Spears may only be thrown by fighters and elves.
Axes/hammers may only be thrown by fighters, dwarves, and elves.
Javelins may only be thrown by fighters, dwarves, elves, and halflings.
Daggers may only be thrown by fighters, dwarves, elves, halflings, and thieves.
Is that it? Did I leave out any B/X throwing weapons? I think I got 'em all, yeah?
Throwing a weapon with an intention to injure/kill isn't easy...certainly not as easy as throwing a rock or a baseball. Trying to hit a target that's aware of the danger (e.g. in a combat setting) isn't like simply "going for distance" with a javelin throw. Like many things, it requires specific training and a lot of practice.
My loving wife was kind enough to gift me with a set of throwing knives a few years back (she's at least somewhat tolerant of my weirdness)...special blades designed specifically for target throwing. They aren't fighting knives...they've no guard and they're balanced for throwing. They certainly look nothing like medieval daggers. But with some instruction and a bit of practice, one can get them to stick in a target with proper technique. Most of the time.
So long as the target's not moving. Or covered in armor. Or trying to kill you with its own weapons.
I understand and realize that fantasy adventure games like D&D take a lot of creative license...they err on the side of the cinematic, or pulp literature that inspired them. And that's cool because that's what we want to play: cinematic/literary heroes taking part in pulpy adventures. It's why one blow from an owl bear doesn't (usually) disembowel your fighter, or render the cleric unconscious and concussed. It's why your sword talks to you and fireballs fly from the bearded geezers finger-tips.
However, let's put things in a LITTLE bit of context. In real life combat, one would be hesitant to throw a dagger (or any weapon) at an opponent. You leave yourself unarmed (or down one weapon) and you may be arming your enemy. Plus, it's hard to do...hard enough to be fairly unreliable, certainly a tactic of last resort unless you're talking massed pilum throwers of the Roman army or something.
But in a heroic fantasy game that features single combat and small scale battles, we can be forgiven a certain degree of creative license. Hell, a certain degree is to be expected. Even so, that "certain degree" is never so much as to allow pasty academics of occult lore to turn in Danny Trejo like performances. Sorry.
|Not a wizard.|
Now consider THAT and then tell me: do you thing the 1st level magic-user might need something more than a single spell to go with that pointy thing in the scabbard?
No more knife-throwing wizards. I'm done with it.