More closely related to the wooded faerie folk (pixies, sprites, etc.) the rustic cousins of standard elves are less concerned with the acquisition and collection of magic than with hunting and merry-making. Though taller than their 'high elf' brethren (as they call normal elves), they are slighter of build and light of foot, and prefer walking to riding whenever possible. They are excellent archers and evil creatures do well not to stray within bowshot of a wood elf forest.
The prime requisites for a wood elf are Strength and Dexterity. A wood elf character whose Strength or Dexterity is 13 or greater will receive a 5% bonus to earned experience. Wood elves whose Strength and Dexterity are 13 or greater will receive a bonus of 10% to earned experience.
RESTRICTIONS: Wood elves use six-sided dice (d6) to determine their hit points. They may advance to a maximum of 9th level of experience. Wood elves may use any weapon, armor, or shield just as a normal elf; however, they do not use magic and do not cast spells. They use the same attack and saving throw tables as an elf of equal level and can use any magic item normally useable by fighters. Wood elves must have a minimum score of 9 in Dexterity.
SPECIAL ABILITIES: Wood elves have the same infravision, ability to detect secret doors, and immunity to ghoul paralysis as other elves. They are very accurate with missile weapons and receive a +1 bonus to attack rolls when using them. Outdoors, wood elves are difficult to spot, having the ability to seemingly vanish into woods or underbrush; wood elves have only a 10% chance of being detected in this type of cover. All wood elves speak Common and Elvish, as well as the language of orcs, hobgoblins, pixies, and treants.
Wood elves that reach Name (9th) level may build the same kind of forest stronghold as normal elves, developing the same friendship with animals in the region. Wood elves never hire non-elven mercenaries, though they may employ specialists and retainers of any species, including creatures of the forest that share the wood elf's alignment.
Level.....Title.....Experience Points.....Hit Dice
1.....Wood Elf Scout.....0.....1D6
2.....Wood Elf Warrior.....2500.....2D6
3.....Wood Elf Swordmaster.....5000.....3D6
4.....Wood Elf Hero.....10,000.....4D6
5.....Wood Elf Swashbuckler.....20,000.....5D6
6.....Wood Elf Warden.....40,000.....6D6
7.....Wood Elf Champion.....80,000.....7D6
8.....Wood Elf Superhero.....150,000.....8D6
9.....Wood Elf Lord (Lady).....300,000.....9D6
[***EDIT: For higher level play, like the type discussed in the B/X Companion, use the Elf as the basis for continuing advancement with regard to multiple attacks, saving throws, and attack rolls. A wood elf that gains 500,000 XP attacks and saves as if 10th level, though they do not gain an extra hit die; advancement thereafter exactly corresponds to the Elf class***]