Wednesday, November 16, 2011

Playing Hooky


My son has been ill recently, and was unable to sleep last night except in my arms...which meant I was unable to sleep last night, except for the occasional dozing.

Which is fine because it gave me a good excuse to call in sick to work today.
; )

So other than some napping today, I had the opportunity to revisit a couple episodes of Firefly and check my ideas on removing wounds from the game I'm currently writing. And what do you know...even when you take out the blasters and arm people with standard guns & ammo, the rule remains the same: one shot = one kill (except for the heroic Player Character equivalents).

Again, this seems perfectly fine for a cinematic-style RPG...which is what I'm attempting to design. Doesn't matter whether one is shot with a pistol or a rifle or a grenade; if the "attack roll" succeeds, the target goes down. Which helps keep the pace of the action lively AND allows the story to move forward to the next scene.

I was talking with the Doc about this the other day (yesterday) and he wasn't a fan of the idea. 'What if someone gets shot in the leg?' No one gets shot in the leg, except possibly a protagonist. 'Then you need to do hit location charts and such.'

No, I don't.

Because it IS a space opera game, there is armor (from low-tech ballistic cloth to hi-tech, environmentally-sealed power suits) that needs to be accounted. And so weapons do different amounts of damage in order to determine their armor penetration (armor reduces damage in this particular game). For the most part, though, this just means PCs need the right tool for the job...a thrown rock isn't going to do much against a stormtrooper, but a blaster will burn a hole right through a chest plate.

Anyway, I need to get back to my writing right now (before I take a nap). Just wanted to give a quick update.

Tuesday, November 15, 2011

Done With Wounds

[I realize the last couple posts have been a bit "whimsical;" sorry, but I'm easing my way back into the whole blogging thang...]

Previously when considering alternative combat systems to B/X, I put forth the idea of cutting out attack rolls altogether. At the time, my reasoning was this: one works so hard, sometimes damn hard (at low levels) to even hit some critter, then you just roll a “1” for damage anyway? Wouldn’t the monster lose 1 hit point (call it “fatigue”) just dodging all those previous “missed” attacks?

The idea was “just roll damage.” And while I still see SOME merit to the idea, I never bothered to implement if for two reasons: A) too complex and B) too slow. Fact is, B was directly caused by A, and since part of my whole thing was “making combat faster,” well…you see how it goes.

So now, I’m working (working, working…oh so busy!) on my space opera game and I’m kind of looking at combat through the opposite lens of the spectrum; namely, do we really need damage rolls?

No, really. Do we?

Now, I will be the first to argue (and have argued in the past) that random, abstract damage (especially in an “all D6 damage” world) is not only desirable but downright realistic…or as close to realism as one might come, representing damage in an abstract fashion. Sometimes a sword nicks you, sometimes it runs you through your gizzard, and only heroic luck (i.e. “high level hit points”) is going to save you from the well-placed blade.

Good. Great, even. For a game like D&D. How about a space opera game, like one that might model Star Wars?

Let’s take a look at this: in the films we see a lot of blaster fire traded between protagonists and their opponents. Sometimes there are misses, sometimes there are hits. How many times does an enemy stormtrooper get tagged and say, “whew, that was close…just a flesh wound.”

Um, never.
Getting hit by a blaster is a “no one gets up from that” kind of proposition.

In fact, there are only two instances (in all six films) where a character is hit by blaster fire and survives (no, Grievous doesn’t count…he was toast with the first shot; Obi was just being a sadist when it came to shooting him again). The first time occurs in Return of the Jedi when Luke gets tagged in his cyborg hand on-board Jabba’s sail-barge. The second time is Leia during the battle of Endor. Neither hit puts our heroes out of the fight…or even slows 'em down much.

By contrast, everone else who gets tagged by blaster fire is dead-dead-dead. At least, if they did survive, their recovery took place “off camera;” we never saw their faces again.

Blasters are freaking deadly…makes one wonder why stormtroopers even bother wearing armor (hint: see the rock-throwing natives on Endor). But this is pretty much par for the course when it comes to “lasers” or energy weapons in space opera. I don’t remember anyone in the original Battlestar Galactica ever walking away from a laser burn…and victims of a phaser in Star Trek tend to be burned to a crisp (unless the weapon was “set to stun”).

So why do you even need a damage roll for a space opera game? Characters are hit (and killed) or missed and fine…OR characters are heroic protagonists that aren’t killed by weapons fire.

That’s right, the same rules do NOT apply to player characters…because in space opera, PCs are really and truly larger-than-life heroes. Whether we’re talking Buck Rogers or Flash Gordon or Luke Skywalker or Mr. Kinnison and family from the Lensmen series.

If we don’t need damage rolls (and I’m telling you right now I think we do NOT), if we don't need damage rolls, do we need hit points?

I’m starting to come to the conclusion that the answer is “no.”

How do you want to kill your opponent? With a blaster? With a lightsaber? With a curvy knife (a la Vin Diesel as Riddick)? The question, for the most part, is not “how much damage do you do?” And that kind of quantitative one-upsmanship is the kind of TWINK QUESTION that just starts the whole game on a downhill slope towards 4th edition and their “one encounter per session” system.

No, the question is more (or should be): can you get things done? Can you rescue the princess? Can you blow up the Death Star? Can you free your buddy from the bounty hunter’s clutches? Can you take out the Sith Lord in hand-to-hand combat?

There seems to be three types of mortal combat that need to be accurately modeled in order to make the space opera game work, and none of them really require hit points or damage rolls:

Shooting scrapes: blowing holes in each other with guns. One Shot = One Kill…but characters (PCs) can get off a number of shots and get a number of kills. As Han Solo said, “Pray they don’t have blasters.” Because folks with blasters tend to put people in the ground.

Starship combat:
more involved in some ways because ships can take various amounts of damage with decreasing functionality before being destroyed. At least the good guys’ ships (and some of the bad guys’ ships, too). Back when my space opera game was still B/X based, I had an excellent way of modeling this…now I’m thinking it may need to be worked out along different lines, more similar to personal combat.

Sword duels and hand-to-hand combat: mano-a-mano, that’s what it eventually boils down to, right? Whether we’re talking Skywalker versus Vader or Malcolm Reynolds versus the Nameless Agent or Shatner versus Lloyd the Klingon, eventually you get up-close-and-personal with your nemesis and forced to “duke it out.” Jockeying for advantage, wearing down your opponent, looking for that chink in the other’s defenses…that’s a bunch different from simply shooting a hole in the target.

Certainly with laser blades, the chaff can be reaped as easily as with a repeating blaster (see Skywalker versus Jabba’s goons or any of the prequel Jedi versus the droid army). Against a similarly armed opponent with a bit of moxie, though, things get a lot dicey-er. If one actually bothers to time out the action sequences in the Star Wars films (and a Big Nerd like myself has, let me tell you), the personal combats can be broken down fairly easily into 10 second “beats” (or as we call it in the B/X business, “rounds”). The final fight between Dooku and Obi-Wan/Anakin takes 9 beats (90 seconds) from start to finish. Between Mace and Sidious the fight lasts approximately 8 beats (plus 4 beats of electro-shock therapy). The final battle between Anakin and Obi-Wan on Mustafar takes roughly 20 beats depending on how you count time during the cut-away scenes with Yoda.

The thing about these duels is that there IS damage taking place, even before the final “cut” (that singular blow that severs limb or torso or whatnot)…generally, there are body blows and telekinetic slams and falls and bruises and bloodying. Again, though, this type of drawn out combat only takes place with prominent antagonists. Jango Fett has no problems gunning down a nameless Jedi at close range and Obi-Wan slashes through multiple droids with a single sweep of his blade.

Anyhoo, that’s what I’ve been thinking about lately (the last 48 hours or so)…having hit “points” gives you the ability (from a design perspective) to do a bunch of fun, crunchy math bits with the numbers…but is it necessary for game play? Does it FACILITATE game play? See, if it doesn’t, maybe it needs to be thrown out. I’m tired of all these “default RPG presumptions.”

Hell, I already got rid of “initiative” for the game.
; )

Tim Tebow


My buddy, Steve-O, is no great football fan, but he does love to socialize and is happy to do so on Sunday mornings while watching football with Yours Truly and others. And since he's gregarious and a kind of "go with the flow" type...and as susceptible to mob rule and passion as anyone...I've turned him into a Seahawk watcher over the last few years.

Actually, Steve was (at one point) more of a football fan than myself, insomuch as he went to a Division I school, while my alma mater had no football team at all. Being a former WSU Cougar, you'd think he'd get all excited when Fall rolls around, but as with many former Cougars, he spent most of his five or six years in Pullman skipping class and partying like a rock star and doesn't remember much more than a deep abiding hatred for the Huskies. Oh, yeah...and Ryan Leaf. Steve-O was the same class and, boy, has he got some stories about that guy.

Anyway, recently Steve (who really is not much of a football fan, college or otherwise) has become smitten with Tim Tebow and the whole mystique surrounding the polarizing quarterback. Me, I could give a rats ass about young Tim's politics (I was and am a Hasselbeck fan and he is just about as dyed-in-the-wool Republican as they come...barf). For myself, I'm following the whole Broncos-Tebow story because I keep waiting for Denver to go down in flames. Sorry, old habits die hard and as a lifelong (since '73) Seattleite, I will probably carry a special loathing for all things Orange for the rest of my days.

And yet, Tebow continues to win despite being...well, is inept too strong a word? I mean, there is a certain idea about the role of the quarterback in the National Football League, and Tebow ain't it. Sorry, running backs are supposed to run, receivers are supposed to catch, etc. Young Tim ain't living up to the billing of a starting QB by anyone's stretch of the imagination.


So, yeah, "inept." And yet he continues to win...3 of his last 4 games. I find myself hoping that he will lead the Broncos past the implosive Chargers and Chiefs as well as the cast-off Raiders and into the AFC playoffs. Not because I like Denver (as I said, I don't) and not because I like to root for an "underdog" (I don't like that either).

What I DO like is people who can "shake things up" and throw off the expectations and perceptions of others. Like when the Seahawks blow up the Giants or the Ravens when everyone expects 'em to tank (including me). It's not that Tebow's detractors are wrong...he IS a terrible quarterback relative to the caliber of NFL starting QBs (including Seattle's own terrible, terrible passers). The detractors are right, he's terrible...but he is turning the league on its ear when it comes to showing what one needs to win in the League. Maybe you don't need an Aaron Rodgers or Tom Brady. Maybe you can win with a guy who completes two passes in a game...even though the starting two running backs are injured.

I wouldn't call it inspiring, exactly. But it makes me glad to know that some people can still, through their very actions and effort of being true to themselves, give all those set-in-stone presumptions a big middle finger.

For a guy who writes pen-and-paper RPGs in a world of increasingly complex video games, there's a lesson there.

Anyway, Steve-O called me twice today, which is very unusual. His first cal was to find a fried chicken place in Greenwood; his 2nd was to to tell me Thursday was Tim Tebow day. I had to remind him that I do NOT get the NFL cable package, so the game won't be on at my house AND ALSO remind him that Thursday is gaming night.

Of course, Cafe Mox does get the NFL cable package, so Tebow will be playing on their TV screens. Perhaps, that will be enough enticement to get Steve to come help me playtest the space opera game this week.
; )

Clone Wars (no, not Retro-Clones)

[or not]

My wife and I have been talking about down-sizing our TV costs by dropping our “On Demand” service, mainly because we don’t watch nearly as much television as we used to. The problem is that we DO enjoy a few television shows but due to scheduling conflicts we don’t often have the chance to view them when they actually air…and while I could go without most TV programs (I have in the past, lived for years without a television set), watching the occasional show on TV is one of the few things my wife and I can share. We just don’t have many hobbies in common: she is NOT a gamer.

So we’re talking about dropping the On Demand, but we haven’t yet. So over the weekend I had a chance to watch something that I had never yet seen, namely episodes of the Cartoon Network’s Star Wars: The Clone Wars.

Now it might surprise folks that with all my Star Wars love I’ve never (before) watched the Clone Wars…after all it’s been around for four or five seasons, and my favorite character (Count Dooku) figures prominently in the series, or so I’ve read. But as with gaming, my wife does NOT share my love of Star Wars and is likewise NOT a fan of cartoons/animation. And, truth-be-told, I’m not as big a fan of animation as I once was…certainly not television, syndicated animation. Yes, some of it is clever, maybe even quality, but as I said I have little time for television in general…tuning in to an animated series that my wife would pitch a fit over is pretty low on my priority list. Especially on Friday nights!

But I happened to be up REALLY late Saturday night (a little too much coffee with dinner) and there was nothing else on, and the wife and child were asleep and I happened to see the Clone Wars On Demand…a few anyway. So I watched the three most recent episodes.

Here are my thoughts:

- Wow. Cartoons have changed a helluva lot since I last watched ‘em. Talk about fantastic animation. If CGI can make kiddie shows look this good, why do all the movies on the SciFi channel end up sucking so much? I mean, besides the poor stories, plotting, and acting?


- Wow. Cartoons have changed a helluva lot, STORY-WISE, since the last time I watched ‘em. Linked episodes, the ones I watched were a straight-up war story, not an action-adventure-in-space cartoon. The plot centered military tactics and chain-o-command problems, duty and loyalty, honor and conscience. At the same time, the episodes managed to A) show the human side of (basically) stormtrooper clones and B) show the utter callous nature of clones towards anyone besides their own. The way they casually walk by downed opponents and fire a few shots into ‘em to make sure their good and dead…this is on the Kids Network? Whoa!


- I wouldn’t call The Clone Wars space opera…and I don’t want my space opera game to look like it. At the same time, I don’t think you could model it using an RPG like Cartoon Action Hour. I’m not sure if it IS RPG fodder. Which is (in some ways) kind of sad. Even Robotech/Macross had story lines in addition to being a “cartoon war story.” Clone Wars is a strange beast.


- I see why an outfit like Fantasy Flight Games would pick up the license for Star Wars when this is the main media output of the Lucas franchise. The Clone Wars is just begging to be made into a table-top war game, similar to what Games Workshop did with The Lord of the Rings. Watching the show was like watching a dramatization of a WH40K game, except with more meaning or “context” due to the storied history of the Star Wars universe. That context is what GW’s 40K universe lacks…I can’t imagine that FFG isn’t partnering with GW to make a tabletop game using clones and Jedi versus various Separatist forces. NOT that this is what *I* want from Star Wars, but it’s tough not to see the marketing potential inherent here.


- The CW gives me even more reason to ignore the growing “Star Wars canon.” The besalisk jedi master? He’s a role-playing twink’s wet dream. Three meters of Jedi muscle, four arms, two double-bladed sabre-staffs, and the ability to leap 30m into the air. Now THAT’s cartoony. Difficult to believe this guy got punked by clones the way Aayla Secura did (though as I’ve written before, she was only a ret-conned badass…same with Ki-Adi Mundi).

All right, that’s all I planned on writing about yesterday (that I didn’t get to). I have a couple more RPG-specific thoughts that are non-Clone Wars related that I hope to pen in the next couple days. Provided I can find a little time!
: )

Monday, November 14, 2011

Yesterday...


...was my birthday. I celebrated by hanging out most of the day in my jammies, drinking coffee and watching football (the Seahawks once again stomping someone who may not have taken them very seriously...it's pro football, dudes).

Later I ate fresh cracked crab of the Dungeness variety, drank wine, and ate apple pie. My wife and child were, of course, in attendance making the day a smashing success.

Just dropping a line to say, no, I am not dead or in terrible, dire straits. I've just been enjoying myself too much to blog.

I will be writing more today, though (I have the day off work)...right now, however, I need to make a post office run.

Wednesday, November 9, 2011

Terrible Terrible Stuff

I just want to share how utterly disgusting and reprehensible I find the whole Penn State affair to be...so much so that it's been preying on my mind for the last two days. So much so that it actually dwarfs the terrible voting record of Washington State voters this week (ugh...you just had to privatize liquor, didn't you? Stupid stupid stupid...).

I am alive and I am doing some writing, just not on the blog lately...sorry, folks. I really, really do intend to get some stuff up here in the next couple-couple. Last Thursday we skipped our normal game, and tomorrow...well, the actual course of events may be up-in-the-air. I really don't have the time to get into it. I'm just taking a moment away from the radio discussion for a much needed breather.

Later...really.

Tuesday, November 1, 2011

Feliz Dia de los Muertos

Another very long weekend involving pumpkin patches and trick-or-treating and watching the Seahawks get blown out at home (my wife and mine's first "date" since the baby was born...we had fun but were still glad to leave early to retrieve the kid. How the Bengals added an extra ten points to the score in the 7 minutes it took us to walk to our car is a completely ridiculous mystery).

Anyhoo...I just wanted to drop a quick note to folks who've recently purchased copies of the B/X Companion and not yet received it: I've got all the packages ready-to-go, but just have not had the time to get 'em to the post office. Hopefully today or tomorrow they'll be shipped out. Now that the World Series (go, Cards!) and the Halloween holiday have cleared the schedule, life should be returning to some semblance of normalcy. Maybe. At least for a week before November birthdays and holidays start to hit.

*sigh*

[***EDIT/UPDATE: All purchases of the B/X Companion have been mailed out effective yesterday (11/1) afternoon; sorry for the delay!***]