The Chapel of Yog-Sothoth (Warped Plots)
AD&D adventure for three to four PCs of levels 4th-5th
I am reviewing these in the order they were submitted. For my review criteria, please check out this post. All reviews will (probably) contain *SPOILERS*; you have been warned! Because these are short (two page) adventures, it is my intention to keep the reviews brief.
Oh, good! An AD&D adventure! These I know!
The author shows some good knowledge of Yog-Sothoth here...yes, he is a Chaotic Evil entity. Yes, he has powers as a 15th level magic-user. Yes his sphere of interest/control is gates and openings. Yes, man and beast may well worship him.
But his worship area is "deep caverns"...not forest chapels. See DDG, p.137.
Unfortunately, this entry has worse problems going for it. This isn't really an "adventure site;" it is a location that has...well, not much going on. There's a single carrion crawler that can get "summoned" (is that really a challenge for a party of 4th-5th level characters?). There's an abandoned temple compound that, I suppose provides "challenges" (players that poke around might find 2d4 poisonous vermin...large spiders and giant centipedes).
But there's really nothing here to incentivize the PCs to explore it, or reward them, unless they really need to travel somewhere fast (i.e. via teleportation)...in which case you get the carrion crawler summoning situation.
And, no, just saying the party can go down the well and find "treasure type B" (and "maybe more carrion crawlers") doesn't make this an adventure.
Sorry, I'm giving this one zero stars. This is a house without furniture.
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