Again, this will be quick, as I'm going back to bed right after the beagles are done eating.
Last week's game was pretty fun. THIS week's game? Awesome.
Getting rid of skill checks worked great. Dropping endurance points and streamlining spell-casting worked great, too...and greatly speeded up combat. The new karma rules? Spot on. Plus we got to see a firefight in a stairwell (elevated position rules, not to mention falling), intimidation rules in action, kicking down doors, and grappling and improvisation, Ego/alignment use...all good stuff.
Oh, yeah...and I instituted the "Caller" rule from Moldvay's Basic set (though I call it "Team Leader;" more macho). While we weren't religious in our use of the role, it helped me mightily having such a filter.
A good playtest...and yes, there are more revisions to be made afterwards. I'll try to get a full play report later today.