But my readers have already heard me bitch about that. We won't bother going into that again right now. Nor any of the other standard D20 issues.
This is more of a general rant about superhero RPGs in general.
For my money, any superhero game should be able to model a fairly wide range of superheroes and villains, some that are personal favorites, others that are simply archetypal to the point that they should be there. Batman and Robin, for example...I ain't a fan of the dynamic duo. But someone might want to play their equivalent. And most any superhero universe (any one I'm running) should have a rampaging force of nature like the Incredible Hulk.
AND...there should be a fairly decent chance of the former dynamic duo finding a way to stop the latter atomic age monster.
In no particular order of importance, here's what I want to see in a game (in addition to the folks already mentioned):
1. Daredevil and Electra
2. Luke Cage, Iron Fist, and Misty Knight
3. Iron Man and War Machine
4. Captain America and Falcon
5. Bucky Barnes/Winter Soldier
7. Green Arrow and Green Lantern
8. Ozmandius and Rorschach
9. Wolverine and Spiderman
10. Swamp Thing
11. The Fantastic Four
12. Armor, Silver Streak, and Megalith (The Revengers)
13. Dr. Doom and Dr. Strange
Silver Surfer (the one comic book I actually bothered to collect as a kid) I generally give a "pass," as anyone imbued with the Power Cosmic is a little too "all powerful" for a superhero team. On the other hand, Superman and other alien "godlings" should be possible, albeit with kryptonite achilles heels (or the equivalent).
Unfortunately, even Marvel Superheroes has trouble with some of their own characters. Any game where Galactus can stomp Aunt May and she's still breathing is a bit outside my ability to suspend belief.
It's a tricky bit of balance...how does one create a wide range of power levels with appropriate degrees of disparity while still allowing the light-weight characters to compete with the heavies? In comics, this happens frequently...because the writers are telling stories, not rolling dice and working within systems. But you'd think there's a way to manage it.
I made my first M&M character last night...something I'd been putting off all weekend. Here he is, without further ado:
Str 14, Dex 20, Int 14, Wis 14, Con 14, Cha 18
Base Attack Bonus +6, Base Defense +6
Skills (un-modified ranks): Acrobatics 5, Balance 5, Bluff 5, Climb 5, Craft (fletcher) 5, Escape Artist 2, Hide 8, Intimidate 2, Jump 2, Move Silently 8, Spot 8, Survival 2
Feats: Point Blank Shot, Far Shot, Precise Shot, Rapid Shot, Infamy, Track
Powers: Weapon (bow, ranged) +9
Power Stunts: Dual damage (hunting or target arrows), Stun (flash arrow), Snare (pinning arrow), Fatigue (tranq arrow)
"That doesn't seem like much of a stat block, JB...what's the beef with D20 again?" The beef is that it took me a couple hours to point-buy the character, even without doing all the additional calculations, AND with plenty of skimping (in hindsight, I should probably have given him a few ranks of gadgetry to model crazy-ass arrows, instead of just taking power stunts, for example).
Still, "Green Arrow" (at least the Longbow Hunter version) seems to be quite doable with Mutants & Masterminds. I'll have to run a quick combat using the D20 system to see how it works.