One thing though that he pointed out...and that I have had others point out as well, both in on-line reviews and pointed emails...is the issue of damage for firearms (rules for which are included in the book). True, I generally use the "all weapons do D6 damage" standard rule in my own B/X games, but I did have a variable damage option in my original firearms blog post (from which the section in the book is derived). Unfortunately, the single sentence got "eaten" by an illustration of a flintlock that I threw into the text, and none of my proof readers caught the omission (and why would they? They were mainly checking for grammar and spelling errors).
So here it is, for those who'd like it...sorry about the delay (it will be corrected in future printings, I promise!):
If using the optional Variable Weapon Damage rule, all weapons listed here do 1D8 damage.All right, hope that answers that. Of course, not having such a sentence, people who buy the book can freely pencil in whatever damage they feel is appropriate for their own game, and certainly one might consider D6 or D10 to be a fair range of damage potential. I mean, whatever floats your goat, right?
; )
I'm glad this book is getting some attention. I think the classes, with their differing mechanics from the four standard archetypes, deserve wider exposure.
ReplyDeleteThanks for the kind words...I'm happy people are enjoying it!
ReplyDelete: )