Last night (or rather, early this morning) I wrote that I was thinking of converting my B/X campaign to D20, just for this next week...partly as an interesting mental exercise, partly to show I could do it, partly because I haven't killed anyone using the D20 system in awhile and tactics and minutia are generally "my cup o tea." Or at least they were.
So here's the update:
D20 is soooo Goddamn boring. Ugh. I got as far as picking feats for the characters and just got sooo bored. Even limiting myself to only the feats in the 3.0 PHB I just could feel my eyes glazing over...I don't know what people would want! Nothing would really model the game we currently have going anyway.
It's funny...I used to really relish the chargen aspect of D20, planning out character's career advancement all the way to level 20 and beyond. Hell, the character crafting was generally more fun than the actual playing! But now...shit. I still enjoy "crafting" characters, but I so prefer the B/X system which allows my imagination to do the work rather than the rules system.
At this point, I seriously doubt I'm going to run a D20 session this week. There are too many reasons why it would be a Bad Idea:
1) D20 is very precise about the amount of gear/equipment characters should have at any given level. B/X is not. As a result, some characters possess magic items in excess of their character level...for example, the magic-user just acquired a crystal ball, an item valued too high in D20 for any character under 10th level. Meanwhile other characters, like Stanley the 5th level thief, have the proper amount of treasure, but not in the form of useable equipment (magic gear and whatnot). And in doing the conversion, I don't feel like ret-conning characters' equipment lists.
2) If I'M responsible for picking characters skills and feats and whatnot, and then their characters get killed or suck or whatever, I'll be the one to take the heat for it. And I don't want the hassle.
3) At the same time, I don't want to blow two hours of game time helping players to pick their own skills and feats and whatnot for a single one-off event. Screw that!
4) As I said, it's kind of boring. Creating "optimum" characters just because that's the name of the game seems like such a waste of time, especially when they're just going to get stomped anyway.
So I might continue tinkering with the conversion in my "free time" (yeah, sure, what's that again?) but it's definitely low priority. Fact is, I need to read up on my DCC Beta rules, since it looks like we'll be playing that on the following Thursday and I want to make sure my candlestick maker is sufficiently badass to rock the joint.