Saturday, August 5, 2017

RPGaDAY 2017 #5

From the #RPGaDAY2017 challenge (info here):

[as I'm starting this thing a little late, I shall be doubling up on my daily posts until I catch up. Early posts will be post-dated to the date they were originally supposed to appear]

Which RPG cover best captures the spirit of the game?

The "spirit of the game?"

Huh.

There are a lot, A LOT, of great covers out there. Game publishers often go "all out" for their cover art. A cover artist is often one of a game's biggest expenses. It's the thing that needs to attract the customer, first and foremost, and hopefully it communicates something about what the game is about to the uninitiated.

Hopefully. Not all publishers do this. Some err on the side of "just get the spectacular cover" and throw a blurb on the back that explains the game's concept. In my opinion, that's a wasted opportunity.

Nope. Not this one!
Even worse (in my opinion), some games offer what I consider a "bait-n-switch," presenting something on the cover of a game that makes you think you've got an idea about the concept, when you really don't. The main example that comes to mind is the old Deadlands from Pinnacle Games (back in their pre-Savage Worlds days). I loved the covers for Deadlands RPG. For many of its supplements, too. But the cover of the main book? The undead gunslinger, all badass and menacing. Somehow, I got the impression that here was a game in which you got to play such grim reapers of destruction. "Spaghetti Westerns with meat," and all that.

Of course, you don't. It's possible you might come back from the dead, but more often than not even that would make you some sort of demon-ridden, GM character. *sigh* So much for communication. Like the cover of the 2nd edition Gamma World...no one is blasting each other with hi-tech energy weapons (at least not to begin with), certainly not to start.

But this question isn't about communicating concept...it's about "capturing the spirit" of the game. The 1st edition Players Handbook for AD&D did a good bit of this, though, my games more often resembled the 1E Dungeon Masters Guide (no party ever got a respite to carefully police bodies, study maps, and gather loot...what are you thinking?). Plus, I don't want to count AD&D (for this question) as there's no single cover/book for the game...

After much inner debate, considering the many, many games I've owned and played over the years, I'm going to have to give the nod to the first edition of Warhammer Fantasy Role-Play. Not only does it do a fantastic job of communicating EXACTLY what this game is about (a D&D-esque romp with English punk hair), it's cover quite effectively covers the spirit of the game. This is a game about gritty and grim characters having dirty, bloody adventures. This isn't about heroic posing as players face-off against some dragon (sorry Erol/Tom). No one "poses" in WFRPG. They're too busy spilling icky green blood all over their boots with a double-bitted axe, while the dude who rolled up the rat catcher laggers far behind the party (you have to see the back cover to get that). They're in immediate, mortal danger of being felled by a bunch of loathsome humanoids in some dank and dirty hole. THAT is WFRPG. It plays pretty much exactly like it looks. Except with more PCs dying.
; )


"We got spirit, yes we do!"



Friday, August 4, 2017

RPGaDAY 2017 #4

From the #RPGaDAY2017 challenge (info here):

[as I'm starting this thing a little late, I shall be doubling up on my daily posts until I catch up. Early posts will be post-dated to the date they were originally supposed to appear]

Which RPG have you played the most since August 2016?

Which game have I played the most? Is that a trick question?

I just got back from Paraguay in August of 2016.  Paraguay, in case you didn't know, is a gaming desert. There is no gaming in Paraguay. There's soccer. There's beef. There's poverty. There's a certain lackadaisical attitude towards sexual mores. There's good wine and fairly terrible beer. But gaming? No.

Since I got back I have spent most of my time as a "single parent;" my wife is out of the country two to three weeks out of every month. My evenings are not free for gaming as I have two small children for whom I am responsible. When my wife is in town, she wants my evenings. So gaming? No, not really.

I did play a modified version of Swords & Wizardry with GusL from Dungeon of Signs a couple weeks back. This was over the internet. My six year old would really like to play D&D, but his reading, writing, and comprehension skills aren't quite up to it. Probably in another year or so.

I had planned on going to the Dragonflight this year, but unfortunately a trip we had scheduled had to be changed due to the current heat wave in Montana (ah, yes, global warming strikes), so unfortunately I will be in Missoula the weekend of the convention.

Maybe next year will see some gaming. The last twelve months...hell, the last four years...have been a bit of a crap sandwich in this regard.

[sorry...really can't find anything positive to say on this subject. Maybe that GusL runs a swell game]

Thursday, August 3, 2017

A Note of Positivity

This morning I was feeling good, then I started feeling down, then I realized how blessed my life truly was, then I heard some news that made me depressed, then I read an old email from someone whose life I'd touched with my Not So Humble blogging, then I started thinking about how damn angry and petty I've been lately and I started feeling like a shit-heel.

So I decided to write something.

Blogger has been a great boon to my life. Not only has it provided me with a creative outlet...something that I personally need desperately, and (logistically) have a hard time getting...but it has allowed me to become part of a community of folks who share my interests and give me the space to communicate. Not to mention I get plenty of great ideas and good reads from them.

Of course, there's the whole book/game writing thing that's come from writing this blog. I can't even begin to measure the amount of joy I've received from publishing my own work. It's right up there with the joy and pride I take in my own children (the main reason I'm not doing more writing is that I prioritize my kids over myself...usually). Anyway, blogger is responsible for that opportunity as well.

Long time readers know I've often used my blog to blather on about my politics, theology, socialist values, and New Age-y crazy stuff. Some of those probably wonder why I haven't mentioned anything in the last 12 months regarding the state of my country, our last general election, our sitting president, or the direction my government has taken in 2017. There's good reason for that: I decided a while back that I didn't want to discuss (i.e. "vent") any of it, when it wouldn't accomplish anything constructive. Regarding my feelings (and who cares about those?): suffice is to say that I am deeply, deeply disappointed...and mainly disappointed with my fellow Americans. 

But no one wants to hear that. It's bad enough that a man so blessed in so many aspects of his life (i.e. me) should take the time to badmouth game designers he's never met.

So, I don't blog about that and will continue to attempt to not blog about that, unless I can find a way to be constructive. However, I wonder if I should extend the same policy to blogging regarding my game and design thoughts. The "if you can't say anything nice, say nothing at all" policy. Certainly, I have done a bit of that already: there are some designers, publishers, and bloggers who are noticeably absent from the looooong list of folks I read and write about. For these people, I have taken the stance that (assuming there is "no such thing as Bad Publicity") I will not be giving them ANY publicity, of any sort. Been doing that for years.

[yes, that means that if I DO write about you...even in a "negative" way...that you are NOT on my personal black list. Take that as something!]

But maybe I should extend that policy to all my criticism. Cut the bile out of the blog. Only talk about the positive that I see -- only ADD TO the existing designs out there, not ridicule them, or tear them down, or point out "flaws" that only I perceive. 

Or maybe I should just do something "fluffy." I was reading Autokratik's blog yesterday, discussing his original reasons for starting this #RPGaDAY thing that some people do in August (I've never participated in it) and "sappy" as it might be (his word), I find that I really like the overall vibe of the thing. I'm not sure there ever was a "negative undercurrent" within the hobby itself -- perhaps I didn't frequent the correct forums -- but it's not a bad idea to shine a light on some of our positive thoughts/feelings on the hobby. Participating in such a project might be a way to try out "no negativity" for a month.

Just to see how much I can stomach.

Of course, I'm already three days behind (it's the 3rd of August as I write this). I suppose I could back date my other entries in blogger to give the illusion that I'm time traveling back to the start of the contest. Yeah, I think I'll give it a shot...it couldn't be any worse than the April A-Z Challenge. And I'll try to be as positive as possible.

Really. I promise!
: )

Not sure why this didn't show up in color.

RPGaDAY 2017 #3

From the #RPGaDAY2017 challenge (info here):

[as I'm starting this thing a little late, I shall be doubling up on my daily posts until I catch up. Early posts will be post-dated to the date they were originally supposed to appear]

How do you find out about new RPGs?

Ha! Usually by going to my local game store and browsing the shelves, looking for interesting items.

Back in the "good old days" we had Dragon magazine, and it was chock full of advertisements for games (and not just TSR games...at least not at first). But I stopped reading Dragon circa 1987, and through most of my high school days I would make it a point of stopping into the U-District game shop (I believe it was Games & Gizmos) on a daily basis while waiting for the bus that would take me home. That's where I picked up Rifts. That's where I picked up Vampire: the Masquerade. That's where I thumbed through dozens of GURPS world books (never actually buying any).

In the 90s I lived and partied on Capitol Hill where another Games & Gizmos would supply most of my wargaming needs (Blood Bowl, WH40K) for the decade, along with a handful of new RPGs, including Ars Magica and various World of Darkness gems (I really liked Mummy).

But both those place is long gone. In the 21st century I had Gary's Games in Greenwood where I would browse at least once a week (often more). Sadly, Gary's closed down while I was in Paraguay, and Greenlake Games shortly after my return (about eight months back). So now my options are to hit WotC's Cafe Mox in Ballard, or make the long drive to Edmonds to visit Around the Table Game Pub.

Usually I end up in Edmonds.

I wish there was a publication or newsletter or mailing list I could subscribe to that provided me with information on new and upcoming games (probably there is one, and I just don't know about it). I hate surfing publishers web sites for their "news" which is usually not all that informative and only promotes their own material. If I looked around I could probably find a blog that dedicated itself to this kind of stuff. But right now, about the only one I can think of is Tenkar's Tavern, and he tends to confine his news to Old School products. Usually.

Besides, visiting the game shop gets me on my feet and out of the house. That's a good thing!
; )

Wednesday, August 2, 2017

Shhh...Top Secret!

One thing you don't see on my blog is a bunch of posts on kickstarter projects. Personally, I prefer to purchase things that already exist ("a bird in the hand" and all that jazz). And as for my own projects, I prefer NOT to crowd-source for a number of reasons:
  • I don't want to rely on others to fund my projects (i.e. I'm afraid folks won't show up for me)
  • I'm not confident enough in my organizational abilities that I could set realistic goals 
  • I tend to work in a fairly small scale...the kind I can fund out of my own pocket (or with the money I've already generated from book sales)
SO...I've never been a backer of kickstarter projects. At least, not until now.

This week, I backed my first ever kickstarter: Merle M. Rasmussen's TOP SECRET: NEW WORLD ORDER, a new edition of the Rasmussen's somewhat beloved classic.

I say "somewhat" because, while it's fairly well known to folks in this area of the blog-o-sphere...it was one of TSR's flagship games back in the day, heavily supported (especially in Dragon magazine), and was one of only a very few "secret agent" games on the market...I almost never see anyone writing about it. I'd guess that it isn't played all that much these days.

I know that I don't play it, and I like it and have quite a bit of material for it sitting on my shelf. I never bought into Top Secret/S.I. (the second edition)...all my product is for the original game. And I did play it a bit, back in the day. But it's not an easy game to run or manage. Most (all?) of the published adventures for the game are set-up much like any site-based, dungeon crawl: go to this installation and acquire [target]...said "target" being kidnapped scientists or politicians or secret plans or whatever other type of loot/McGuffin you can imagine.

In many ways (and, yes, I realize this is going to sound like bashing) Top Secret was still Dungeons & Dragons, but with a very specific, genre-enforced tone. You will be stealthing into the dungeon, not simply kicking in doors with mindless abandon. You will be looking to accomplish a specific goal. Due to time pressures you will not be wasting time on needless distractions (extraneous fighting and looting). You are required by your employer to work as a team, refraining from intra-party conflict. And, of course, any special equipment (i.e. magic items) will be provided on a "need only" basis (as determined by the GM).

Most PC equipment, in fact, is subject to the whim of the GM/administrator. For instance, if the mission calls for insertion via scuba equipment (c.f. Operation: Rapidstrike!), the PCs are probably going to be precluded from bringing the heavily modified machine guns they've been spending their earnings on. While this makes perfect genre sense, it takes away a bit of player agency. A large part of D&D is one's proper selection of equipment (trying to get maximum utility with minimal encumbrance)...but there aren't any portable holes in the spy genre.

[I suppose nanites and super-micronization could take the place of bags of holding...but I digress]

At least you get a spear-gun.
Yet despite this rather simple premise ("constrained D&D"), the game's major systems, especially combat, aren't nearly as streamlined as the classic fantasy adventure game. The firearms rules aren't nearly as chunky as Aftermath, but its still burdened with an over-abundance of stats and modifiers based on specific makes and models of weapon, as well as rules for varying damage by hit location. Melee combat is worse, requiring characters to choose specific maneuvers from large tables determined by type of hand-to-hand combat (fortunately, "martial arts" is a single table) and cross-reference them against an opponent's secretly chosen defensive moves. It's not as chunky as firearms combat, but it IS clunky, with very slow "search & handling"...though the Administrator's Screen (which I own) helps cut down on this somewhat.

I understand that it's all in the name of genre emulation, BTW, but it's a tough one to become comfortable running. And the nature of the beast is that there are specific combinations of moves and defenses that are favored over others, to the degree that the table could probably be cut-down with little detriment to the system.

There are a couple of other poor design flaws in the game (spending cash on cosmetic surgery to increase one's Charm and Deception abilities...with no max cap...which, in turn, increases one's Evasion score and, thus, Hand-to-Hand combat ability), but it has a lot of good ideas, too, especially with regard to reward systems (as I've blogged about before). But Top Secret remains one of the few old TSR RPGs that has never been retrocloned in some way, shape, or form.

Well, unless you count Haven: City of Violence.

Over the years, I've often considered doing something with Top Secret: re-writing it to my specs, or just running a game as is (regardless of clunk and chunk). Usually this happens when I see some action-packed spy thriller that carries a TS "vibe." The Man from UNCLE. Mission Impossible. Stuff like that (no, not James Bond...he belongs to his own sub-genre, one that doesn't fit the "spy team" motif). Recently, I watched one of these (Mission Impossible 2) and it got me considering the game again...but then I found the kickstarter project for the new edition. And I decided to become a backer (it was already fully funded by the time I ponied up, but I was able to ensure I'd get a copy of the hard cover edition, plus some goodies).

Anyway...the game's not supposed to arrive at my doorstep till November (hopefully in time for my birthday), but I can wait. I'm interested to see what Merle's new vision of the game looks like, how it will play, where it's focus is. My son is VERY excited...he watched the video on the kickstarter page and said, "Ooo! Papa! We have to get this game!" I'm not sure he can wait till November, but...well, patience is a trait that everyone in my family is in desperate need of developing.

Later, Gators.
: )

RPGaDAY 2017 #2

From the #RPGaDAY2017 challenge (info here):

[as I'm starting this thing a little late, I shall be doubling up on my daily posts until I catch up. Early posts will be post-dated to the date they were originally supposed to appear]

What is an RPG you would like to see published?

Again, this is a question that's easy to answer with "my own," but I'll leave aside MY various works in progress. and give you something I'll probably NEVER publish, due to licensing reasons:

XENOZOIC TALES the RPG.

I am a huge fan of Mark Schultz's work, though I admit to only knowing it as Xenozoic Tales, not Cadillacs and Dinosaurs (I never purchased the Marvel comics, nor did I watch the cartoon that shared its name). Yes, I'm fully aware that GDW put out an RPG for Cadillacs & Dinosaurs years back. I own (owned?) a copy that my younger beagle chewed the corner off. Using the same basic system as the excellent Twilight 2000, I can honestly say that GDW's Cadillacs & Dinosaurs is the most boring RPG ever published. Oh my gosh it's dull...which, if you're familiar with Shultz's setting, you've got to find pretty damn amazing.

Here's the thing: the Twilight 2000 RPG was written for a very specific setting, namely, soldiers operating on their own, wandering through a post-WWIII Europe. It's like a combo of Saving Private Ryan and Mad Max, without the gonzo mutations and monsters found in post-apoc games like Gamma World or Mutant Future. The players' concerns are with finding food, fuel, and ammunition (not necessarily in that order), and unlike more cinematic games, bullet counting is absolutely necessary...as is receiving the brass shell casings from the floor of your HumVee.

The Cadillacs & Dinosaurs RPG takes T2K's system, strips out all the military trappings (weapons, vehicles, ranks and occupations), all the setting trappings (Europe, radiation, combat stress, etc.) and adds a couple stat blocks for basic dinosaurs plus a synopsis of Mark's world setting. That's it. Fin.

I did not shed any tears for my copy's destruction. Buddy the beagle was simply putting it to better use...as a chew toy.

Come on...this deserves a cool game!
Xenozoic Tales is a fantastic setting with lots of things weird and wonderful to explore, not to mention action and adventure. It's a setting that really cries out for its own system...one that digs into the setting and facilitates exploration of the ideas and concepts it creates, not just a handful of percentile-based skill choices and a bag of hit points. Hell, even Gamma World would make a better fit as a system, if you limited the character choice to pure strain humans and added some (abbreviated) skill system to model engineering and lost science arts.  You could 'port the dinosaurs into the game from your AD&D Monster Manual using the conversion notes in the 1st edition DMG...I mean it wouldn't be that hard to do!

But my preference would be to see a new game, designed from the ground up within Mark's strange and beautiful world. A game designed with consideration for the material, rewarding the recovery of knowledge, perhaps expounding the theme of ecological preservation and natural balance that runs through the setting. Plus giant spiders, subterranean lizard folk, dinosaurs, and crawling telepathic brains.

Yeah, I'd love to see such an RPG get published. Hell, I'd settle for Schultz writing more Xenozoic Tales (where's that kickstarter?). But it probably won't be me publishing it...I sincerely doubt I could afford the license.

Tuesday, August 1, 2017

RPGaDAY 2017 #1

From the #RPGaDAY2017 challenge (info here):

[as I'm starting this thing a little late, I shall be doubling up on my daily posts until I catch up. Early posts will be post-dated to the date they were originally supposed to appear]

What published RPG do you wish you were playing right now?

Most long-time readers of this blog would probably expect me to say B/X, or some iteration thereof. The easiest answer would be "anything," because it's been such a struggle to find the time and space to game lately.

But I'm going to go off book a bit. Over the last few days of NOT posting my answer to this question I've had time to consider a number of different options. Fall of Magic is an absolutely beautiful game I've recently acquired and hope to play in the next couple weeks (while the wife and kids are out of town). Another GM-less game that I'd like to try my hand at is the old Ben Lehman Polaris game (no, not the French post-apocalyptic game...I own that one, too). And if someone else was going to run it, I'd be happy participating in a Heroes Unlimited game or Rifts: Wormwood (just don't make me have to cobble together comprehensible adventures).

BUT, if I'm going to take the question literally, I'd have to say the RPG I'd like to be playing right now, is the one that I picked up two days ago: SPIRIT OF 77, written by David Kizzia and Bob Richardson.

Dig on THIS, jive turkeys.
Spirit of 77 is a Powered by the Apocalypse, the first such PbtA RPG I've owned or read. It's quite well done...one of those games that's plenty fun just to read. But the game's simple system looks just about perfect for its chosen genre and cinematic setting.

"Cinematic" is the operative word here. This is a game made for over-the-top action and thrills, not bullet-counting. The first time I remember seeing such a term tossed around (cinematic role-playing) was probably Robin Laws's Feng Shui RPG. Here, the term isn't explicit in the text, and it doesn't need to be: anyone who remembers the television and film of the mid-70s to early-80s is going to "get it." A game of Spirit of 77 might be dark and gritty or light-hearted and campy, but it won't be dull. The cover leaf says it all with it's single sentence: To be played at maximum volume.

Spirit of 77 is a game of Bruce Lee chop-socky and gun-toting sociopaths...er, "vigilantes" out for justice (think Chuck Bronson, Clint Eastwood, and Pam Grier). It's a game of muscle cars and Evel Knievel. It's about fighting The Man and fighting The Streets. It's about sex and drugs and rock, platform shoes and sardonic, hard-boiled detectives. Dude...it's 1970s action!

No, it's not an all-encompassing 70's genre system: it would be pretty tough to scale it down to the level of Dazed & Confused or the Scooby-Doo mystery kids (you'd be better served running something like Risus if you wanted to play out the drama surrounding a high school keg party or busting the masked spook at the old amusement park). Likewise, it's missing most kinds of supernatural and psychic phenomenon (a la Steven King stories of the era: Firestarter, Dead Zone, etc.). There's no magic or voodoo or New Age-y stuff, and while the Wide World of 77 supplement gives us the new "Visitor" role/class (perfect for emulating The Man from Atlantis, Matthew Star, or The Phoenix), it would be pretty rough to do anything really "magical" with it. You could make a really wimpy vampire, I suppose...but who wants that?

Still there's plenty that Spirit of 77 CAN emulate.

  • Have you ever wanted to be "B.J. McKay and his best friend, Bear?" (who didn't?)
  • Are you a fan of Carter-era Wonder Woman mashups with the Bionic Woman? (I sure am)
  • Do you have a VHS copy of Kiss Meets the Phantom of the Park sitting on some dusty shelf? (like the writer of this blog does)

If you can answer any of these questions (let alone all of them) in the affirmative, you might want to take a look at Spirit of 77. I can answer "Hell, yeah!" to all three, so you can see why I'm down to play.

It probably doesn't hurt that I spent most of the 1990's listening to music from the 70's.
; )