+++EDIT: This link has been removed. The revised .pdf download can be found on this post. Check it out!+++
Here's the goods...it's a simple .pdf (color coded) that's available for download. I'm going to do a non-colorized version for the folks that are having printer issues (that's you, Kris), but everyone should be able to view this.
[if you didn't read my earlier post, please check it out]
I am actually very please with how this turned out...the more I look at it, the more I like it.
A few notes that didn't make it on the .pdf:
- Regarding: Two-Fisted Fighting -- For B/X, when characters use two weapons at once, I have (in the past) allowed them to make one attack roll, roll damage for both weapons, and take the better result. This works just fine with the new "attack-less variant" except there's no attack roll!
- Regarding: Special Attacks (no save) -- For all special attacks that would normally NOT allow a save (for example, a bear's bearhug, or a wight's energy drain), the only normal "save" allowed is a high armor class. Since monsters auto-hit in this variant system, I think it's appropriate to allow saves for attacks I normally would not (for example, energy drain). Unless a special attack would out-right kill someone, paralysis would be the general save I'd make folks roll against (unless something else seems particularly relevant).
All right...other questions will be entertained and discussed. I need to grab a bite to eat, then I'll read over the comments from the earlier post. Thanks for the feedback, folks!