Saturday, January 1, 2022

Winding It Down (Up)

December 31st, and this will be my 116th post of the year...not quite as many as 2019, a bit more than 2020.  121 is probably what I should be shooting for (once every three days or so), but sometimes finding the time to blog is tricky.

The snow and ice continues to linger...no worries for my fam, though the wife is a bit stir-crazy (she's a runner and doesn't feel comfortable jogging on icy streets). When not out in the snow, the seven year old continues to work diligently on her 4,000 piece lego set; the boy and I are fighting our way through a second game of War in the European theater via Axis & Allies: Europe 1940. At the moment, it appears the Nazis (me) are crushing it, having established themselves as true naval power of the Atlantic (and consigning the rest of Europes ships to a watery grave); unfortunately, the damn Italians are faring hideously in their African campaign, and now the Russians are about to join the fight. If the Krauts are forced to fight the war on THREE fronts (west, east, and south)...well, it won't be good. I may just need to perform Operation: Sea Lion to stop Cairo from pumping out forces in the Mediterranean!

*sigh* Ugh! Italy! Those friggin' spaghetti-eaters are going to lose me this war!

[I played the Allies the first time through, and won handily. It helped that Diego made the mistake of "poking the bear" (attacking the USSR) in the first turn. While not a terrible idea (maybe) to strike early, his utter failure to take Paris resulted in the French resistance to drive back the Western front, even without Allied bombing. He conceded the game, the Axis reduced to just Berlin and Rome, before Los Americanos ever set foot on continental Europe]

Ah, man.

[16ish hours later]

The kids got up. The day called. The blog post died on the vine. I am heading to bed now, but I will try to start 2022 with a better post than this. Apologies.

Oh, and for what it's worth: the War continues. The UK has fallen. The Americans languish off the coast of their own continent, too afraid of the Axis war machine (a tremendous fleet) to take action. The Soviets are painfully difficult to deal with. I am soooo unused to this more limited theater of operations...no Japanese to split the Red Army's attention and sap their supplies? Are you kidding me? The Italians? That's it?! Just...worthless. 

The remains of the UK continues to hold Cairo. I need eight "victory cities" to win. I have five: Berlin, Rome, Warsaw, Paris, London. Leningrad should fall in the next turn. But I am no closer to the others. The Italians have failed and failed and failed in Africa, and the Jerries are splitting between their attention on two fronts. I am tired...tired of this war. Besides shopping, cleaning, cooking, celebrating the New Year it has been nothing but war...WAR I say. Is this damn game rigged? It seems impossible for the Axis to win against a competent general. And my son...I am proud to say...is quite competent.

But I'm still better. More tomorrow. I must sleep.

Happy New Year.

Monday, December 27, 2021

Tradition

The snow has stopped falling, but there's still a couple feet of the stuff on the ground (though drift size varies...lots of wind yesterday), and the freezing temperatures are keeping it from melting. As such, we ended up staying in most of the day Sunday, even forgoing church despite it being (*shudder*) a Holy Day of Obligation.

Which is fine. I mean it's not the first HDO I've missed...probably won't be the last.

Still, it's too bad. We attended Mass on Saturday morning (for Christmas...natch) and I found it very enjoyable. Even though we got there late, even though we had less-than-ideal seats, even though there was an alarming amount of coughing around us (virus PTSD), and an annoying amount of misbehaving kids, and a fairly pedestrian homily...I found the whole experience a welcome, comforting experience.

Christmas Mass isn't the most important of the year, nor even my favorite...as a Catholic I find Easter to be the "Big One" and greatly enjoy all the stuff of the Lenten season (from Ash Wednesday to the Friday fasts to Holy Week). The Easter season pretty much sums up the reason there is a Catholic church, after all, aI find the reflections during the Easter season the best of my (annual) religious "cycle." But Christmas Mass is still a good one, and one that I cherish doing with my family especially now that I have children. Not because I'm so much into the Christmas story (I'm more a Gospel of John guy) but because it's a chance to get away from the crass commercialism and Santa worship that permeates December and get back to why we're doing the whole dance. 

[and, yes, I've explained to the kids...this year particularly...the origin of the holiday in other (pagan) winter festivals, Roman and otherwise, and how it was simply re-purposed by the church and not based on an actual "birth day" of Jesus. They understand there was a marrying of non-Christian tradition with the celebration of our religion's foundational figure to create a delicious stew that STILL can have a very positive, spiritual message...if we keep it in mind]

Also the music is pretty good at the Christmas Mass.

But here's the main thing: Christmas Mass is always well-attended...more so even than Easter (people that only get out to Mass once a year seem to make the Christmas celebration). Always. And being surrounded by so many Catholics, all celebrating the Mass together, is heartening. There is a shared community there...you see all these folks repeating the same rote words, following the same ritual, taking the same Communion, speaking to the same Baptismal vows...and you know that you are part of something large, that you are not alone in your "silly" beliefs. 

We didn't have that last year. There was no Christmas celebration to attend in 2020. Despite all the "joy" and "cheer" and (Lord knows) eating, drinking and gift-giving, the whole thing was fairly subdued and depressing. I note that I didn't blog about anything but bugbears and B2 at the end of last December...I'm guessing I was a bit down in the chops at the time.

This year, I got to go to Mass and I was comforted by it. Our priest pointed out that we sing about "tidings of comfort and joy" but don't really think about the reason comfort is needed. If everything's just a big feast and celebration, why the hell do you need tidings of "comfort?" We don't comfort people who are joyfully celebrating. 'Hey, that guy looks like he's having a great time...I better go comfort him.' 

No, comfort is for the sad and the downtrodden and the miserable. And there has been a LOT of those folks over the centuries. And there are a lot of those folks now. And the birth of a dude who is going to inspire a far-reaching Way of living and behaving based on kindness...well, that is a joyful thing to celebrate, and it may well have given His followers of the time something to be comforted about. That things were going to get better. That life was going to get better.

I said that a big Mass, full of fellow Catholics celebrating Catholic "stuff," is heartening to me as a Catholic. But Saturday's Christmas service was the first time I was struck by...and comforted by...the full power and strength of the tradition of the Mass. Participating in a ritual that has remained, more or less, the same (at least the important parts) for centuries...stretching far back before the lives and times of my parents, my grandparents, my great-grandparents, etc. This thing, this celebration of the birth and life this Jesus guy, this sharing of the Eucharist with our fellow believers, is something that has been done for more than a thousand years

Empires have risen and fallen, governments have been tumbled and created, wars have been fought, plagues and pandemics experienced...and still the celebration of the Eucharist persists. The celebration of the Word persists. The teachings of a man who said "turn the other cheek" and "love your neighbor" persists. And in that stubborn persistence, in that staying power, in that tradition, there is comfort. There is the comfort that things can last; there is the hope that maybe, possibly, humanity as a species can endure, despite all our shortcomings, missteps, and tendencies to fuck everything up.

The Catholic church has made a lot of stupid, bad, and evil choices over the years. It's screwed up a lot. And yet the core of the thing...the Mass, the ritual, the teachings...these things carry on. There is strength in that shared, continued tradition...a foundational rock on which to build, and to rebuild, as and when necessary. If the church is slow to change and adapt to our evolving world...well, sure, I understand that complaint. People want, need, and demand progress. Growth and change and evolution is part of life, and we are part of a living world, not a dead, stagnant one. 

But we also need stability and consistency. Life is not always comfortable...should NOT always be comfortable. But comfort...and momentary respites from stress and chaos...are also necessary. We all need "a breather" sometimes. Our minds and souls need occasional rest just as much as our bodies.

I find this rest in my religious traditions. Sure, booze works, too...but the religion's a lot easier on the liver. 

[there is an analogy to be drawn here with old edition D&D, but I'll let my readers do that for themselves]

All right. Next post will be about either treasure or The Village of Hommlet or both. Later, folks.

Peace and love.
: )

Sunday, December 26, 2021

Let It Snow

We had our usual green Christmas yesterday (preceded by monsoon-like rains for two days prior)...the norm for Seattle during the holiday season. But today is the 26th and I woke up to "Snowmageddon 2021:" about half a foot of snow on the streets, which is generally enough to shut down Seattle.

[there are a lot of crap drivers in this town on the best of days, and the over-abundance of hills, stoners, and cell users does little to allay the sheer panic that grips most drivers when a couple inches of powder sticks to the asphalt. It doesn't help the jackasses in their Suburu Outbacks cruising around like they're heading up the passes for a ski excursion and causing chaos with the cautious types. *sigh* This is why I choose to live in a neighborhood that's walkable and has a Fred Meyer across the street from my house]

Which is fine, because we still have a ton of delicious leftovers to eat, and both the wife and kids have the week off. So let it snow, dammit (it still is...2.5 hours since I got up). I do wish I'd picked up a new pair of boots in the fall (literally walked the soles off my last pair over the summer), but at least my Christmas gifts were filled with wool socks this year. About 10-14 pair.

[when people ask me for gift ideas I usually say socks; I wear a lot of holes, very quickly, in the things. My wife quipped it was a "very socky Christmas" for Yours Truly, and she wasn't wrong. Ah, well...my real gift came early this year]

However, I did get up late today (making up for a couple-three days of even LESS sleep than usual), so didn't have a chance to do the blog post I'd planned before the rest of the fam roused themselves from slumber. And since they are all "home for the holidays," I doubt I'll have a chance to post it before tomorrow (bright and early, that's the plan). Apologies for that, but the bacon and eggs isn't going to cook itself. And I'm guess that a substantial portion of my day is going to be taken with snowball fights and fort construction after that. 

You know how it is.

Hope everyone had a merry Christmas yesterday. More later.
; )








Monday, December 20, 2021

More Than Yule Gruel

I'm a snob about a LOT of things. Beer. Christmas music (well, music in general). D&D. Lots of things...I'm a pretty judgy, judgmental guy. But while I am perfectly willing to judge food, I wouldn't call myself a "food snob;" I enjoy food...many, many types of food...and it runs the gamut of comida that's available on this beautiful planet of ours. When I lived in Paraguay, I ate at the capital's most elegant, expensive restaurant every week (my wife and I'd have lunch there Thursdays), and were on chatting terms with the chef/owner. But sometimes you want nothing more than a $5.99 port cheese ball from Fred Meyer and a side of cheap crackers that won't get in the way of that bit of holiday goodness. I've eaten a multi-course meal from a Michelin Star chef in Spain, I've had steak tartar prepared at my table in Paris, and I've enjoyed an entire jar of Tostitos Salso con Queso with a bag of tortilla chips, and savored them all in (near) equal measure.

I've eaten a LOT of breakfasts at the Baranof. Greasy spoon diners are my jam.

There is, of course, terrible food and inedible food and foul tasting food. I've eaten at an IHOP one time, and could not power through more than two bites of their short stack: the pancakes tasted like the batter had been mixed with sawdust. I hate wasting food and I left my plate nearly full. Perhaps it was a bad batch...my friend in Mexico swears by the IHOP breakfast burrito and insists on eating one every time he's in the country (which is less often these days, unfortunately). But life's too short...and the sheer range of eating options to broad...to have yet enticed me back to that particular establishment.

With regard to Dungeons & Dragons, I've blogged before about the importance of including food in one's D&D game. Man, that was a long time ago, and while I stand by what I wrote then, it's not something I've remembered to stay cognizant of, what with all my focus on logistics and world building. 

[*sigh* So hard, so hard to be a Dungeon Master. Some weeks Dungeon Expert (or Dungeon Journeyman) is all you can muster]

Anyway, I've been somewhat lax of late in this aspect of running the game in an immersive fashion. And I've recently come into possession of a delightful little item that could act as visceral reminder at my table. My fellow blogger from Canada, Alexis Smolensk, mailed me a copy of his latest product...not a book, but a menu. Allow me to pump up his tires a bit.

There's no denying that this is a pretty strange objet d'art...a truly niche product for a niche hobby. A fantasy menu for a fantasy inn/tavern in a fantasy world. I doubt a 15th century road house (or even one three centuries later) would have provided any such item list to its patrons...literacy wasn't all that high prior to the 18th century. And yet D&D, for all its medieval trappings, doesn't overly trouble itself with such anachronisms, and...

Well, let's just get to it.

Physically (both visually and tactilely) the thing is beautiful. Hard cover wrapped in soft black leather(?) or a reasonable facsimile of, the thing is debossed or incised with "The Jousting Piglet" and the establishment's namesake logo in silver. The interior pages (four total) are lovely and feature about 80 tasty items that one might find (presumably) in a large fantasy eatery. Prices are given in copper pieces, silver pieces, and gold pieces, clearly marking this a game product for use with various versions of D&D all the way back to the original (which only used three coin types).

[more pictures here]

I'll be honest: when Alexis first wrote about his menu project, I was pretty ho-hum regarding the idea. Unlike some DMs, I don't use (or enjoy) "props" in my game. I prefer we keep everything, as much as possible, to the "realms of the imagination." You have your dice and your character sheet, and some paper/pencils for notes...what the hell else do you need? Certainly not costumes and handouts and blah-blah-blah...my job, as a DM, is to keep you engaged in play without resorting to the use of such crutches. Leave that stuff to the Call of Cthulhu "Keepers" who are trying to instill a "mood" or "atmosphere."

[he says in his most snide sounding voice]

But there's a bit more to this menu than meets the eye (and it does wow the eyeballs). The price list, for one thing. Those who follow the Tao's blog knows that Alexis has designed an entire system of trade and pricing for his world, considering supply and demand and travel, all based in real world resources in order model a fantasy economy that makes sense and is closer to actual/factual. I don't doubt that much of the pricing here has come out of his own rates (as well as his years of experience in the restaurant business) and this kind of information can be useful in breaking down the resources in a given area (and relative value of said resources). Far from just a simple "prop," this can be a valuable play aid in world building.

Of course, it would be difficult to believe that even a fantasy restaurant would have such a wide array of items in its pantry. Sea turtle soup only became a "thing" in Europe after the species was imported from the West Indies in the 17th and 18th centuries, and who knows when items like sauerkraut and caviar became popular menu choices in regions west of the Rhine? But here's the thing: nothing compels you to use EVERY item on the menu. Perhaps the Jousting Piglet is run by a wizard who can teleport all over the globe for his groceries...but the menu could just as easily be used for the Red Dwarf Tavern or the Inn of the Welcome Wench with the admonition to "ignore everything in the Kettle and Hearth sections that aren't pork" (or whatever). 

The menu likewise acts as suggestions for adventure (and treasure). Ye Old Wikipedia tells me that six pounds of turtle is a good dinner portion, and that green sea turtles weigh anywhere from 150 - 400+ pounds when mature (some up to 600#). If the turtle soup is 16 g.p. per portion, that ends up being a lot of treasure for each such critter caught and hauled back to port! Likewise, if a half-jigger of absinthe is worth 13 g.p. at the tavern, what's the value of a bottle of the stuff (hint: a fifth bottle would hold about 17 shots)? How much for a cask of pear cider when the price of a goblet is 5 s.p.? These are things you can throw into your adventure sites, rather than sacks of coins. Why drop a box of 3,000 copper pieces when you could have two kegs of "lordly stout" (29 c.p. per stein) instead?

And here you thought the menu was just a gimmick.
; )

The variety of items...meats, vegetables, breads, drinks, desserts, and dishes...is pretty astounding, each with a lovingly detailed description of its preparation. Everything here looks delicious. My daughter, reading through the menu, wants to go to the restaurant..."Can we please, PLEASE go to this place?" I have had to explain (multiple times now) that it's not a real restaurant, and that I'm a little short on silver and gold pieces. This has not gone over well. She'd really like eat the food described in the menu.

And, I admit, I feel much the same...remember: I enjoy eating. Some of this stuff just makes the mouth water; for example:
Jousted perch (5 s.p.)
Our specialty: choice perch newly caught, stuffed with anchovy, lobster & bread crumbs, roasted over a slow fire until moist, crisp and delicious
Or...
Roast fillet of veal (11 s.p.)
boned, skewered & bound, roasted above gentle coals, basted continuously; served with butter & bacon sauce
Or...
Mussels & potatoes (15 s.p.)
fresh plucked from the sea, boiled in their own liquor then sauteed, served with brown-fried potatoes, tomato and lemon slices
Or even...
Pumpernickel loaf (7 c.p.)
traditional Mackburg rye bread with farm brown colour & earthy aroma, reminiscent of dark chocolate & coffee
Man, I could go for a good loaf of pumpernickel and a side of their brown gravy (4 c.p.) along with a tankard of their roasted ale (13 c.p.)...that's a pretty good snack for two silver, though some might prefer the freshly churned butter ("compliments of our dear cow Beatrice") for one s.p. more than the gravy.

My son thinks the menu is pretty cool, and feels it would find good use at his gaming table (he's DM'ing AD&D these days). For him, he sees it as a useful tool to help put his players (all kids) in the right frame of mind for the game, and give them a good idea of the D&D world in which the characters reside. "Very medieval," he says, "Very neat."

Anyhoo...

The menu is a nice little luxury item for the DM that is otherwise "set" with the required complement of rule books, dice, and cooperative players. It's a niche product, but not an un-useful one. It IS a bit spendy (especially considering shipping from Canada), but for folks who have the extra cash, it's not a bad piece to aid in deepening and enriching one's campaign setting. And folks who do like (and use) props at the table will find this one pretty fantastic and...dare I say...flavorful.

Cheers to all.


Thursday, December 16, 2021

First World Problems

Sorry I haven't gotten back to the blog recently; just had a lot of shit to deal with this week.

And, no, it's not trying to track down that "hard-to-find-must-have-Christmas-gift" (although there is one of those that's also been weighing on the brain...natch for this time of year). No, it's BS with my kids' school and...oh, jeez, I don't even want to get into it.  Suffice is to say, it might just force us to pull our kids and put them in a different (Catholic) school after being part of the community for six years.

Boo-hoo, I know. Private school problems, amiright?

Crap. 

Anyway, sorry...I'm pretty emotionally and mentally shot at the moment. Been spending the brain sweat that would normally be used to blog about D&D for strongly-worded discussions with teachers and school administrators.  And our (artificial) tree isn't even decorated yet: just staring at me with its twinkle lights saying, "why must you leave me naked O master."

*sigh*

I'm going to walk the (one) beagle I have left. Get some fresh air while there's a break between rain storms, clear the head a bit. Try to re-center the brain a bit. Get ready for the holidays. School's off next week and while that (generally) means full time duty for Yours Truly, it also means more sleep as schedules get relaxed. Sleep is good...a very good thing.

Oh...another good thing: new batch of the B/X Companion should be available tomorrow. So anyone waiting for a copy: it should be going out in tomorrow's mail. Anything folks ordered should have got out today (or earlier).  

Okay. Time to walk the beagle. 

Saturday, December 11, 2021

Why Treasure

This post has been long in the making...only because I've been so concerned about getting it right. But that's probably an impossibility; let's just plow ahead, shall we?

I've written a lot about the importance of treasure in D&D over the last few years, but (weirdly) most of my best thoughts (I think) are scattered around the internet, either in the comments on other folks' blogs or...when actually posted here...fairly ancillary to whatever topic I'm discussing. There just doesn't seem to be a definitive post here that reflects my current thoughts on "treasure" in Dungeons & Dragons.

[yes, there are a lot of posts with the label "treasure" on Ye Old Blog, but most of these are magic items I've written for one system or another. Should probably go through and re-label those...]

The fact is, my thoughts on treasure have changed over the years, evolving even as I've reverted (game-wise) to an older...I mean really old...mindset. Sometimes...as I'm sure most geezers will tell you...things that ain't broke don't need to be fixed.

Though they can still be improved upon.

That in a second. A couple months back, Adam from Barking Alien shot me an email asking me to consolidate my thoughts on why treasure is awesome, in order to dispute my thoughts in good-spirited debate. My succinct explanation (as much as I am ever “succinct”) included the following reasons: 
  • As an object, “treasure” (gold coins, jewels, etc.) is easily understood and recognized by players. 
  • As a goal, treasure acquisition is an objective, measurable means of success. You’re not worried about what may constitute (for a particular DM) “good roleplaying,” humor awards, etc. 
  • For a GROUP of individual players, it provides a UNIFYING objective; if they all want treasure, they can work (together, cooperatively) to acquire it. 
  • As a target objective, it invites a multitude of ways to accomplish the objective (stealth, trickery, negotiation, combat, etc.). When experience is only awarded for combat (as in 3E and 4E D&D, for example) there is only a single means of advancement (fighting), limiting the overall game experience. 
  • As a “tangible” objective of play (the imaginary characters must pursue it), it encourages proactivity on the part of the players to gain the reward. Passive reward systems (XP for participation, for example) do not encourage proactivity; they provide no game-related impetus/motivation for action. 
  • With regards to Advanced Dungeons & Dragons (first edition) specifically, treasure is tied directly to the game economy (it’s needed for hirelings, training, equipment replacement, magical research, tithes and fees, construction, etc.) providing REINFORCEMENT of the reward system (we need money – we need to adventure – we acquire money – we spend money – we need money) leading to perpetual long-term play and character/campaign development. 
All this appears to baffle BA (or “perplex,” to use his own word), but he seems to not understand this only pertains to the Dungeons & Dragons game, not to other fantasy adventure games like Star Trek or DC Heroes (he cites Captain Kirk and Superman specifically as individuals unmotivated by money). D&D has a specific premise, rather neatly laid out in the first paragraph of Moldvay’s Basic book: 
In the D&D rules, individuals play the role of characters on dangerous quests in search of fame and fortune. Characters gain experience by overcoming perils and recovering treasures. As characters gain experience, they grow in power and ability. 
If that ain’t your bag then there’s not much reason to play D&D. If you don’t play a group of characters “in search of fame and fortune”…well, that’s kind of what D&D is all about. 

But, of course, it’s about more than just that. There’s the “fame” part, too…but pride and envy, the driving forces behind fame-seekers, are just as base as the greed and avarice that drive individuals in search of riches. 

Except they doesn’t. Not always. Sometimes it’s necessity. 

[I’m reminded of the Sarojini Naidu quote: “it costs a lot of money to allow Gandhi to live simply”]

MONEY, one of the many things D&D’s treasure represents, is something that many folks have issues with. Some people want more of it; some people hate needing it; some people do terrible things in the name of acquiring it; some people use it against others. All sorts of negative emotions are attached to this thing we call “money.” 

In actuality, money is just a convenient means of exchange. It has been described as a tool, a weapon, a type of energy, and “the root of all evil,” but it’s just a means of exchange. Other things have been turned to evil purposes…including love and desire…just as easily and as often. Well, maybe not AS “easily and often” as money…but easily and often enough.

The point is: it's easy to have a negative attitude towards something that, at its base, is simply a means of exchanging goods and services for other goods and services...money is a convenient and oft-used punching bag given as an excuse for the exploitation and manipulation perpetrated by humans against humans. But D&D really isn't about capitalism or colonialism (despite having a few of those trappings). It's about adventurers seeking fame and fortune. The "dungeons" and "dragons" of the title indicate where those adventurers seek those things: fame (for heroic deeds) and fortune (in the form of treasure) is acquired through the delving of dangerous adventure sites and facing fantasy monsters. 

[and with an ADVANCED attitude, these things can be expanded to the point that the entire campaign world becomes a "dangerous adventure site" suitable for adventure and achievement of fame and fortune]

In another recent post of mine I explained two of four possible priorities of RPG play are being challenged and genre exploration. Dungeons & Dragons, as originally conceived, is not about genre exploration. Oh, I can see how one might mistake it for an exploration of the classic "hero's journey" monomyth...and, in fact, one can see the times where D&D designers tried to pawn this off on gamers over the years (beginning with 2nd edition AD&D). But it was only able to do this once fantasy began to eat its own; i.e. once the fantasy literature being published began to ape D&D and inform gamers' assumptions about the game (which is to say, after TSR found they could make more money as a publishing house than as a game designer and started flooding the fantasy fiction market with self-referencing trash). But that's not how it was built. It's not designed to "tell stories," all post-1987 rhetoric to the contrary.

Let's come back to Adam's points for a second: not because I'm trying to beat him up but because I think his points represent the opinions of many other RPG players, especially players of D&D that began with a latter edition that de-emphasized the value of treasure (both literally and as a game mechanism). Adam wants to play games that tell heroic stories with characters motivated by something other than money...he cites Captain Kirk and Superman as two prime examples. But look at those two universes: in neither one does money have any value! Economy is not an issue in a fantasy world where your ship provides all the food and energy you need or where the Man of Steel can simply squish lumps of coal into diamonds (or where Batman and Robin are so wealthy as to render money no consideration at all). 

Economy and money...as a means to survival...is a prime consideration in MANY genres one might want to explore. Money is definitely a motivation for the crew of Firefly, and for the Ghost Busters, and for most stories of the western genre. I haven't read Moorcock's Corum or Hawkmoon, but money is a consideration for Elric once he sets off to explore the Young Kingdoms (as Moonglum constantly reminds him). 

The only genre that routinely disregards money are one that provides "mission based" objectives: for example the Mission Impossible/James Bond spy thriller or the superhero "villain of the week" that must be dealt with or the city/world/universe will be wrecked. But such mission-based RPGs aren't conducive to the sort of long-term play that I consider the strength of the medium; they are short-term play at best, better served for one-shots and con play (where the immediacy of the mission is a plus) as, in my experience, they tend to peter out very quickly. 

[adventurers motivated by "revenge" fall into this category]

"Living" in a fantasy world long-term generally requires some sort of economy for the game to have any kind of meaning. Even in a setting like Star Wars; certainly waging a guerrilla war against a galactic empire requires a lot of resources: guns, ammunition, manpower, ships, fuel, provisions, etc. These things cost money, and it's hard to pay for things out of the space princess's bank account when her planet's been blown up. Ignoring the necessity of acquiring money renders the campaign a paltry thing...unless you're concerned with something other than the escapist fantasy experience RPGs can offer (for example, exploring group dynamics between characters of widely disparate backgrounds).

Keeping this in mind...that money is just a medium of exchange and a necessity of survival...one can see that many of the issues that perplex Adam don't really wash:
It is a simple, common, base desire/need that isn't heroic. 
Ensuring survival is certainly a common challenge, but acquiring money...sufficient money…may not be simple at all, and may require thrilling heroics, according to the situation.
It isn't noble, emotionally driven, and serves no greater purpose beyond personal gain. 
Depending on the use for which money is put, all this may be patently false. Money CAN be put to noble use, its acquisition may be coldly clinical (or driven by emotions other than greed), and can definitely be spent in ways that facilitate a "higher purpose."
Making it the primary goal promotes envy, greed, and distrust. It can divide the group. 
Even in Dungeons & Dragons, having treasure as an objective (in my experience) fails to have this effect. Treasure generally unites the party in a common objective in a way that multiple disparate motivations seldom do, thus instilling a spirit of cooperation. Monetary treasure is generally divided evenly at the end of an adventure/session with all surviving party members getting an equal share, and I've often observed surprising magnanimity in players after pulling a rich haul, as they bestow bonuses and choice items on trusted henchmen and cherished NPCs. The main thing I've seen "divide" a D&D group is a magic item of surpassing power that multiple PCs argue over...but that's not a "money" issue.
It is never enough, partly because no reward is as epic as described in stories or art. 
This is rather a feature of D&D play (as I stated above) as the continual need for money in a "living" economy sets up a feedback loop that spurs and motivates a proactive search for more adventure opportunities, thus allowing play to continue in perpetuity.
If genre appropriate, Treasure would end the story. Filthy rich PCs need not adventure.
It really depends. Leave aside (for example) the fact that The Hobbit is story, a modern fairy tale, written with a beginning, middle, and end already in mind (leave aside also the argument that the goal of the protagonist is to find his own courage and sense of excitement/adventure outside of a rather staid existence, and that the treasure isn't really the point). If it were, in fact, based on an actual RPG campaign, one can see there is far more complexity and adventure that can occur even after acquiring the hoard of Smaug. Towns must be repaired, gifts must be given to allies, the logistics of carrying wealth back to the Shire across miles of orc and troll infested wilderness (not to mention the costs that must be paid out in hiring a baggage caravan with beasts of burden, drovers, drivers, and guardsmen) will provide an enormous...and expensive!...venture in and of itself. There is a good reason Bilbo only takes two small chests of loot with him when he leaves Lonely Mountain...only as much as his pony can carry.

[and, again...the acquisition of wealth wasn't the point of his story anyway]

But fairy tales are fairy tales and (as I've written elsewhere) RPGs are designed to be played and experienced, not fed to us through our senses like a film or novel. It requires a collective and interactive imagination...and as smarter minds than mine have pointed out, the older we get the more mature our imaginings become. And I don't mean "mature" in the NC-17 meaning. We have more life experience upon which we can draw and we can concern ourselves with the "burden" of a meaningful campaign filled with the logistics and challenges of a humongous dragon hoard.

I will not argue against the complaint that the awarding of experience points (and, thus, increased character effectiveness) for wealth is a simplification. But as an expedient mechanic, it works magnificently in practice and symbolically represents exactly what the game purports to model: adventurers hunting for fortune and fame. The D&D universe is akin to the world of Sinbad the Sailor, a hero among heroes and as wealthy as a sultan (if not the Caliph) by the end of his seven voyages. If that's not to your liking, that's fine and dandy. But if you don't understand the type of heroic adventure (like the  Sinbad stories) that originate the "D&D genre" you are bound to be perplexed in perpetuity.

FWIW: I find the system of advancement in Chaosium's games (Stormbringer, ElfQuest, Cthulhu, etc.) to be the most realistic method of modeling increased effectiveness. But I prefer the streamlined, less-fiddly system of D&D to Chaosium, giving me more room to attend to and concentrate on the game I'm running. And, again, D&D's system of advancement (XP for levels) ties directly into the premise of the game.

All right. I think that's enough for now. However, I do have more to say about treasure...but it veers away from the particular topic at hand (the "WHY" of treasure) into tangential topics. Later, gators.

Friday, December 10, 2021

Retraction (NOT Trash)

I'm not going to spend a lot of time on this, because I have a different post planned for later today.


Jamal Adams, the football player, is NOT "trash."

He's been a frustrating player to watch in a frustrating football season for my frustrating home team. Most parts of the team have turned in terrible performances this year, none more so than our quarterback, a beloved Superbowl champ who'll probably be going into the Hall of Fame some day with a Seahawks hat.

[man, Wilson's been awful]

Adams is a talented player. He's also a leader for the team whose teammates speak highly of him. He's a pro who works on his craft...he'd been staying late, working on his ball handling skills, and it was showing up in the last few weeks with a pair of interceptions. 

Sorry, dude.
He hasn't been used in a method that plays to his strengths. But unfortunately, his strengths as a talented player are not the things the Seahawks need from a player at his position. Trading for Adams, masking his deficiencies with the scheming that allowed him to set a sack record last year, giving him a huge contract...these things were poor moves by the team. Trash moves. But that's on the coaching staff and GM, not the player.

In Blood Bowl if you try to play bashy with elves or pass-happy with orks and you get soundly beat...that's on the coach. You don't blame the dwarf troll slayer for being poor in pass coverage. You have to use your team the way that's most effective and hopefully the dice gods will favor you.

My apologies for blaming the player in my last rant.