CHAPTER 3: PLAYING THE GAME
Most of
the game play information from Chapter 3 of the X-Plorers rulebook is unchanged in KWN, except as noted below:
Gaining Experience (XP)
As per the
standard rules, characters earn 100 XP for each game session attended and a
variable amount of XP for defeating hostile NPCs based on the degree of danger
posed by the antagonist. Star Knights that can find a non-violent means of
overcoming an enemy should receive DOUBLE the normal XP for the effort.
Heroic
Star Knights should always act in preservation of life whenever possible. PCs
who routinely mete out death and destruction as a method of expedience should
receive a -10% penalty on earned XP in a game session, while those who go out
of their way to defend the defenseless (to their own cost or detriment) should
receive a +10% bonus.
NOTE: True
minions of evil, like SHADOW LORDS
and soldiers of the KLOANE EMPIRE,
can be freely treated with extreme prejudice by all upright Star Knights, as
their very existence poses a serious threat to the Galactic Republic by virtue
of their twisted beliefs and cruelty.
Some
guidelines for “mission XP” in KWN is given in Chapter 5 of this book.
As
explained Chapter 1 some PCs will
achieve milestones of character
development in the course of play, and by doing so earn an automatic “level
up.” Milestones represent the dramatic “high point” events that occur in a
hero’s career that help shape her self-identity and boost self-confidence: two
things measured in part by a character’s level of experience. In general, for
an event to be a milestone it should have most (if not all) of the following
qualities:
- Should be an operation of player choice, rather than dice roll.
- Represent a momentous accomplishment or singular event.
- Involve danger, suffering, or self-sacrifice to achieve.
- Culminate over multiple game sessions in purposeful fashion.
Below is a
list of potential milestones; individual Referees may add to this list as they
like:
Advancement: character meets the requirement to advance to the next
tier of development. Psychics can earn this milestone twice: once upon
reaching the second tier (adept) and once upon reaching the third tier
(master).
Coronation: character is granted and accepts responsibility for
some great leadership position; this could be accepting a hereditary title or
being granted a great generalship or becoming the elected rule of a planet.
Corruption: character becomes psychically corrupted and/or joins
the Shadow Lords. For non-psychic characters, this could indicate some sort of
substantial betrayal of the Galactic Republic and all that is right and good.
Usually, corruption results in the PC becoming an NPC, unless the Referee wants
a darker tone to the campaign.
Dream Fulfillment: character fulfills a lifelong dream, usually
discussed with the Referee beforehand. This could be to own one’s own starship,
or free the slaves on their home planet, or find the character’s long-lost
brother, or any number of personal goals.
Great Renown: character accomplishes some heroic task so noteworthy
that her name is known and discussed throughout the galaxy.
Marriage: the character consummates a grand romance by becoming
permanently joined in wedded bliss with her True Love.
Near Death Experience: the character survives a horrible event that should
otherwise have killed her, perhaps requiring extensive cybernetic
reconstruction or leaving permanent mental and physical scarring.
Redemption: a corrupted character or villain thought irredeemable
“returns to the light,” performing some sort of heroic or self-sacrificing act
that forever entrenches her in the ranks of the heroes. Unfortunately, such
atonement usually carries a heavy price (including the character’s death).
Vengeance: character achieves some sort of dark revenge long
sought for a real or imagined slight. While this seems to echo the Dream Fulfillment milestone, vengeance
has a much more negative connotation, can be motivated by events in play
(dreams are usually with a character from youth), and often involves the acquisition
of corruption points.
Wisdom of Years: character reaches a ripe old age and has matured and
gained knowledge in part by out-living her rivals. Old characters suffer a -2
penalty to any PHY or AGI skills and saving throws and subtracts 1 hit point
from each Hit Die rolled (minimum 1).
No
milestone may be achieved more than once (except as noted with regard to Advancement in tier); a character
derives no benefit from being married more than once, for example. No more than
one milestone may be earned in a single game session; no character may advance
more than one level after a single game session. When a milestone is earned,
the character begins the next game session with the exact XP needed to achieve
the new level, regardless of the amount of XP previously earned.
Some
milestones may carry additional benefits and/or hindrances. A character that
achieves the Coronation milestone may
have access to additional resources (bonuses to credit checks!) but has
additional obligations as well. A character who has achieved Great Renown for acts against the Kloane
Empire may get a friendly reaction from loyal members of the Republic but have
bounty hunters searching to bring her down.
Time
In intense
or combat situations, the KWN “round” is considered to be 10 seconds long, not 3 seconds
as stated in the X-Plorers book.
Especially with regard to combat, a single “attack” is considered to be a
flurry of shots or blows, not just a single strike or shot (except with regard
to thrown or archaic weapons). The success or failure of an attack roll
determines whether or not damage is inflicted; the damage roll determines the
effectiveness of the overall attack attempt.
As per the
X-Plorers rules, characters can move
their normal movement allowance, plus make one action, in a single round.
Usually that action is a single attack (or multiple attacks for soldiers using
their specialty weapon). Psychics (including Star Knights like the PCs) can also
choose to activate a psychic talent as
their action instead of making an attack. Unless stated otherwise in the
description, a psychic may not attempt to activate more than one talent
in a single round. Some talents can be used as reactions (as described in X-Plorers),
and these are noted in their description; any number of reaction-type saving
throws can be made in a round.
NOTE: using
a beamrazor form in combat (see Chapter 2), does not count as
activating a psychic talent or using an action; it’s simply a choice of combat
style.
[Kloane War Knights is copyright 2013 by Jonathan Becker and
Running Beagle Games. The X-Plorers rpg is copyright 2009, Dave Bezio &
Grey Area Games. The X-Plorers trademark is used under the X-Plorers Trademark
License]
No comments:
Post a Comment