Thursday, December 19, 2024

The Bogatyr (AD&D Class)

What follows is a re-working of the Cavalier class, as well as my first attempt at "writing a class" for 1st edition Advanced Dungeons & Dragons. The class is somewhat specific to my own campaign setting, but should be adaptable to others. This class has NOT been playtested...yet.

Across the vast, undulating hills of the Inland Empire rides a lone figure; his armor, weathered but resolute, gleams beneath the endless skies of the Palouse. With unmatched fortitude, he roams this golden, open expanse, a defender of both its silent beauty and its humble people. His spirit is shaped by the land, being capable of enduring the harshest of storms and the fiercest of foes. He is a bogatyr, a "hero-knight," champion of the downtrodden, embodying courage and selflessness in a land as vast as his heart.

Like the thief-acrobat, the bogatyr is a "split-class;" many young fighters aspire to join the ranks of these hero knights, but few will ultimately win their spurs. To become a bogatyr, a character must earn 19,000 x.p. while advancing as a normal fighter. Entry to the class requires a minimum strength of 13, a minimum dexterity of 14, a minimum constitution of 15, and minimum scores of 10 in both intelligence and wisdom. In addition, the character must be proficient in the lance, the sword (either broad, long, or scimitar), and one horseman's weapon (the mace, flail, or military pick). In campaigns that use alignment, only good aligned characters can become a bogatyr.

While most bogatyri are human, both elves and half-elves can become bogatyr; however, non-humans have the same level limits as if they were members of the regular fighter class. A bogatyr with strength, intelligence, and wisdom exceeding 15 adds a 10% bonus to all earned experience points. The bogatyr is a subclass of fighter and uses the same combat, saving throw, and multiple attack tables, except as noted. They may use flaming oil, but never use poison.

Upon becoming a bogatyr, the speed at which the character learns new weapon proficiencies slows, as the bogatyr focuses on their "favored weapons" and horseman skills. As such, they only learn a new weapon every four levels of experience (so at 8th, 12th, 16th, etc.). 

Each bogatyr has three favored weapons: the lance, one type of sword (chosen from long, broad, and scimitar), and one type of horseman's weapon (chosen from mace, flail, and military pick). The bogatyr receives a +1 bonus to attack with any of these favored weapons, and this bonus increases as the character advances in level: +2 with the lance at 7th, +2 with the sword at 9th, +2 with the horseman weapon at 11th, +3 with the lance at 13th, +3 with the sword at 15th, and +3 with the horseman weapon at 17th. The maximum bonus for any of the bogatyr's favored weapons is +3.

Mounted combat is the special province of the bogatyr and the character adds their level to damage inflicted by a lance when mounted (on foot, a bogatyr may use a heavy lance as an awl pike, or a light/medium lance as a spear; however, the character does not receive their damage bonus when dismounted). Regardless of the weapon being wielded, all bogatyri gain an additional +1 to their attack rolls when mounted.

Bogatyri are defenders of the weak and are experts at parrying; should a bogatyr choose to parry instead of attack they may subtract all "to hit" bonuses (including those from strength, magic, and "favored weapon") from an opponent's attack roll. The bogatyr may parry a number of opponents equal to their number of attacks for the round with the weapon they're using. 

Bogatyri are all but bred to the saddle, and are unlikely to be thrown from the saddle (85% chance to maintain their seat +1% per level after 5th). They have the same chance to avoid damage should they or their mount fall.

A bogatyr may vault into the saddle, even when wearing bulky armor, and have their steed underway in a single segment. The bogatyr can urge their mount to greater speed (add +2" to movement rate), and this pace can be sustained for up to 6 turns with no ill effects on the mount. A bogatyr's knowledge of horseflesh is such they they can determine the animal's value (and estimated hit points) with but a cursory examination; any steed selected and cared for as a personal mount by the bogatyr will have +2 hit points per hit die, up to the beast's normal maximum. At 7th level a bogatyr may handle and ride a pegasus as a steed, at 9th level they may handle and ride a hippogriff, and at 11th level they may handle and ride a griffon or similar creature (DM's discretion).

The legends of bogatyr courage range far and wide, and bogatyri are immune to fear, magical or otherwise. What's more, they project a protection from fear aura that extends to all allies within a 1" radius of the bogatyr. Bogatyri are especially strong-minded and receive a +2 bonus to saving throws versus any mind-affecting magic (charm, hold, hypnosis, possession, mind blast, etc.) and a +2 bonus versus all forms of illusion magic. The spirit of a bogatyr is nigh indomitable; if reduced to zero or negative hit points, they can continue to function (although they cannot make attacks); however, taking actions other then resting and binding wounds causes them to lose 1 hit point per round. When the bogatyr reaches a negative hit point value equal to 10 plus their hit point bonus from constitution, they perish.

All bogatyri follow a code of chivalrous conduct requiring them to be fearless in battle, steadfast in their defense of the weak, pious in their faith, and loyal to their allies. A bogatyr who waivers from these ideals, or whose alignment changes to non-good,  remains a bogatyr but ceases to advance (i.e. cannot earn levels). In addition they lose their immunity to fear, protection from fear aura, saving throw bonuses, and ability to function at zero and negative hit points. To regain their full bogatyr capabilities requires an atonement spell as well as a heroic quest to regain their honor...assuming, of course, they've already returned to a good alignment.

As a bogatyr's name and fame grow and spread, they will attract young (1st level) fighters wanting to learn from the bogatyr. One such fighter seeking training appears upon achieving 6th level; thereafter, 0-2 (roll 1d3-1) new fighters will join the bogatyr's train with every level earned. The number of such followers may not exceed the retainer limit set by the bogatyr's charisma score. These fighters need to be fed, cared for, and outfitted (with arms and steed) but otherwise have no expectation of payment from their master. Not all of these will become bogatyri (some may not meet the necessary requirements), and they may be dismissed at any time by the character. Followers that fall in battle or are dismissed may only be replaced by earning additional levels of experience. 

Experience Points        Exp. Level        10-Sided Dice        Level Title
19,001-38,000                        5                        5                     Knight Errant
38,001-77,000                        6                        6                     Knight Bachelor
77,001-140,000                      7                        7                     Knight
140,001-220,000                    8                        8                     Grand Knight
220,001-300,000                    9                        9                     Banneret
300,001-600,000                   10                      10                    Bogatyr
600,001-900,000                   11                    10+3                  Bogatyr, 11th level
1,200,001-1,500,000             12                    10+6                  Bogatyr, 12th level

300,000 experience points per level required for each level after 12th. A bogatyr of 13th level and above is sometime called a "Hero-Knight Commander." Bogatyri gain 3 hit points per level after the 10th, and bonuses from constitution no longer apply.

Three Bogatyri


15 comments:

  1. Replies
    1. Thanks. Yeah...I really like this one. I'm hoping I can talk my son into adopting it for his campaign, because I'd love to play one!
      ; )

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  2. I like it. The proof is in the playing, but it "feels" right.
    The logical extension here is this can be done with paladins and, dare I say it, cavaliers.
    The concept of course can be seen in the the D&D Companion set (not yours, the *other* one).
    I will be interested in hearing how it plays. I'll print this out and give it to my oldest to try. He is running an AD&D game on alternate nights from his 5e games.

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    1. Right on, Tim...appreciate it.

      I wouldn't lump the bogatyr in with the paladin...they're more of "ranger on a horse" and very non-magical in nature. The paladin, as a fighter subclass, has its own niche...a very magical one, all things considered. I see this guy as a little more "cossack;" a bit more salt-of-the-earth.

      However, it's a free posting and folks are free to muck around with it as they like.
      ; )

      And, yeah, I agree that the proof is in the playing. As I said to William, *I* would like to play this particular class. I never felt that way about the cavalier, even in the days of my youth. I almost considered opening the class to half-orcs, but...nah.

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    2. Not concpet. Game mechanics.
      You start of as a fighter and then at 5th level you switch over to Bogatyr. OR if you have a high Wisdom and Charisma you switch over from Fighter to Paladin at 5th level.
      That sort of thing. Though in a sense this is the same notion as the "subclasses" in D&D 5.x or the Prestige Classes of D&D 3.x.

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    3. Or the Name level options in BECMI...yeah, I get what you mean now. That makes a lot of sense.

      I suppose I just like the idea of the young (1st level) paladin...the Joan of Arc or Sir Galahad type. But definitely works as a split/prestige class, too. In fact, I might have been doing something like that (with the paladin) back when I was running OD&D in 2020...I think a reading of the class in Greyhawk (Supp I) lends itself to a similar interpretation.

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  3. I really like this, but have two notes.

    First, the idea that you can't be a below-average-Wisdom bogatyr feels wrong. Foolhardiness and knight basically go together. Plus there's a lot of interesting character potential in a foolish one.

    Second, those later rank names are bleh. Perhaps having "knight of the order" after banneret and then various order ranks - the highest level bogatyr literally founds a military order of knighthood. Then either have Knight Commanders or just "Knight of the Order, Fourth Class" then Third, Second, etc.

    Also vityaz is apparently more-or-less a synonym so if you stuck that in at a lower level that'd give you more room to work with.

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    1. Yeah, I looked at adding some Russian/Ukranian titles…decided against it.

      While the knight titles are (generally) the same as the cavalier class from which my bogatyr is derived, a little research found they were actually pretty good. A knight-errant is little more than a ronin/sell-sword. A “bachelor” knight is one belonging to no official order. A full knight would have an order, a “grand knight” would be a celebrated member of the order, and a banneret is a knight with his own banner that commands troops…all good enough for me.

      RE wisdom

      While I don’t mind a foolish knight either, WIS in D&D is also indicative of a character’s mental fortitude and willpower, which is an attribute of the bogatyr. As such, I made it a moderate requirement (“10” is only average) allowing plenty of room for foolishness, without sinking into abject sloth and gullibility. A high WIS score is only required for the bogatyr that wants to advance faster (and will make their saves even better).

      It’s still a fantasy archetype…and, for my money, better than the UA cavalier with his 90% resistance to being charmed and beguiled!
      ; )

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  4. Cavalier as a split-class just makes so much sense.

    Ilya Muromets would be proud.

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    Replies
    1. Doesn't it? I mean, I can't be the first person to have thought that, right?

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    2. Well I don't think so, given that Dragonlance has split-class knights which are cavalier subclasses.

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  5. I like the idea, though I maintain my arguments against split-classes in general. I do have a couple of questions: if a 6th level Bogatyr is hit by a level drain, do they drop to 5th level Bogatyr or 5th level Fighter? My instinct is 5th level Bogatyr, since XP are nominally reduced to halfway through the reduced level. Second, my assumption is that a 5th level Fighter changing to a 5th level Bogatyr doesn't re-roll the 5th hit die (and certainly doesn't gain another one!), but think it's worth checking with your intention.

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    1. Great questions…than you!

      A fighter who wishes to become a bogatyr NEVER becomes a 5th level fighter. Instead of earning 5th level at 18,000 x.p., they must continue working (and, hopefully, acting heroically) until achieving the 19K needed to enter the bogatyr class. They then roll their new hit die, increase their hit points and assume all aspects of the new class.

      If a 5th level bogatyr is level-drained down to 4th (or if a 6th level bogatyr is drained two levels…say by a specter or vampire), they do NOT become a fighter. They are simply a 4th level bogatyr, with all the benefits listed for a 5th level character…just slightly worse hit points, attack values, and saves. If drained even lower (down to 2nd or 3rd), treat their level requirements to “re-advance” as a fighter of the same level. However, none of their bogatyr abilities are lost from such draining…those can only be lost by violating their code of honor (and, even then, only the abilities listed are lost).

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    2. In return I get some great, and surprising, answers. That's why we ask questions, of course! Thanks.

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