It occurs to me that some folks might be interested in the campaign setting we used...you may have noticed in the transcript references to a lot of places not found in the World of Greyhawk. I still have all my campaign notes, including rules tweaks (for example, half-orcs were not allowed as a PC race and orcs were considered goblinoids; gnomes were seafaring creatures with enemy bonuses against aquatics and the ability to speak with aquans; high elves favored class was sorcerer, etc.). I won't bother listing all the allowable prestige classes and such, but some might be want to rip off my locations for their own campaign worlds.
[unfortunately, there is no map to include with this...you'll have to plug-in locations where you feel they'll work best for your game]
I could probably turn this into a little sourcebook or something, but I've got too many irons in the fire right now as it is. Just figured I'd share:
[hmmmm...on second thought, I see that even withOUT cleaning up the notes and properly formatting them, there're at least six pages...I should probably just put this into a .pdf document for downloading]
All right...um, Karth notes (that was the name of the world...like Earth with a "K," get it?) will be posted in the next couple-couple. Um...probably.