I' ve decided against throwing psionics into my B/X Companion, intriguing as the idea may have seemed last week. There are three reasons for this:
- B/X monsters aren't psionically inclined...which means I'D feel inclined to include a whole slew of them in my Companion. Not only are there space considerations involved with such a thing, there is the potential pitfall of throwing psionics on monsters that wouldn't generally have them simply to include more critters that use the new rules. Quality over quantity, dammit!
- No ret-conned campaigns...people who've been playing B/X for years with nary a whiff of psionic activity and suddenly a bunch of psychic critters come out of the woodwork? No thank you. I hate this kind of thing.
- No ret-conned players...I hate THIS even more. When the Master Rules introduced weapon mastery the real bone wasn't the power-hog factor, it was the sudden retro-conning creating super-swordsmen out of high level characters. Same goes for the RC (and Gazetteer) introducing non-weapon proficiencies (i.e. skills) to the game system. Keep It Simple Stupid is Axiom #1.
So while I appreciate the illithid and would love to throw in some similarly psychic-types for my B/X rules, well...I'm gonna' pass. Maybe I'll introduce a half-squid monstrosity with mind-blowing powers in some future B/X module. Well, I guess there's already the kopru, right?
[hmm...this also means that any future B/X conversions of AD&D modules will be totally non-Psionic; kind of puts D1 on hold, huh?]