J is for Katar of Karma Killing.
The katar is the infamous Indian "punch-dagger;" it is useless for throwing (i.e. cannot be used in missile combat), but is extremely effective in hand-to-hand fighting, receiving a +1 bonus to damage rolls in addition to any bonuses for strength and enchantment (if variable weapon damage is used it inflicts 1D4+1).
The katar of karma killing is even more deadly as it drains the luck and good fortune from its victims. On a successful attack roll, the victim suddenly finds her spirit crushed, and her energy ebbing; she immediately loses additional hit points equal to her own level of experience, and suffers a -1 penalty to all saving throws. Further strikes from the magical katar will increase the saving throw penalty by a cumulative -1 per successful attack, in addition to inflicting normal weapon damage.
The magical effects of the katar of karma killing (both the saving throw penalty and the level-based hit point loss) are permanent until a remove curse spell has been cast on the victim. The damage inflicted by the weapon itself can be healed and/or recovered as normal.
I've always loved the katar. |
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