Vehicles are really starting to irritate me.
Mainly because I have too many listed in the new game. I now TOTALLY understand why game companies end up putting out supplements like Solo of Fortune or Rigger 2...there's just too much "stuff" to put into a main rule book; even a several hundred page main rule book.
And I don't have that many pages to play with.
So now I'm making cuts. Which IS irritating...mainly because of all the work I put in trying to scale vehicles against each other and game mechanics and real world models. I mean, do you know how hard it is to get cost information on a Czilim class ACV ("air conditioned vehicle")?How about the price tag on a new armored SWAT truck?
No, I am not being totally exact in my accounting...I like round numbers, too. Yes, I AM being overly particular/perfectionist about this whole exercise. So what? I can admit when I have a problem...
Anyway, the prices for vehicles is NOT based on U.S. dollars anyway...50 years from now (the setting of the game) al civilized folks are trading in World (Corporate) Credits ("CR") anyway. Of course, I did take the time to convert all vehicle prices into a true world currency on which CR is based...namely, USD circa 1981.
[why 1981? Figure it out]
Which means, of course, that some vehicles will be cheaper than those found in games like Shadowrun (which was published in 1989). Does this mean an individual will get more "bang for their buck" with money in the game? Well, kind of. All prices listed are "friend prices," generally only available at the time of character creation. Paying retail prices later on costs 2x to 5x as much...assuming items are even available (not every town has a "used gunship" lot).
What's this all about? Well, it's one of the ways I've re-vamped the concept of contacts. Now, if your character knows an armorer (for example), it's more interesting/beneficial than just hitting him up for info (what SR calls "legwork"). More on all that later...
The point is, I've got cuts to make. I should probably cut anything that isn't going to be used/purchased (would any self-respecting black ops merc be caught dead in a SmartCar?), but I like having stats for those "desperate situations" (maybe the SmartCar is the only thing available for a quick get away!).
Ugh. Maybe I'll just drop all the drones/RC stuff. I hate drones anyway.