Wraith's Pass (Olle Skogren)
ACKSII adventure
I am reviewing these in the order they were submitted. For my review criteria, please check out this post. All reviews will (probably) contain *SPOILERS*; you have been warned! Because these are short (two page) adventures, it is my intention to keep the reviews brief.
The final ACKS adventure on the docket, thank the Lord. This one does not list how many adventurers or what levels it's been written for, simply writing:
How to Use This Module?This is a mighty but lightly occupied border fortress of an evil realm. A conventional army will have a very hard time taking it in a siege, but commando action by heroes is possible. In a full scale war the fortress could be garrisoned by 1920 troops, a full brigade. It is also possible to run this as an independent mountain realm, add more forces that raid the surrounding lands and it becomes a sort of super-bandit fortress.
So....Do As Thou Wilt Is the Whole of the Law, I guess?
This has nine encounter areas spread over three maps that I find ugly, off-putting, and nearly indecipherable. I mean, I assume they are "decipherable," but I'm not taking the time to do so.
Not really sure this is an "adventure" site, but there's stuff to kill, and since I'm unqualified to judge a system where the "sorcerer-wraith" lists proficiencies of "Battle Magic," "Black Lore of Zahar," "Engineering," and "Military Strategy 2," I'll let other reviewers judge whether this is any good.
Assume it's "playable" ACKS. Three(ish) stars.
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