Sunday, October 11, 2009

First Character Death (Sort Of)


Yet another thing I realize I haven't mentioned (jeez...where's my head been at lately? maybe preoccupied with the health of my home team quarterback; Hasselbeck will be playing with two broken ribs today...at least we're playing at home) IS the play report from my most recent B/X D&D session with my teenage nephews.

Just by the way, they love D&D, though perhaps not their favorite of the ones I own. They REALLY like Warhammer. For Z, this is because he loves the "army construction" part and because he enjoys the tactile nature of miniature wargaming (if I used miniatures in our D&D games, I think it might bump WH into 2nd place). For S, he likes WH because it is the one game where he routinely beats his older brother...he also gets really excited when he's rolling handfuls of dice.

Regarding the latter, at times it DOES feel anti-climactic (to me anyway) to roll singular dice in D&D. "Everything comes down to this roll" again and again and again...and regardless of probability it feels as random as flipping a coin at times (especially when the roll comes up a "1"). At least with multiple dice you get a feeling of the "degree of goodness or badness;" which is probably part of the appeal of games like Shadowrun and White Wolf games.

[that's a note to self regarding game design folks; I know it was purposeful in Ron Edwards' Sorcerer game]

ANYWAY, we played a couple sessions of the old solo module M1: Blizzard Pass, which I love for a variety of reasons. As I've mentioned at least a couple times, I really dig any kind of arctic environment for an adventure...and a snow-capped mountain pass is as good as a lost city on a polar icecap for this purpose. Describing the cold, the snow, the blizzard itself (which is part of the adventure background) is all great fun and really helps to set the players' perceptions of the game. Although it served no game purpose, they were always making sure to use blankets (available in the Labyrinth Lord equipment list) and build fires when they set-up camp.

Because there were only two players (they begged and pleaded with my wife to play with them, but c'est la vie...), I allowed each to create and control two PCs. Attributes were rolled in standard fashion (3D6 in order) and created surprisingly viable characters, all sporting at least one or two 13s or 16s. I gave them the choice of playing two 2nd level characters or a 1st and 3rd level character. Z opted for the former and started with a a 2nd level elf and a 2nd level thief. S went for Option B and had a 3rd level cleric and 1st level dwarf.

Another note to self...playing one-off games like this with new characters of low-level, no one has any interest in playing a magic-user. Until 10th level, an elf has the exact same magical ability and is otherwise superior in every way to the MU. The "more XP needed to level" doesn't matter when the characters are changing each adventure OR when the rate of XP gain is so slow (that really is a topic that deserves its own post). But as it stands, if one is playing B/X D&D or LL at low levels, there is absolutely no incentive to play a magic-user. Which is kind of sad, in my opinion...certainly it needs some further review/thought/discussion.

The thief was actually a chip off the old Conan as thief block...he had a 16 strength and a 13 dexterity, and I purposefully described him as burly. Z loved the whole idea...and since he was 2nd level (and ended up with 7 hit points) he didn't feel like some sort of weenie urban scoundrel. 'Course he still fought with two-fisted daggers (Z's idea) so the Conan image wasn't totally the same.

Once again S. went for the cleric option...he really liked playing one earlier and once he had the option of playing two characters (so that he could try out one new type o guy) he jumped at the opportunity to play once. It didn't hurt that he had a high wisdom, too.

This time we also got into the discussion of what weapons a cleric can use (as I use my own alternate damage by class rules) as they understood clerics only use blunt weapons. It turns out Z and S HAVE been playing Labyrinth Lord at their house (when I'm not around), but they prefer to play with me as the DM. And NOT because Z (whose been acting as DM) is terrible. It's because it's more fun to play with more people and is not as much fun playing the one DM/one player paradigm. I asked why they didn't include some of their other friends in the game, but they just said their friends didn't play these types of games.

The thing is, for all my "cool uncle" status, the kids still attach the "nerd" stigma to most of this stuff. These are cool kids, fairly popular in school (especially Z who's acquired a bit of the "lady magnet" rep over the last couple years); when they're with me and my wife (or at home by themselves) they feel free to indulge in their "inner nerdiness," but they don't feel this same kind of freedom when they're with their peers.

Which I understand, having lived through that myself, but dammit! I've been trying to cure them of this particular perception. I mean, I can see how there's nothing inherently nerdy about having good harmless fun while you're a kid. I know how little the BS of your school days will really impact your life down the line (at least in my experience: not very much at all). I understand that life is too short to not be true to yourself and that reading books for godsakes is kind of a practical thing compared to say, shooting people in Halo 3.

And I have communicated this to them, and they ARE bright and they DO get it...but it's just difficult for them...ah, well.

SO, back to the game: the brothers did both better and worse than I expected they would and one character died in a heated battle with a hated racial enemy. By getting the drop on the ogre door man (a good surprise roll) they were able to Charm an ally to help them, and the first major battle with wolves in fighters was tough, but winnable, despite neglecting to fire off their Sleep spell. The elf got very much into his role as a combat machine as a plate, shield, and a high dexterity meant he was almost never wounded in battle. But others were (the ogre was gnawed to death by wolves) and the party decided to retreat from the cave.

S. as cleric had once again prayed for non-curing spells and once again found himself wishing he hadn't. At these low levels, cure light wounds is just the most useful clerical spell...more than anything else in the spell book. Sleep and Cure Light Wounds...it's amazing how they so out-weigh their counterparts.

It was the second entry into the caves that led to one party death. This time, attacked by goblins and a single fighter, the party remember its Sleep spell and knocked out the majority of the opposition. However, it still left a 3rd level fighter and a goblin war chief to contend with.

The dwarf and goblin chief went toe-to-toe and the goblin smote the dwarf...poor Gimli!...before the rest of the party could take down the monster. This was a very exciting part of the battle, as I really played up the dwarf-goblin rivalry (Gimli the dwarf was the only character that spoke goblin language so they were yelling back and forth at each other). But he was only 1st level and the goblin chief had three hit dice...it was a tough fight despite his 9 hit points and plate mail.

S. took his first character death pretty well. Surely, having a 2nd character helped...but he was also pleased with HOW the dwarf died; his death felt meaningful. The party did bury the dwarf with his enemies weapons (after slaying all the sleeping goblins I might add) outside the cave, leaving his axe as a grave marker. I think if his cleric had fallen instead, S. might have been more upset (but that didn't happen so it's hard to say).

Anyway, that's pretty much where we left off and we didn't return to the adventure, being preoccupied with other fun games. But there was certainly things to take away and incorporate into future game sessions.
: )

What Goes Around...



Forgot to mention I picked up a copy of Paranoia 2nd Edition the other day (not surprising really, as I'm sure there's a number of things I've forgotten/neglected to mention). $4 used...quite a steal really. This is the only edition of the game I've ever played and one I've never owned, though I remember it well, especially the great Jim Holloway illustrations.

When I played it before it was circa 1990...I was in high school and a member of the cast of my school production of Bye-Bye Birdie. One of my fellow cast members (an acquaintance though a "non-gamer" person) got the game and we played it back-stage while waiting for our time to "go on" (though only during the rehearsals...not the actual performances!). I recall all of us that played had a lot of fun and laughing a lot, though I don't recall my own particular character (we used the pre-gen ones from the rule book) nor any details of the plot/adventure scenario.

I've actually been wanting to get a copy of the game for some time, but was not interested in the updated rule systems I saw floating around the game shop. To me the 2nd edition is the "original," classic game and even researching the 1st edition on-line seems to indicate this is the feelings of others...apparently the 1st edition was released in a much darker, less humorous vein but with adventures that pushed the humor and satire. The second edition, published by the same company (West End Games) and the same designer simply made the game into what everyone was "already playing."

Not that it doesn't have great potential as a "straight" Orwellian/dystopian future type game...I don't think there's any game that could do that kind of genre as well as Paranoia (assuming you wanted to play out something like akin to Brazil or 12 Monkeys or whatever...even Equilibrium with a few modifications). But does anyone want to play that kind of depressing genre in an age where...well, all paranoia aside we HAVE taken some steps towards a constantly monitored society.

To me, I find it very interesting how art (specifically RPGs) imitate life and act as a "sign of the times." When first introduced to Paranoia, I immediately "got it:" the whole commie-mutant-traitor think, the turn-on-your-neighbor-to-get-ahead game play. Part of this is because it's a well-designed game pointing out huge, gaping flaws in human nature and exploiting them to their (extreme but logical) conclusions. Part of it has to do with the world I was living in at the time. I can't help but believe there was at least a tiny bit of subversiveness underlying the satire of a game like Paranoia being released in 1984 and (for the 2nd edition) in 1987.

[for those gamers that don't remember the 80s, having been born later, Ronald Reagan was a classic fear-monger when it came to Communists, helping to jump-start a Cold War by proliferating a nuclear arms race with the Soviet Union...this after a decade where we had backed-off a lot from the paranoia of earlier generations...hell, even Nixon opened the door to China...but whatever...oh, yeah American Consumerism was off the charts as well...O Yuppie Where Art Thou?]

I'm kind of surprised that there haven't been more subversive RPGs published in the last decade seeing all that's been going on in the world. Oh, I know there are a couple (3:16 comes to mind as do a couple of other Forge-y games), but none with the kind of popularity that Paranoia enjoyed in its hay-day. I'm sure part of this is because the RPG has fallen out of favor of the general population...why buy a game you have to read when you can press "on" and start playing immediately (yes yes I am a cranky old man).

But I don't think it's a lack of creativity on the part of game designers these days, just a lack of will to do so. If D20 is what sells, well shit, that's what one is going to write for, right? How many companies converted their games to the D20 system? How many licensed IPs got made into D20 games? How much time and energy was spent trying to shove out D20 material before the door to that particular cash cow could be closed? (wow a REALLY cranky old man!)

Probably I am just exhibiting my own paranoia...spending time reading games like this (ones that are more substance than crunchy rules bits that need mastering) always starts those wheels turning, ya' know? It is quite a good little game, though, and I'm glad I was able to pick it up for such a good price. I'll bet my nephews would get a kick out of it...though of course I'll have to update it by changing the word "Communist" into "Terrorist." Otherwise, they probably won't get the humor.


Friday, October 9, 2009

Last Night I Dreamed of Kuo-Toa...


No seriously, I did! Though my dream did not involve being chased by monstrous Deep Ones or anything (point o fact: I very rarely if ever dream of anything "fantastic"...well, once I DID dream I was being menaced by a giant purple behir that was simultaneously the musician Prince; for some reason I was Han Solo in that dream and I did defeat the lightning-breathing many-legged wyrm...um, but that's kind of unusual).

No what I actually dreamed was that I was holding/reading an adventure module that had a very cool picture of a Kuo-Toa (or a couple of 'em) on the cover. And not the greenish, bulbous illustrations of yesteryear, but something more akin to the cool KT artwork of the 3rd edition.

What this means is anyone's guess but if I HAD to make a judgement call on interpreting it, I'd say it's a signal from the divine powers that it's time I got down to serious brass tacks when it comes to working on my writing stuff (my undersea adventure module is begging to be filled-in!).

Fact o the matter is I've been slacking...I've been spending way too much time PLAYING games and not enough time to writing (I believe I've mentioned before my deep need to "give something back"). Well, what can I say. The economy is tight, which means I've been spending more of my work time working and less time writing my non-paying side projects. *sigh*

I never would have made it as a starving artist...too lazy...

Plus, I've been ref'ing other types o games for the nephews. Yes, we did have a chance to play some B/X D&D last week, specifically Blizzard Pass (with all new characters), but the D&D time was only a fraction of the total "game time" which also included Dark Tower, Apples to Apples, Magic Cards, Blood Bowl, and of course WH40K. Oh...and REAL football, too (watching on TV, at the stadium, and...for the younger kid...playing on the field). Asked what his favorite games of the week were, S. listed (in order):

#1 Warhammer 40,000
#2 Dungeons & Dragons (and Labyrinth Lord by association)
#3 Blood Bowl (when playing his brother as an opponent)
#4 Dark Tower
#5 Magic Cards
#6 Blood Bowl (with me as an opponent)

[I really should introduce these kids to Mordheim one of these days, which I've always felt is really the closest thing to a D&D/wargame hybrid...it's a damn site better than WotC's Chainmail anyway]

I should note that I ended up occupying the referee spot more often than not in many of these games...guess I've just had too many years of being a "Dungeon Master." It was funny how many house rules got instituted to temper the bickering that might otherwise go on between the young players. Ahhh...direct competition. S. really was NOT interested in playing against me in any of these games as he doesn't like to lose and I tend to win handily when I play. Z. likes to play against me, but prefers to gang up with his brother as he tends to lose terribly otherwise (I can't remember exactly how many 20-0 games of Magic we played but it was at least five).

Even today, both S. and Z. came by to play Warhammer (they had the day off school and a couple hours to kill). I ref'd for S. and Z. but the game got cut short when S. had to go to a doctor's appointment. We then re-started with me using S.'s space marine army (which Z. had just played) against a fairly cheesy Eldar force that Z. created special. By the end of the second turn, I'd wiped out half his army and he'd conceded, having failed to remove a single mini from the field. And I don't even particularly LIKE space marines...

Anyhoo, the point is I've been playing (or watching or adjudicating) far too many games and have neglected my writing of the same. I think THAT is what my dream was trying to tell me (most of my dreams that I remember are of the worry/anxiety type so that's not surprising this one is tinged by those feelings o "guilt"). Perhaps tomorrow I'll actually get some stuff down on paper/laptop as there are currently no distractions planned (the kids are back with their parents, my wife has a baby shower to go to, and I refuse to watch college football). Hopefully I can turn out a productive Saturday.

Later, gators!

October's A Quarter Gone...


...and I've only got three posts for the month? What the hell?

On the other hand, I seem to have picked up another 2-3 followers (welcome amigos! hope it's interesting for ya'), which is kind o crazy but whatever.

Well, it was a busy last couple weeks for yours truly. Even today (my "day off") I've got kids coming over to the house this morning (in five minutes or less) to play a little Warhammer 40,000, so my posting is probably going to be cut short. No, I don't play them...I simply referee and provide the miniatures. Heh...for all my protestations of being a role-player and not a "wargamer," I sure do seem to promote the latter. I probably would have fit in with those folks of yesteryear with their Napoleonic battle fields.

Or maybe not. My painting skills are okay, but my patience level for painting kinda' sucks...AND I have a "thing" about playing with minis that I haven't painted (I don't buy pre-painted and I don't like fielding "naked" armies). It's kind of a bizarre dichotomy of moi, but what can you do. I sincerely doubt I'd have been able to paint a gazillion tin soldiers, all with the same poses and the same uniforms...and did they have greenstuff back in '74? Somehow I kind of doubt it....

Ope...kids just got here. I'll post more later...

Friday, October 2, 2009

Blast From The Past


No, I am not talking about Dio again.

Last Friday I didn’t get to blog (or write!) as much as I would have liked because I hung out with my old buddy Rob. Rob and I first met in preschool at the age of 4 and we went to the same Catholic grade school till 8th grade before going our separate ways in high school. We saw each other a little during those years, and after college we had a brief music collaboration (I’ve sang with/for a half dozen or eight bands over the years…hey, Seattle, remember?) in a little rock outfit I like to describe as Gothic-Funk. I don’t remember if it had a name, we never got through more than a few jam sessions before the drummer got married (or something similar) and the keyboardist went off to grad school or some such.

Anyway, Rob joined a monastery (I like to say he became a priest, but he really was only a “Brother” of the Dominican order), and Friday was only the second time I’d seen him since 1997 or so. Ah, Facebook…so nice for re-connecting...

Rob is no longer with the Dominicans…he’s kind of on a temporary, self-imposed exile from the Church while he gets his head on straight. Trying out life in the “real world” so to speak (though still under vows) while he decides whether he truly is called to the ministry. I mean, he’s certain he’s called to a spiritual life, but perhaps not as a monk.

So we had a beer (and a whiskey) over lunch and talked about things and what’s been going on, and I revealed all about my newly re-claimed interest in RPGs and blogging, etc.. and he is totally down! Which is to say, supportive and encouraging.

Not to mention, more than a little interested in doing some play-testing and/or Old School gaming.
Totally cool…another adult that wouldn’t mind getting together (except these days I’m better at setting up Social Contract…ha!). Rob was never much of a D&D player…coming from a family of deeper religious fervor than my own (did I mention the priest thing?) I think he and his parents were smart enough not to take the whole "D&D is the Devil" -thing too seriously, but wary enough not to touch it themselves with the proverbial ten foot pole.

Though he did play on occasion…generally with horrific (for his character) results.

See, there is nothing "gamist" about Rob. Wait, let me back-up a moment. While he was not much of a D&D player, there were plenty of games he and I DID play. Old School (original black book) Traveller, which he owned. Star Wars D6 (which I owned). The James Bond RPG (which his FATHER owned, being a Bond aficionado). And war games too, including the original Starship Troopers, and Axis & Allies. I’m sure there were others I’m forgetting, too.

In fact, I am pretty sure that Rob is responsible for my introduction to West End Games in general, and one of the folks responsible for me not being totally TSR-centric (the other would be my buddy Scott, whose love of FASA games like BattleTech and Shadow Run also helped me “break the mold”). For that, I salute the guy heartily.

Now back to what I was saying…there’s nothing gamist about Rob. I told him about my reading and research into RPGs and gaming over the last few years, including a lot of the theory-hammer stuff from over at the Forge, and Rob was immediately intrigued. He himself always had a difficulty with the “traditional” game-play of many games (ESPECIALLY D&D). We both agree the guy’s creative agenda is of the narratavist variety, perhaps with a little "sim" thrown in for flavor. But this makes perfect sense.
After all, Rob was always interested in telling stories. He is/was a writer (of the creative variety) from a young age, using his paper route money to buy a typewriter for himself early on so he could work on short stories. In high school he submitted regularly to publications and writing contests, and (I believe) the need for telling a good story led to him having (in RPG game play) a distinct “um, I really don’t know what to do here” paralysis. If you see the POTENTIAL of RPGs to tell “collaborative stories” but the rest of your party is simply trying to overcome an obstacle, whatcha’ going to do? Well, in practice, you usually become the fodder/distraction/human sacrifice the rest of the group needs.

The idea of playing a game that actually addresses premise (a la Sorcerer) or that rolls dice to determine success of a goal rather than a task (a la Maelstrom) was a mind-opening idea to ol’ Rob. It got him a little excited.

Of course, Rob is a geezer like me (he turns 35 this month) so his mind of course wanders to the “good old games” of yesteryear. “You know what I wouldn’t mind playing sometime?” he asks. “Traveller. I really thought that was a great game with a lot of potential.”

So I quickly whipped out my copy of Mongoose’s new edition of Traveller. “It’s much like the original version we played as kids, except you’re not nearly as likely to die during character creation.” Rob thought THAT was a novel innovation in and of itself. We may have to re-boot Fromo’s Freebooter and set sail across the warp waves sometime in the near future. I mean, Rob is still writing after all…maybe a little freeform RPG play will provide him with some good fodder for HIS new blog.

On the other hand, maybe we’ll be doing other things together. Rob just bought a new base guitar deciding he wanted to get back into music again while he’s outside the quiet confines of the monastery. Maybe I need to go get a new mike and PA.

Rock! ; )

Temporary Parenting

Welp, it’s Friday, which means I finally have a break from the daily tasks and craziness in order to do a little writing, my teenage nephews have been staying with the wife and I since last Thursday, and that means my writing time has been shortened with the day-to-day tasks that come with being a temporary parent. Hey, this has been a crash course in teen warfare…you “old hands” at the kid-raising have had years of practice.

Fortunately, M and I are pretty smart and sturdy enough that we can force a little self-discipline on ourselves for the time being (skipping our adult TV shows, getting to bed early, getting up early to make breakfasts and drive the kids to school (actually, this only force M to get up early…I’m up at 5:50 anyway) and making healthy, wholesome dinners).

Not that it hasn’t been a blast entertaining the little nerdlings…I’ve played a lot of Magic cards the last few days, and I forgot how entertaining that could be. You know…kicking someone’s ass over and over again (and yet, they keep coming back for more…go figure).
: )

One thing the kids have been clamoring for all week is to play “D&D.” And I mean, every day since they got here. Now unfortunately we’ve played precious little which I know may seem like madness to regular readers of this blog. After all, I love B/X play (or so I’ve written) and it’s been hard the last few years to find folks who are as into these games as me (people with Old School game fetishes can surely relate).

But it IS tough when there’s so much else going on in life. As a kid, I had lots of free time and was a “self-starter” when it came to gaming…I’d get home, crack the game books, and set up the game. Now, I don’t get home from work till after 6, usually have to run errands, help with homework, drive/pickup kids from football/drivers ed, eat dinner, and then maybe an hour or two of entertainment (often continuing to watch a show or movie that got started during the dinner hour) before packing the kids off to bed by 10pm (the older one has a later bedtime, but he usually has some extra homework and/or “texting” to get to). If I was home by 3pm, I’d certainly be putting the extra hours to good use, but I’m not.

Is this why so many kids feel like they don’t get enough attention/entertainment from parents? Because after 10-15 years, parents are burned out of spending all their free time “playing” and so tell the kids to go read a book or whatever?

When I was a young kid, my parents played games with me (though perhaps not as much as I would have liked), but as I got older this trailed off…through mutual consensus as much as anything. I remember coming home with Dungeon! (the board game) and playing it with my brother and my mom…that was the closest thing to D&D I ever played with EITHER parent, and one of the last board games I remember playing with my Mom until adulthood. She liked Trivial Pursuit and Scrabble and knew how to play cards (being from Montana), but she just wasn’t much of a game player. I don’t remember my father playing games with us at all as a child (though I know he played cards and parlor games with other adults at social events). At least, indoor games…he was often up to doing things with a bat and softball or other outdoorsy activities. But I was always more of an indoor person.

[No, I am probably NOT going to be very well prepared for the 2012 Earth changes]

Huh, now that I’m thinking about it, I realize I have no idea where my inclination for game playing comes. Certainly I have an Mars in Aries in the 5th House which can make a guy highly competitive, and the 5th House traditionally rules “games of chance.” But as far as upbringing goes…I don’t know. Maybe I never got ENOUGH gaming as a kid…certainly we were never allowed to play much in the way of video games (the Atari 2600 spent most of its life locked in a closet and only brought out on the occasional rainy Saturday).

Anyway, back to the present…the kids have been clamoring to play D&D since Day 1, and M has been encouraging the clamoring though not so much that she wants to play (to be fair, she’s more than a little fatigued this week as she’s been getting up earlier than normal, working full days, and making dinner, all without the benefit of my usual foot massages in the evening. Hey, I offered to do “burrito night” last night and she turned me down!). I told S that we would play Saturday if he won his football game, which he did…but then we never did, getting distracted by Dark Tower and Magic Cards. And Sunday we had the Seahawks game to go to which is kind of an all day event with the Seattle traffic.

So it wasn’t until Wednesday night that we actually got around to making characters. Last night (Thursday) we had the opening encounters in the classic solo B/X module M1: Blizzard Pass. The players took a pounding but survived, and after many high fives between the players, we found a good stopping point and everyone got packed off to bed. However, having “whet our whistles,” I have a feeling that tonight is going to be a long and epic session to confront The Master of Blizzard Pass. Stay tuned!
: )

Thursday, October 1, 2009

Flying A Rainbow Demon with Lady Evil Across Heaven & Hell



Ronnie James Dio rocks.

I mean, for a lot o folks this is old news, but I just keep having my eyes opened wider and wider as I hear more of his music.

For whatever reason, I just never got into Dio that much as a youth. I mean, I'm an elitist snob anyway, and I got brought into the Sabbath fold through Ozzy and why would I ever give a rip about who came after the Great Beast went solo? And Holy Diver? The only song I was ever exposed to was the title track and it just never did anything for me.

But man, I am quickly seeing the error of my ways. Sure, Tenacious D sang about Dio's glory and there was the Ronnie James Dio for President campaign...but can you really take that kind of thing seriously? Can you listen with a non-judgmental ear to a guy singing about Rainbows in the Dark? What the hell does that mean anyway?

Turns out, it doesn't really have to mean anything to be great music. This is something I should have already known (there are plenty o great songs out there with lyrics that are more than a little obscure). But there is artistry in the way words are woven together anyway. Hell, I think those of us who appreciate Gygax's prose can all agree to that!

So when you give Mr. Dio a listen and just let the wall of sound kick your ass...it's pretty close to a transcendental experience. And word on the street is the guy's even better live. Not bad for guy that's over 60 years old and nicknamed "The Troll."

I know I've been converted...I've been listening to Black Sabbath's Heaven and Hell, nearly non-stop the last two-three days, and it hasn't got old yet. Heck, it's pretty damn inspiring and NOT just from a musical point o view.

The other day, I wrote that there are some bands out there weird enough or conceptual enough that could be singing about RPGs or could be the inspiration for 'em (perhaps I didn't say that outright, but that's what I was thinking). Dio has got be chalked up in that category, and not just because his original band was called Elf or because he has a penchant for singing of "Dragons and Kings" (hell, I could rip off half the lines from H&H and convert them to titles of new Magic the Gathering cards...call it the Heaven & Hell deck..."whoop! Here comes my 5/5 Neon Knights!"). The music itself is just so damn menacing, while still being lyrical, rhythmic, and catchy...I don't know what it is, but it feels like old school AD&D to me. It conjures feelings (not emotions...it's more tactile, less intellectual than that) that are very similar to the ones I get from my reminiscences about the"good ol' days." And I have no idea why...certainly I wasn't listening to Sabbath back then.

Though now I wish I had been!

Anyway, Kris and I were talking (we are totally on the same page with regard to Dio, though he's been a fan since the 80's, dammit!) and the Doc and I have decided we need to write a module that draws its theme and inspiration from Dio's lyrics. Right now, I'm leaning towards a B/X Companion-level module straight called Neon Knights, but maybe it will be more akin to the Children of the Sea track from the H&H album. Either way, I'm pretty excited.

Oh...and the Doc is currently drawing up the maps for our other adventure, so hopefully things will be coming together soon.
: )

Peace, folks...I'll try to write more tomorrow but the week has been crazy-busy!