Wednesday, March 10, 2010

Adding to the Collection

[FYI: sorry for the delay in posting; I won’t bother going into excuses for the several day lay-off as nothing was going on worth mentioning…I’m back for now]

Over the years I’ve played, owned, borrowed, and browsed many MANY role-playing games. To say I’m an avid gamer would be a bit of an understatement. “Connoisseur” isn’t too much of a stretch, especially over the last 20+ years when I’ve delved into various RPGs, analyzed, compared, and played them for my own pleasure.

But that of course is NOW. Prior to being a “connoisseur,” a better term might have been “game whore” as I went through a several year period of purchasing/collecting all sorts of RPGs with little regard for the actual game systems and nothing that could be called a discerning eye.

Which is fine and dandy. The point of games is to have fun playing ‘em, and though I may treat the hobby with a highbrow (or pretentious!) attitude these days, I feel I’ve cut my teeth on enough trash to be able to weigh in with my opinion. Some may not agree but, hey…it’s my blog.

Now having said all THAT, prior to becoming an eclectic collector I was an absolutely DEVOUT follower of TSR…I may have PLAYED other games but I certainly didn’t spend my hard-earned cash on ‘em. I know, I know…this sounds a little odd. Let me give you some examples.

B/X D&D was my first RPG. Pure and simple. It evolved into AD&D, a game I played for many years with a select circle of friends…up until age 14 or 15. However, even before I stopped playing AD&D (a hiatus that would last…well, I still haven’t gone back to 1st edition AD&D really), I played a number of games with this same circle of friends, but generally games they were bringing to the table:

- Jocelyn had ElfQuest, James Bond, Twilight2000…perhaps a couple others I’m forgetting

- Scott had BattleTech/MechWarrior, Shadow Run, as well as GURPS and Beyond the Supernatural (these latter two having VERY short runs in our camp)

- Rob had Classic Traveller and James Bond

- Jason introduced us to Marvel Superheroes (which we all bought into big time, picking up the Advanced Set and playing the hell out of); he also had some Christian version of D&D called Dragon Light or some such

Now in addition to D&D, I had copies of Gamma World, Top Secret, and of course Boot Hill. These were as much for cross-genre exploration (via the DMG) as anything else. I also owned Marvel (Basic and Advanced) and Star Frontiers which we had fun playing…but you’ll notice that all of these games are all published by the TSR stable.

By the time I finally started investing in other games in the late 80s/early 90s (Chaosium, Palladium, White Wolf), I had missed out on a whole slew of RPGs that had been published, advertised (in Dragon and elsewhere), and gone down the tubes…all before I’d taken my “TSR blinders” off. Oh, some were still around in 2nd editions (West End Star Wars for example) or under new flags of ownership (I picked up DragonQuest in its SSI incarnation). But others had dried up completely.

One such group was FGU: Fantasy Games Unlimited.

Aftermath, Bushido, Villains & Vigilantes…the ads for FGU games had always stood out for me from the pages of Dragon magazine as a kid. But with little disposable income and even less of a PLAN for getting my hands on new games (I was more interested in playing the games I already owned), I failed to get a single FGU system when they were in their heyday. Now, of course, I’ve heard ample good things about these games from the folks that cut their teeth on THEM as kids, but I dislike buying things off eBay and you just don’t see ‘em stocking the game shelves in the Used section.

Well, until a couple days ago. That’s when I was able to pick up the box set of Villains & Vigilantes for $5.

I’m sure I’ve mentioned before that I am an absolute sucker for superhero games…the quest to find the perfect Supers RPG is a Quixotic one, and probably one that will ultimately prove impossible. And yet I keep trying (no, I have heretofore refused to purchase Mutants & Masterminds…sucker, yes, but there are some lines I try desperately not to cross). And V&V is a game I’ve been wanting for YEARS.

I’m sure it’s due to a couple different things, this hopeless yearning of mine. Reason one, of course, is “The Quest;” not ever owning V&V how could I know if my Grail search might end could I just get my hands on a copy? But the foremost reason is those damn little ads in the old Dragon magazine…little character blurbs, complete with cool little stat lines that made me say, “wow, why the hell aren’t I playing THIS cool game.” I should point out for the record that not one of my friends was interested in playing a supers RPG until the advent of Marvel…I was the only one that ever seemed interested in combining the fiddly stats of AD&D with comic book characters.

Well, fine…I’ve got it now and…hmmmmmmmm…

Full review of V&V follows.

Friday, March 5, 2010

Oh...And About Gary


Speaking of "leveling up..."

There were a lot of posts yesterday remembering the passing of Gary Gygax on March 4, 2008. I'm not exactly sure why this was (a Canadian tradition perhaps of mourning every year? I know in Mexico they do the cross-raising on the one-year anniversary).

As the premier founder of our RPG tradition/industry (Dungeons & Dragons may have been co-created, but Mr. Gygax undoubtably led the promotion of said game into rec rooms of our youth), I don't mind celebrating the guy as a note-worthy figure. But around these parts, we tend to celebrate the day of an individual's birth, the day on which he entered this Earthly plane, not yet knowing what effect he would have upon the world.

So, nope not going to mourn or bemoan, and certainly won't be posting any tributes till July 27th. That'll be my own little personal RPG holiday.
: )

Ahh...Levels


Levels are one of the greatest inventions of man, as far as I'm concerned. Whether you're talking levels of the Masonic Order, different colored belts in a martial art, or your average old school (or D20) RPG, levels give you something absolutely wonderful:

Progressive, measurable achievement.

I am guessing that THAT, more than anything else, has kept gamers coming back to the gaming table after years of play...especially D&D play.

Sure, sure...completing a cool adventure or having a very entertaining sequence of events occur thank to a series of fortunate dice rolls may provide for hours of talking points and reminisces somewhere down the line, but it's that need to achieve that keeps us coming back. I think, anyway.

[now I realize that the base reason for doing any kind of communal activity is being with other people, so that's a given...I'm talking about the reason people continue to do the same thing, play the same game over time, rather than just hanging out & shooting the breeze]

I mean, I know there are some shmoes that, for whatever reason, are interested in getting their black belt in tae kwon do so that they can be Ultimate Cage Fighters or whatever. But most of us would be satisfied with a basic self-defense lesson or two, right? And could get more all-around exercise going to the gym or something, yeah? The only reason to keep showing up at the dojo is that little achievement in the form of brightly colored belts I think...I mean, do people really go out and pick a fight just because they've been upgraded from blue to brown?

Well, anyway, this is just an "off-the-top-of-my-head" type post. I've been blowing of some steam the last couple-couple playing a little Star Wars Knights of the Old Republic (found a working XBox stashed in the closet, and what with all the Star Wars lately...). It's been a long-ass time since I played that little vid, but I have played it before, at least twice (once as a bad guy, once as a good guy). I already know how the thing ends (save the Galaxy or conquer it), so it's not like there's some big mysterious adventure to discover.

But earning levels IS fun...seeing a character's gradual rise in power, even as one customizes the game is cool, at least in a "look at what I've achieved" kind of way.

Perhaps more on this later...heading back to bed.

Wednesday, March 3, 2010

Art Beggary - What I Need


I know I said I'd get this list out last night...sorry for the delay. Here's the space I'm still looking to fill in my B/X Companion:

Chapter 0: Need a cover leaf for the first page. Ideally this would be a large, landscape layout illustration showing a group of high level adventurers either kicking ass or getting ready to kick some ass (think of the Willingham art in the Basic and Expert sets). As for, "what do high level adventurers look like?" ...use your imagination! Outrageous-ness is fine, but it should still be a serious composition, not humorous. Because of the importance of this piece, the illustrator will receive a free copy of the B/X Companion when finished.

Chapter 2: Characters. Need one illustration of any single or pair of characters (though it should be one of the human classes). "Decorative pieces" for illuminating the tables in this section would also be cool.

Chapter 3: Spells. Need some "wizard in action" shots. Room for three pieces OR one plus one half-page (landscape layout) piece. See below for some possibilities.

Chapter 5: Encounters. Just need one piece, ideally of a piece of siege equipment (a catapult or trebuchet for example).

Chapter 6: Monsters. Room for three or four pieces. Two can be combined into one half-page, landscape monstrosity but it better be a good one (perhaps incorporating multiple monsters, fighting each other or player characters). See below for example critters.

Chapter 7: Treasure. Room for two pieces or one large piece (but it would have to be a high level treasure trove, not just a few scraps being argued around a table!). Could also use a couple decorative "border pieces" to fill out the tables...a sword or two, a bag pouring a stream of coins and/or gemstones, etc.

Chapter 8: DM Section: Space for three pieces OR one plus one large. Ideas for possible composition provided below.

Chapter 9: Special Adventures. Only room for one small piece. Could be a weird, alien landscape (the moon's surface with binary suns) or a picture of a mage sitting lotus and projecting his astral form or something similar.


ANYONE THAT PROVIDES ME WITH AT LEAST FOUR USEABLE ILLUSTRATIONS WILL RECEIVE A COMPLIMENTARY COPY OF THE GAME WHEN PUBLISHED. This also applies to those artists that have already provided at least four illustrations...you guys know who you are (and thank you so much for your hard work!). All images need to be original artwork, need to be black & white and need to be scanned into the computer. You can email me at my contact address.

Some ideas/examples for chapters 3, 6, and 8:

Chapter 3 (Spells)
- a wizard summoning an efreet from a cloud of smoke (lots of tusk)
- a cleric speaking a holy word, blasting opponents to powder
- a mage commanding a dancing sword
- two wizards dueling (with one obviously getting the better of the other)

Chapter 6 (Monsters)
- a two-headed troll
- a tribe of lurking yeti
- a quizzical sphinx
- a dark and bundled black night atop a fiery steed
- an incubus
- a shedu (partial or full image)
- a fierce nightmare (the equine variety)...partial profile or on-rushing shot

Chapter 8 (DM Section)
- an angry mob of outraged peasants
- a master thief revealing himself from behind his disguise
- wizard at the bow of a flying ship
- a swashbuckling warrior wielding two weapons
- an open chest, glittering with treasure
- a dwarf fingering a pretty axe

All right, that's enough ideas for now, though I'm happy to provide more to interested parties. Just contact me at my email address if you have any questions:

bxblackrazor AT gmail DOT com


If anyone is interested in taking a shot at the cover please contact me...for a color cover I'm willing to talk actual money changing hands, but my resources are extremely limited (hence the March begging).

OH, and one last item. If ANYONE is interested in doing artwork for the adventure module, I could sure use some for that as well. I have half-a-dozen new monsters that wouldn't mind being illustrated and then GOBLINS GOBLINS GOBLINS. What a goblin actually looks like, I leave to individual interpretation (hobgoblins = militant goblins; bugbears = large goblins; etc.). Anyone with a penchant for goblins or a goblin doodling fetish is encouraged to submit stuff...including goblins dressed for arctic conditions. If you're interested in illustrating the new monsters, email me.

Thanks in advance, folks.



Tuesday, March 2, 2010

Back to Begging - Artwork Needed


Those folks wondering what the hell happened to the B/X Companion project have every right to be frustrated with me, its creator. I've been totally slacking. I expected to have everything ready but the cover by the end of February; instead I allowed myself to be distracted by Star Wars blogging, Olympic television coverage (congrats on the hockey win, Canucks!), regular work stuff, secret projects, and...well, a lot of movie rentals.

So it's MY FAULT folks. I got a little down when my cover artist of choice fell through, but the whole reason for my pushing back the release date till May was to coincide with his schedule. Since it ain't happening, I am simply going to get this thing out ASAP.

I have guaranteed the Doc that I will be getting him the module maps for finishing THIS WEEK. As in, "by Friday." Which means I have a deadline of Wednesday evening to have till Wednesday night, assuming I am mailing 'em from the post office Thursday morning (he lives down in Oregon, so he should get 'em pretty quick). I am already committed to designing the module cover myself (the Doc will be doing the paint job), and depending how that goes I may or may not be using my buddy's roommate/graphic designer for the cover of the Companion itself.

On the other hand, maybe I'll just go the Traveller route and put the thing out black cover.
; )

No, no...that's probably a joke (maybe a threat?). But I really, REALLY need interior artwork to finish both, and I've decided that I might as well beg the beJesus out of you folks that read this blog and that have ANY ARTISTIC TALENT AT ALL.

That's right, I want finish this mother with a quickness, and that means the bar is going to be set lower than ever before (well...not to the level of Order of the Stick-People, but pretty low). Tonight I will be taking an inventory of what I need (space-wise and theme-wise) and will be posting a general call for any and all contributions in a variety of subjects. Prizes may be a possibility, but let me find my exact need first.

As we enter the time of Pisces, we should all take the route of humble doormats and Buddhas with the begging bowl out (that's the energy of the month, people)...in all humility, I beseech those of you with extra creativity (and extra time) to tune up your drawing instruments and consider if you'd like to contribute to my little Old School offering.

Thank you in advance, and keep your eyes open for my next post which should have a list of items.

[oh, and to you folks who've already said you had some more contributions in the works, PLEASE PLEASE PLEASE get 'em to me at your earliest convenience. I want to get this thing published so that I can move onto the next project, whatever that might be! Thank you so much for your hard work, folks! You are all extremely awesome, I mean that whole-heartedly!]

Monday, March 1, 2010

1PDC Entries


Welp, there are a ton of One Page Dungeon Contest entries to review this (week? month? not sure what the deadline is) and much as I cringe at the thought of the extra reading, I am totally intrigued to see what y'all came up with.

I love judging stuff (in case you couldn't tell!) but generally I prefer judging food items. At work, I have been known to come up with creative haiku for all entries into our annual bake sales and chili cook-offs, but with 60+ dungeons in the mix don't expect that kind of creative energy out of me with this project.

Good luck to everyone...I can only hope the winners enjoy their prizes (and the rest of you enjoyed our personal creative out-pourings!)!
: )

One More Rant

In the final analysis, Star Wars is, in fact a entertainment for children…it is a “kids movie.” The original film, created in 1977 was designed to be a rip-roaring adventure film of the type George Lucas enjoyed in his youth.

This is a film that is created before the Reagan-Bush economics of the 80s and the New Cold War, before the extreme partisan politics and Neo-Con movement of the 90s, before 9/11 and the fear-mongering, civil liberty crushing “war on terror” of the 21st century.

Happy little adventures in space…that’s what Lucas was shooting for.

Fans that read more into it or that (like myself) try to justify parts of the film to maintain some sort of internal consistency are missing the point. How come the Emperor can shoot lightning and Vader can’t? Is it because Vader is half machine and the lightning will “short out” his systems? Or is it because by the 3rd movie you need the Emperor to have something new that no one’s seen and that makes him even more sorcerous and badass.

Why is Count Dooku such a spry old man at age 78 when Alec Guinness’s Obi-Wan looks downright clunky at 63? Maybe because:

a) having established Obi-Wan and Anakin as two youthful and acrobatically potent Jedi, a doddering Christopher Lee would have been mince-meat.

b) having already used one acrobatic alien (Maul) in the first film, Lucas needed a suitable (i.e. significant threat) replacement

c) Lee provides an excellent “heavy” despite his lack of youthful spryness, and

d) We have better special effects (and a bigger budget) than in 1977.


Trying to justify the discrepancy by saying “oh, Dooku was channeling the Dark Side” or that Guinness’s Obi-Wan “was out of shape from twenty years of meditation” or “crippled by prior injuries” is just failing to go with the joyful madness.

Sure, Jar-Jar Binks SUCKS to a lot of us…that’s ‘cause we were in our much more mature 20s when he was introduced on screen. I will admit it…I LOVED the ewoks when I was age 10, and Return of the Jedi was probably by far and away my favorite movie of the original three, when I was a kid.

Yes, I loved the ewoks…I even had a Burger King glass and at least a couple action figures (though I preferred Logray and Chief Chirpa to that runty Wicket). I even dug on their little celebratory song that got cut from the re-digitized version.

Sure, there was contrivance, and camp, and cheesiness…much moreso than the first two films…but to a kid, it was nothing but sheer awesome. Puppet monsters and Jabba the Hutt? Speeder bike races? A bazillion tie-fighters swarming like angry hornets? A dark robed figure of pure evil that shoots lightning? A one-on-one showdown between Luke and Vader? Little teddy bears taking out the over-confident, faceless minions? Chewbacca yowling like Tarzan and stealing scout walkers? You bet.

All of it. I loved all of it. As a child RotJ was a fantastic capstone to the first trilogy.

Now SINCE growing up, I too have moaned and groaned about all the things everyone seems to moan and groan about. The ewoks. The camp. The “re-mastering” of the original films. The prequels not living up to expectations. But ya’ know what? I think I have been missing the point as much as anyone.

These are movies for kids. Written, directed, produced, and acted by adults…but designed (by Lucas) to target kids including “the inner child” of adults (especially Lucas himself).

From that perspective, I believe it is possible to enjoy the films without resentment and without complaint. True, one might have to actually watch the films WITH CHILDREN to get a true perspective of how well they succeed (sometimes it’s difficult in one’s 30s and 40s to remember what the hell excited you as a kid), but that’s the only fair way to judge the movies. The backlash Lucas has suffered at the hands of ADULT fans returning to a KID genre and being disappointed may be entirely undeserved. In other words, we have all (including myself!) given the man a raw deal by setting expectations he never intended to make.

- He wasn’t striving for great art

- He wasn’t trying to create a mythology spanning centuries

- He wasn’t attempting to reconcile all the internal inconsistencies and various Star Wars sources of fiction.

The guy was just trying to create fun, adventuresome, family-wholesome films.

So judging them based on THAT, I find only a couple-three problems with the entire six film series:

1) Jar-Jar binks, as a character, is COMPLETELY FORGIVABLE AND EXCUSABLE. I imagine that many kids would find his hijinx funny and entertaining; certainly all of it is secondary to the main plot line and thus simple comic relief in the Shakespearean style. However, his accent (and that of the other gungans) is pretty darn thick to try to understand. Why make his language semi-incoherent when you you could (instead) use subtitles and have the human characters fill in the important expository dialogue, as was done with Greedo and Jabba the Hutt. As far as little kids not reading sub-titles, neither Jabba nor Greedo actually SAY ANYTHING that needs translation thanks to the (English-speaking) opposite actor’s responding dialogue. Frankly, I can only catch the context of the Gungans words BECAUSE of the dialogue from Qui-Gon and Obi-Wan most of the time.

2) The addition of Greedo shooting Han (the “Han Shot First” scandal). I don’t recall Lucas’s justification for this, but I think the original sequence was (from a screenplay stand-point) an important illustration of the Han Solo character’s personality. It provides more dramatic pay-off later in the film when he comes back, choosing friendship over selfish self-interest. The character loses something with this particular ret-con.

3) And that’s about it. From a “film critic” perspective, the addition of the Jabba scene in the first film doesn’t provide much in the way of additional exposition or plot development, and for me slows the pacing and downplays the “pay-off” when Jabba is revealed in all his bloated splendor in the 3rd film, but it certainly doesn’t derail a serial adventure story like Star Wars.

SO after saying all that, I say the films should be celebrated for what they are: wonderful fantasy children’s movies and real pieces of Americana and classic Hollywood film-making, as well as historic examples of ground-breaking special effects.

[does that mean I think people should NOT dress up like stormtroopers at conventions or write down “Jedi” for religion in their 2010 census? Hell, no. People should take their fun as seriously as they want, dammit. This is a call for appreciating what the films ARE and a request for folks to stop complaining about what they are not]

Now What O What dear blog-readers does any of this have to do with RPGs (since this IS an RPG blog)? Plenty…if one is interested in writing a Star Wars RPG.

For one thing, if Star Wars (and its sequels/prequels) is a kid movie, shouldn’t the game be kid friendly? Or at least have the potential to be so? To me, this means designing a game that is ACCESSIBLE to kids, including the 10-12 year old range…something easy to learn and easy to play. Which for the most part would cut out most of D20s overly-complex, multi-hundred page books (including the multi-hundred page sourcebooks as well).

For another thing, it suggests that much of WEG’s original RPG “got it right,” at least regarding the ATTITUDE and presentation. I’m not so sure about the game system itself (which has a few problems for me), but the writing very much promotes a wa-hoo, kid adventure type game.

[you know, thinking about it, only the prequel Episodes II and III feel/seem too dark for the Star Wars genre. As an adult, I enjoy them, though I wouldn’t call ‘em “high art;” as a kid, I’m not sure what I’d make of ‘em. Might have to consult with some of my friends’ younger teenagers]

In addition to being accessible and having the proper attitude, a Star Wars RPG should have a degree of OPEN-ENDEDNESS to it, something akin to Classic Traveller (sans Imperium, in other words). Look at the metric tons of fan fiction created for the “Star Wars Universe” from books and novels, to fan movies, to comics and magazines and games and cartoons. Regardless of Lucas’s original intentions, he has indeed spawned a living, breathing mythology that is ever-growing and expanding. A Star Wars RPG should NOT attempt to encompass all of the material (yow! That would be ker-razy!) but should leave room for folks to make their own stuff and create their own sourcebooks, etc.

In my opinion, a Star Wars RPG would do well to not even include stats for specific film NPCs, assuming the point of the game is “to allow play within the Star Wars universe.” If the point of play is to recreate the films, participate in the Battle of Hoth or go toe-to-toe with Vader in the Death Star (for example), then yeah, you need stats for all the principal characters. However, I’m inclined to leave that for a single, separate sourcebook.

What am I saying? That I’m interested at taking my own stab at a Star Wars RPG? Um, yeah, I guess that’s the point. I would think A LOT of people are interested now that WotC is giving up the license come May 2010. Last summer, I was working on my own Jedi-specific game, bitterly resentful that Hasbro/WotC had their iron grip on the RPG IP. Now, I’m filled with…dare I say it?... "A New Hope."

But if ANYONE’s going to do a Star Wars RPG, it ought to be done right, and by “right” I mean, in the spirit of Lucas’s original vision, NOT in our adult perception of what we think that vision should have been or even could have been. But that’s just my opinion, folks.

I wonder how much the license costs…?