I just have NOT been able to locate a copy of the first edition SR rules, nor the 1st edition Grimoire, and I'm beginning to think my memory is completely off the rails: did magic get hugely nerfed between first and second edition??
Here is how I remember the old 1st edition rules:
- Magic pool was equal to the caster's sorcery skill rating
- The number of buddies that could be protected by spell defense was limited (either to the number of the defender's sorcery skill or magic attribute...I don't remember)
- There were no "target resistance" tests: magician's rolled versus a target number and if the magician's successes weren't offset by a defending mage's spell defense, the target took the full brunt of the caster's success
If I AM remembering correctly, this made magic a very potent weapon, as opponents with no magical support could be quickly and easily hosed.
I also remember bound elementals could be "burned" (at least one service) for spell defense...another good reason to go through the cost and hours of summoning an elemental for a magical "bodyguard."
Am I off my rocker? Have targets always received a saving throw...um, "resistance test" to offset the success of the magical spell-caster?
Thanks for your help folks!