CHAPTER
1: CHARACTER CREATION
There are several important
distinctions from the standard X-Plorers
game system in this chapter.
The
Role of Your Character
All player characters are presumed to
be Star Knights as described in the
introduction: heroic individuals who’ve pledged their lives to the service of
the Galactic Republic…for as long as it stands (it’s always possible the Kloane
might win the war and replace the benevolent government with their own
tyrannical Empire; if this happens, the PCs’ mission will have to change).
Star Knights come from a variety of
backgrounds and are trained to be competent professionals whatever their specialty
(“class”). In addition, they are taught to harness their own psychic potential,
tapping into the “Star Force,” the name they give to the underlying energy that
both creates and binds all things in the universe together. Through discipline
and training, Star Knights can learn to “feel” the Star Force and use it to
perform extraordinary feats that ordinary folks find miraculous. These psychic
abilities (called “talents”) are
described at the end of this chapter.
The galactic setting of KWN is one in
which millions of sentient creatures interact with each other on a regular
basis. While humans are still a plentiful and dominant life form in the galaxy
(being highly adaptable, ambitious, and possessing a great facility for
reproduction), it’s possible for a player character to be of a non-human
species. This is described below.
It is possible that one or more players
may not want to be Star Knights; when this is the case, players should create
characters using the normal X-Plorers
rules, though modified by the non-human species rules presented here if they
like.
Character
Creation Summary
Except as noted below, use the standard
rules when creating characters for KWN.
Step
2: Character Class
There is one new character class
available in KWN: the High-Born. This class is detailed below. All characters
are considered to be trained Star Knights, and should note the special rules
associated with their status, in addition to their normal class abilities. NOTE: there is no multi-classing option in KWN.
Step
3: Hit Points, Basic Hit Bonus, and Saving Throws
All Star Knights receive an extra hit
die for determining hit points (so roll 2D6 at first level, adding PHY
adjustment to each die). This reflects both the character being a “cut above”
the average galactic citizen, AND their psychic connection with the Star Force.
No Star Knight should have less than six hit points at 1st level;
players may reroll any result less than six.
Step
4: Equipment
All Star Knight characters begin the
game with a beamrazor and comm-link (both detailed in Chapter 2), a survival pack, and either
one additional kit of choice OR one defense suit listed in the basic
rulebook (NOTE: there are no personal “force screens” in the KWN setting). Any
other equipment will have to be purchased in play.
Unlike the original X-Plorers game, KWN does not use or
track credits or any kind of “space money.” The accumulation of wealth is not a
central part of the space opera genre, and so an abstract method of acquiring
goods is used (and detailed in the next chapter).
Step
5: Personality
At this point in the character creation
process, players who wish play a non-human should refer to the ALIENS section in this chapter to
determine the details of their species. Choosing a non-human is mostly a
cosmetic choice, just like choosing your character’s height and hair color;
however, some species may have traits that make them different from the normal
KWN player character.
CHARACTER
ADVANCEMENT
In KWN characters still accumulate
experience points and earn levels to reflect their progress and development; Chapter 5 provides some additional
guidelines regarding the experience point awards. In addition, KWN recognizes
there are some milestones of life
experience that can give a character an immediate boost of confidence and
courage. Specific milestones are discussed in Chapter 3; whenever a PC achieves a milestone the character immediately
advances to the next level of experience, regardless of points earned in a
session. No milestone may be acquired more than once during a career, and
no more than one level can be earned in a single game session (PCs should
record milestones achieved; if more than one might be earned in a single session, count only one as a
“milestone.” There is no benefit for achieving two milestones in a single session).
In addition to levels, each Star Knight
character belongs to a tier of
development, measuring his or her mastery of the Star Force and accomplishment
as a Knight. Tiers are ranks of Knighthood, and like milestones they are not
earned simply by accumulating points:
Tier 1 (Apprentice): the
first tier achieved upon completion of training and being opened to the
mysteries of the Star Force; PCs generally begin the game at this tier.
Tier 2 (Adept): the tier
achieved by an apprentice that has survived a Trial of Fire, usually in the form of one-on-one combat fought with
beamrazors.
Tier 3 (Master): the final tier
achieved upon completing a Trial of
Legacy; the adept must successfully train an apprentice to the rank of
adept, proliferating the Star Knight way.
NOTE: even “apprentices” are considered fully trained Star
Knights; tiers measure rank in relationship to each other and also indicate
their depth of understanding and degree of proficiency with psychic talents.
Achieving a new tier is always considered a milestone.
[Kloane War Knights is copyright 2013 by Jonathan Becker and
Running Beagle Games. The X-Plorers rpg is copyright 2009, Dave Bezio &
Grey Area Games. The X-Plorers trademark is used under the X-Plorers Trademark
License]
This is great stuff, JB. Glad you chose to share it on the blog and not monetize it somehow. I've said it elsewhere but it bears repeating: I can't really begrudge a guy trying to make a few bucks for his creative endeavors in this hobby, but I do miss the days when most things were shared on blogs and forums rather than Lulu or RPGNow.
ReplyDeleteI'm eagerly awaiting the next installment. X-plorers was a great little game, and you're right, it didn't get enough love. Plus it's all easily compatible with White Star.
Now if you just do the same with CDF, or even your older B/X Shadowrun notes. :-) I know some of the ideas didn't pan out as you'd hoped, but I'd love to see them anyway.
@ Reese:
DeleteThanks for the kind words. I'll probably still try to "monetize" the book at some point but that'll be after this serial finishes posting (I've got the installments scheduled to go up every 13 hours, but that'll still take most of a month).
That's... a lot of content. Now I'm really intrigued.
ReplyDeleteAs I said, I don't begrudge someone getting paid for their work. You create all that, do layout, editting, some halfway decent art, it's worth paying for. Too often now, I see a slapped together pdf with some clip art and a class or two and they want to charge a buck or two. THAT rubs me the wrong way.
What youre doing here is just good advertising. You show what we'll be getting, but all gussied up with art and such. People will know what they're paying for and do it gladly. I'll pay $5-10 bucks for a pdf if I know its worth it.
Has it been 13 hrs yet?
@ Reese:
DeleteAbout two more to go.
; )
@ Reese:
Delete(you probably won't want to miss it, BTW, 'cause ALIENS. Yay!)