So, somewhat surprisingly (given that I provided incredibly short notice to people) I had several players show up to last night's playtest.
Vance, Shaina, and Matt were all "older adults" (read: my age, give or take a decade) who were familiar with AD&D. No 5E players sat down at my table but, to be fair, I was a little late getting to the shop and by 6:20 (when I arrived) a lot of tables were already "full up." Matt, bless his heart, was there early waiting with beer in hand for my arrival. As soon as I pulled my 1E tomes from my backpack, he sauntered over to introduce himself.
Vance and Shaina arrived a few minutes later, having just seen my blog post about 20 minutes earlier (!!). I'd actually met them before, at the last DragonFlight convention I attended (2019, I think? Yep)...we'd all sat in on several games together. Anyway, it was both flattering and impressive that they'd show up at the drop of a hat, so I hope I gave them a good game.
[they did say they had a "fun time"]
The adventure was written for six to eight players, as that's the usual number to expect at a Cauldron table, so it was going to be a bit tougher for three. I made adjustments to one or two encounters, but for the most part they handled things in a fairly clever and cautious manner, successfully navigating some 15 out of 24 encounter areas (by "successful" I mean "surviving"). Vance lost two characters over the course of the session, including Bruti the dwarf (a pre-gen from Dwellers of the Forbidden City that I have made a staple of my pre-gens since Cauldron I)...the first time I've seen that character fall in battle. Unfortunately, Bruti was carrying most of the treasure they'd found so when they did decide to retire (being low on hit points and out of healing magic) the party ended up with little to show for their efforts; maybe something like 20,000 gold pieces worth? Out of a potential 500K+.
[due to "circumstances" Bruti's body...and the treasure...were unrecoverable. Mainly because the other party members fled the scene as quickly as possible]
SO...good times. A 40% mortality rate is, perhaps, a little higher than I'm looking for (20-30% is about right) but, again, they were working with a smaller party than expected. Over all, I'd say the group played competently. It will be interesting to compare their results with my own play group (the kids) next Friday; they'll have four players, including one complete newbie (a never-played-before friend of Sofia's).
Should be fun. Or a bloodbath. Or both.
ANYway...I am slightly (slightly!) disappointed that I didn't get any 5E players at the table; I was expecting to have to give my "conversion spiel" to folks, and missing that opportunity feels, in retrospect, somewhat like...well, like a missed opportunity. But, yeah, that was my own fault for not giving enough notice (on the shop's discord channel and elsewhere). I was contacted by more than a few people (via email) who had interest in playing but already had other plans for the evening.
I promise that NEXT TIME I'm running a public game (and I hope to run at least three more playtests before the con in October) I'll let people know a couple weeks in advance.
Now I just need to finish writing those three adventures.
; )
Thank you very much to Matt, Shaina, and Vance. I really appreciate you folks coming out and playing...it made my evening!
It certainly sounds fun. I'm guessing that you're being cagey on the details of the adventure to preserve the secrecy!
ReplyDeleteYes. Much as I'd like to divulge the details.
DeleteGlad it was successful! Would have been cool if you could convert some players, but im sure with more notice next time you will drawn some curious folks.
ReplyDeleteThat's the hope.
Delete; )
I just contribute my various mortalities to blatantly ignoring telegraphed dangers....
ReplyDelete