Ugh. That's about all we did last night.
I'll admit it...I'm disappointed in my own showing. I meant for this to be a "quick start, quick play" game, but I should have brought friggin' pre-gen characters...or pre-gen equipment/cyber- builds...or abbreviated gear lists.
Unfortunately, I didn't do ANY of this. I printed-out a couple of the equipment charts just before leaving the house, but these were meant for my own benefit. My (rather half-assed) intention/assumption was that I would simply outfit any created characters with equipment lists from the 1st or 3rd edition Shadowrun archetypes.
'Course, I'd forgotten my pet peeves regarding these games: 1st edition archetypes or miscalculated and 3rd edition archetypes have no equipment. Adding these together ended up meaning two and a half hours of chargen...and that's with me hurrying folks through the paces.
It's a testament to my players' kindness/politeness that they didn't complain too much...in fact, a couple of 'em remarked afterwards, "I ENJOY making characters." Well, that's great and all, but I really wanted to play the game...that's kind of why we sit down to do it!
Well, anyway...NOW we have the characters (and I may just write up some "standard builds" over the weekend in case anyone wants to switch 'em out...the game is still mui young, since nothing much got a chance to happen!). Next week we should be able to get down to brass tacks...though two of my players will be MIA, and a couple-four new guys might be showing up.
Okay, pre-gen builds needed. Also, it becomes obvious that I may have too many choices of goody on the equipment list. The original edition had 24 pages of equipment (with illustration) and I only have 13 or so (including the rules for computer hacking), but parsing might still be necessary. Does one really need entries for radio, radio receiver, and sub-vox microphone? Can't these just be combined into one? Shouldn't vision upgrades simply ASSUME replacement with cybernetic eye?
Definitely need to manage and trim the contacts. Part of the problem here is I haven't completed the "monster" chapter (except for the few monsters I'd need for last night's adventures...security guards and gang members and such).
Hmmm...there's some good things to work on over the weekend for sure. We'll see how much time I have to do so. Man, I am hungry!
[one more thing - more than a couple of my players drew very cool pictures of their characters...Josh, especially, might need to be roped into some illustration work down the line. Check out his troll!]