table and I can bring all my focus and attention to running the game. Over the last couple decades I've had the opportunity to run games for a whole swath of people, geezers and youngsters, newbies and old hands, and just enjoyed the hell out of working on my craft. Some of these "randos" have even turned into folks I'd consider "friends" (certainly "solid acquaintances") away from the table...people I continue to keep in touch with, even though "life" has gotten in the way of us gaming together. It's a rather beautiful thing.
So, INHF, stop worrying about who you game with and how you appear to those people. Instead, focus your attention on the game you want to run. Do that and you'll find all your performance anxiety melting away.
Sincerely,
JB
I feel for the guy. In a lot of ways I AM the guy. Gaming with friends is huge. Gaming with internet-recruited strangers can be soul-bleaching. Sure, those internet strangers can, eventually, become "online friends." Which is sort of a shadow of real friends. But it happens and it can get you through. Yes, gaming is my hobby, and I'm not about to put it aside. But I'd much rather be gaming with friends.
ReplyDeleteF.w.i.w. I feel for ALL these people.
DeleteI really appreciate the comment, BG. One of the reasons I'm posting these is because, yeah, maybe other people have similar issues. And I am honestly trying to offer helpful advice here.
It would be marvelous if we could all game with our friends...or game with the same friends for years and years. There was definitely a time when I bemoaned my inability to play with the same group that I'd had in middle/elementary school because we had been SO tight, and worked SO well together, and had SO many good times...though a lot of that was rose-colored nostalgia.
Fact is, I had different guys I gamed with in high school, playing different games, and ALSO had great, fun times. Had different group(s) at university and ALSO had great times. Had different groups after school that were totally fun, too.
And the group of completely random strangers that I used to game with at the local bar were some of my best games EVER. And a couple of those guys became fairly great friends of mine. And even though I no longer hang out with them, some of them continue to game with and enjoy each other's company...random strangers though they were before showing up at my table at the bar.
Even some of my most recent convention experiences...especially Cauldron...were FANTASTIC experiences, with really swell people; folks who I still stay in email contact with even though we're on other sides of the Atlantic.
We can let our gaming be our bridge to building NEW relationships, NEW experiences, NEW friendships. That's something I'm not sure I believed 30 years ago, but I've internalized it now. It's real...real, real, real. We just have to get over ourselves...our inhibitions and our inner narratives...and try it out.
[hm, even though it should go without saying, I'll finish by mentioning that gaming with my kids and their friends are right up at the top of my list of Best Gaming Experiences Ever]
DMing teaches a lot of valuable skills that can be applied towards "real life". Being able to controll and feel confident in a social situation with people you don't know has real world applications.
ReplyDeleteThe poster calls it out himself. You want to be comfortable presenting and controlling a meeting with the CEO. Honing those skills on random internet players while playing a game you love is a feature not a bug.
I'm enjoying your "dear JB" responses. Your answer to GB prompted me to go back and read your Baranof posts, only 1 or 2 of which I had seen before. This in turn, has led me to wonder about some of the nuts and bolts of your experience running an open table. I'm starting an open table running at my local brewery using my existing campaign world and 1e game in just a few weeks myself, and I'm hoping to benefit from your experience and advice.
ReplyDeleteHa! That's awesome to hear, Stirling...best of luck.
DeleteWhat I found was that the thing started slowly, but quickly "snowballed" to the point that I had more regular players than I could easily handle (at least, in the manner that I wanted). And that was BEFORE I had my act together as far as running a campaign...I was simply running adventures and "winging" all the non-dungeon delving stuff. But just being a competent DM running a regular time-slot that people could rely on was enough to attract and retain players.
Oh...and if you have any specific 'nuts-n-bolts' questions feel free to ask here or shoot me an email.
DeleteThat was good advice. I'm again wondering about your experience of starting a game in a pub. How did it come about and what planning did you need to put into it (rulebook, dice, character sheets, maps, pens etc)?
ReplyDeleteThere was a coffee shop across the street from the bar that had a weekly meet-up of something called the Emerald City Gamers group or club or something. I went down there with my B/X books (and dice) in hopes of running a game, but when I got there everyone was already playing something (multiple tables going on). Disappointed (I think this was the second time in two weeks this had happened...I had trouble getting to the place right at start time due to my job), my brother (who I'd brought along) suggested we get a beer at the bar across the street.
DeleteSo we found ourselves a booth and grabbed a beer, and then I decided I'd just run for my brother.
And then we had a good time. And I wrote about it on my blog. And then the next week, I invited my buddy Steve to join us (he hadn't played D&D since he was a kid, but he and I had done some Rifts gaming in high school). And that was a good time. And I wrote about it on my blog.
And then someone who read my blog showed up the next week and asked if he could play. And I said sure. And then he asked if he could bring some friends. And I said sure. And just like that I had some six or seven players. And then they all started bringing THEIR friends. And some were guys who had gamed before and some were people who had never gamed.
And the bar was fine with it, because they had a restaurant section that wasn't being used in the evenings, and we were a fairly clean, non-disruptive bunch, and Thursdays were slow and we were buying a lot of pitchers of beer (and cocktails, too). My game was good for their business.
For equipment, I would bring whatever game rules I was using at the time (we played mostly B/X, but also Boothill and several of my own games including Cry Dark Future). I'd bring dice, some paper and pencils...but players were expected to bring their own, too. I'd usually have an adventure. Later, when players complained that they wanted to be able to see the position of their characters for combat I brought some miniatures (for monsters I just got a bag of plastic zombies from the Zombie Apocalypse board game...I did not invest in a bunch of painted stuff).
Yeah, that's about it. A credit card for the beer. Maybe my laptop, but that would stay in the backpack while I was running (I don't use electronics at the table).
Me. I have a nuts and bolts question.
ReplyDeleteYou've already stated that there are several points upon which you're willing to suspend the rules as written for AD&D. One that you seem to cling to, however, is level restrictions for races/classes. After having run the game for a little bit of time myself, and never having noticed that getting rid of this totally arbitrary, not-needed-to-make-an-adventure-zip rule, I would like to know why it seems an axe to grind for you.
That's a good question, Alexis. I guess I have three reasons for keeping it:
Delete1) Flavor-wise, I prefer how my campaign looks with these limitations. I went through all the classes and all the races back in 2020ish and examined the capability of those classes at various levels (spells acquired, etc.) to determine where I wanted the maximums to be for the various races. And my numbers came out pretty much the same as what was in the PHB. So the PHB (mostly) models what I like my game world to look like...even including the cleric class's inaccessibility by demi-humans. So, it's reflective of my imagined environment.
2) Rules-wise, non-humans receive a lot of advantages over humans, not the least of which is immediate accessibility to extra languages (I know that's not a thing in your world). Of the few restrictions they have, class/level restrictions are the main decider for whether or not a player wishes to play a non-human...it is a decision point each player must make at the start of their PC's career, and (for most players) it's not an easy one. Allowing unrestricted class/level access would make it far too easy to default to a non-human campaign, which isn't what I want.
3) "Meta-wise," I also retain the rule that only non-humans have access to multi-classing. Because of this (and despite level caps) we STILL see non-human PCs in our game because multi-classing gives them the party a way to build in redundancy or fill out extra skill sets with a single character. Multi-classing is a great boon for small parties, especially at low levels, and the extra oomph that comes from the demi-humans' special abilities (weapon bonuses, languages, higher than 18 ability scores, etc.) also add to survivability of these groups at low-levels.
So, yeah...it's not really an "axe to grind" so much as the existing system isn't really a priority for me to remove. It works well for the way I run the game. If I sometimes berate others for their elimination of class/level restrictions, well, I suppose that's just me being a snob ("oh, you run one of THOSE types of campaign, huh?").
There's no question that advantage-over-human bugbear is one to manage. I accept your answer, though I preferred to balance the effect by giving humans more rather than demi-humans less.
DeleteI know you do. And maybe in the future I'll sit down and take the time to do something similar. For now, it functions.
Delete; )
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ReplyDelete