P is for Petra. No, not that Petra...I'm talking the Immortal "patron" of Karameikos, Queen Petra of Krakatos.
[I was going to write about Penhaligon, but in the end decided since the city doesn't even appear on the B/X map, it wasn't all that important. Besides, folks who really want to adhere to GAZ1 can find a lot of info on that town in B11: King's Festival and (especially) B12: Queen's Harvest. There's actually quite a bit of interesting juiciness in the latter adventure, though buried under flawed execution]
Allow me to revisit the "Song of Halav" one more time: the story of Traladara's misty past (as their legends paint it), is one of invasion by "beast-men" (gnolls; not the Warhammer variety). Three great heroes arise to meet the threat: King Halav, Queen Petra, and the mysterious Zirchev. At the final battle, King Halav managed to slay the Beast King in single combat but was slain himself. His companions (Petra and Zirchev) returned to Halav's home city of Lavv (whose ruins lie hidden beneath present day Kelvin) and ritually burned his body, whereupon all three heroes were spirited away by the Immortals...they will return again in Karameikos's greatest hour of need.
Some fan's Petra |
I don't like it.
[what else is new?]
The Immortal set was (hell, it is) an extremely interesting rule set, and a very different way of looking at high level play. I'm not against high level D&D characters seeking a path to immortality...my own AD&D character did the same "back in the day" (using the system provided in Deities & Demigods)...and isn't that kind of what lichdom is all about? But I think any player character that manages to achieve immortality (in any way, shape, or form) should probably be retired from play. The adventures of an immortal character (especially a demigod!) is really outside the scope of the D&D game as originally conceived. Really.
So, interesting or not, I'm really NOT a fan of BECMI's Immortal rules as an extension of D&D play (and this is true of the 1992 re-boot system Wrath of the Immortals). When I see its systems written into gazetteer backgrounds/history, my immediate reaction tends to be negative.
That being said, I'm not a huge fan of Petra as a secondary, female hero in the national epic. Why is she there, really? I'm not saying heroes don't have supporting casts, but the secondary characters tend to get written out of histories (or forgotten) when they don't do anything noteworthy. I suppose she's present to accept some of the "secrets of the Immortals" (*gag*) but other than that, she doesn't do much in the Song of Halav. Helps carry Halav's body back to Lavv for ritual burning is all. Surely, a high level cleric (high enough to cast raise dead fully, and a queen in her own right) would have merited more than an honorable mention.
Personally, since I've already decided I kind of hate everything Hutaaka, I'd re-write the Song...and the "true history" of Karameikos...quite a bit, in order to make it more B/X friendly. Here's how:
First cut all the capital-I Immortal stuff from the GAZ. I sincerely doubt that anyone is still using the WotI system (let alone the original Immortal box set) as a standard part of their D&D mechanics. If you are...um...I guess, you can stop reading and move on to tomorrow's (B/X) post.
Next, assuming I want to retain an indigenous Traladaran people (who will not be devolved Nithians), I would remake Petra as the Traladaran goddess-mother from whom all good things come. A kind of Athena-like figure, she shows up with a bronze helmet, spear, and shield. It was Petra, through her divine oracle Lucor, who provided King Halav with the tidings of the coming beast man horde, and who counseled the Bronze Age warrior to take up his sword and organize/unite the Traladaran people.
Oh, wait...who's Lucor you ask? Well, per Dave Cook's module B6, Lucor was "a legendary local cleric" whose annual Festival takes the form of a Procession in his honor through the streets of Specularum, culminating in the cleric's statue being "floated out to sea." Each year the Procession of Lucor is led by "a woman of notable rank and importance," who I would suggest acts as a stand-in for the goddess Petra herself, symbolically showing the way for her ancient priest.
[GAZ1 mentions Lucor and the Festival of Lucor only once, by the way: in saying that you can find more detail of both in module B6. Um, okay]
My version of Petra |
Perhaps, too, Petra has a shadowy and/or diabolic counterpart, traditionally worshipped by outcasts, miscreants, and sociopaths...a kind of "dark woodsman" lurking in places where unspeakable acts of murder, torture, and cannibalism took place. Something like a manitou or wendigo, but far more powerful. A vampire of the natural world? Possibly.
But regardless, do Petra justice and make her a larger character in this drama. Make her a real "immortal;" make her a deity. Have her be the Lady of Avalon to Halav's Arthur. Besides, it's not like Bronze Age clerics could raise dead, anyway.
; )
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