Just a quick note as Monday's a holiday (which means a long weekend for me, i.e. one in which I spend the whole time at home and don't get any writing accomplished) since I have other things I need to pound out on Ye Old Keyboard before I leave for the day:
Armor in space games is kind of ridiculous.
At least in Heroic Space Opera of the Cinematic Variety. How many space heroes on the screen actually wear any kind of armor? Buck Rogers? Flash Gordon? The Star Wars crew? Starfleet Federation officers?
No, no...even when Luke and Han don stormtrooper outfits, it's quickly removed at the first breather they get on the Death Star. Why?
Well, the cinematic reason is: so the audience can see the actors.
But what's the "justified" reason? It must be that the disadvantages outweigh gain, right? Or something like that, anyway.
Most space opera RPGs include some sort of personal body armor, even the non-military ones (and to be clear, I'm not saying it ain't appropriate for the Warhammer 40K universe...but that's a wargame, after all, not really cinematic heroic space opera...) including Star Wars (all editions), Traveller, Stars Without Number...hell, even Star Frontiers had "skeinsuits" and albedo armor. Though how a dralasite would squeeze into such stuff is a little tough to visualize...
Anyway, I'm not sure yet exactly how to model this in my space opera game, but I've decided that it's about time I do. And MY game didn't have anything besides light and heavy armor anyway! But I think I'm going to make armor
a) not very useful (it already has 0 value in protecting against energy weapons; see Exhibit A: Stormtroopers)
b) requiring a skill or class-based ability to use effectively (Zoe in Firefly wears a bullet-proof vest under her flannel, but she's a warrior archetype. You don't see the others sporting that kind of gear).
Okay, just an update on what I'm thinking about...now back to the rest of my day. Cheers!
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