So we ran N1 a 2nd time today with a new group of adventurers...this time, in anticipation of more "action" there were a total of four 2nd level PCs, rather than two 1st level PCs.
It was still a bit of a comedy of errors.
Knowing what to expect ("I had a dream of all of this before!") the PCs decided to exactly re-trace their steps but deciding to take different choices at critical moments. This time, they would make sure to A) NOT drink the suspicious, probably poisoned wine, and B) keep a dagger secreted on the elf's person (for cutting any bonds should they end up bound hand-and-foot.
Good thing about the latter, too because although they didn't get knocked out by the grog, they still stayed the night at the Cultist's inn and after a brief battle found themselves once again tied-up in the cellar.
(there is no "assassin class" in B/X so the Snigrot and Desleigh are both thieves...even so Desleigh is a handful when characters can be blind-sided by other cultists)
Cutting themselves free, they managed to charm Snigrot and had him lead them deeper into the cellar in search of their purloined gear...and then the giant constrictor fell on the henchman, devouring him. The party decided to run for it rather than fight or sneak past the snake in the midst of its meal.
Climbing through the kitchen window they (interestingly?) decided to run back to the temple of Merrika to complain to Mishi who had twice now (in two separate runs) suggested the adventurers stay at the inn. Apparently they wanted to complain to her.
(I had the players dice to see if they remembered/recognized her armored form from the night-time attack but the elf was unable to roll under his 18 intelligence on a D20, and the players themselves weren't suspicious)
So she asked them to wait there while she went to "get help." Which they did. And she came back with Abramo the high priest a bunch of skeletons and the monks. Oh, what? You mean she's evil, too?!
The magic-user used a sleep spell to knock out the wolves and servants clearing a way to the (now closed) gate. While the cleric turned the entire troop of skeletons and the elf daggered the single surly gardner that had not succumbed to the magic-user's spell, Burl the Burley opened the gates and the characters once again ran for it.
Straight to the (cultist-turned) constable.
It was like one nightmare after another. "Help us! Help us!" they cried, "Everyone's tried to kill us! Will you help us get our stuff back from the Inn?" Oh, sure, come on inside. "No way, we're just going to stay out here, we don't trust anyone." Okay, boys, maybe we oughta' just finish this out here (they were in the back lot).
The party decided to run (again). Donovan threw his spear +1 and Burl the Burley died, impaled. Then came a running hunt through the town as the bloodied characters would knock on doors, fail reaction rolls, and get said doors slammed in their faces.
Eventually Radagast the wizard went down with a crossbow bolt, and the elf ("Elfy Jr.") and cleric (Carl) found their way to Ramne's cottage, a small sanctuary in the eye of the storm.
Ramne wizard locked 'em in while he went to town to shop for gear. Elfy decided to brave the inn again, alone, using the old sorcerer's cloak of elvenkind...but after too many turns spent searching for secret doors in the python room, the snake finally smelled him out and he met the same fate as Snigrot.
Carl decided the town of Orlane could go to hell for all he cared.