[continued from here]
A voice speaks to them from out of the air: “Not thinking of leaving are you? You’ve been so very entertaining, I just couldn’t think of letting you go, especially with those little collector’s items of mine. And since you’ve eliminated all of their guardians, why, you’ll simply have to stay…to take their places. I’ll have to ask you to leave all of your ridiculous weapons behind and let Nix and Nox escort you to the Indoctrination Center. I’ll be most disappointed if you cause me any trouble, and Nix and Nox will have to eliminate you. Don’t worry – you’ll like it here.” The force wall disappears but coming up the south passage are Nix and Nox, two efreet [stats omitted]. If the party can get past them, they’re home free!Matt/Bryan says: “Well, I can use Wave’s invulnerability power right?” It only works once per day and Kevin used it. “But now I’m the new owner/wielder, right? So I can use it for today?” Um… Since it was already past Midnight and we all wanted to wrap up, we decided, sure, Wave can use its sphere ability (again) the two Halflings cling to the big (3rd level) fighter, and the party “hamster-balled” past the efreet. [Besides, the module says you can skip the final encounter if you feel the party is “too badly damaged.” Personally, I don’t think there’s such a thing in D&D…but that’s my opinion. Some DMs hold off on even killing folks, and where’s the fun in that?] Half-hearted “yays” and “we wins,” were (briefly) heard around the table…yeah, right. It’s just as well we decided we’d start a new campaign with our next session, as this group was pretty well demolished. Final thoughts will be in a follow-up post.