Sunday, November 29, 2009

B/X Monster: Psionic Threats


THOUGHT SKINNER


Armor Class: 5…………No. Appearing: 1-4 (1-4)
Hit Dice: 8+4***…………Save As: Magic-User 11
Movement: 120’ (40’)…………Morale: 9
Attacks: 4 or special…………Treasure Type: B,G,N,O
Damage: 2 or special…………Alignment: Chaotic

Found only in sunless caverns deep beneath the surface, "thought skinner" is the name given to a truly evil and alien humanoid race. Dangerous in the extreme, thought skinners consider other humanoid races to be little more than cattle to be enslaved and (eventually) devoured.

Thought skinners are of similar height and build to humans, but their skin is a sickening mauve color, rubbery and glistening with slime, and their eyes are dead white with no pupil. Their heads end in a serrated, star-shaped mouth surrounded by four, thick, purple-black tentacles. In melee, the 'skinner will attack with these tentacles, lashing onto its opponents head, and burrowing deep into its opponent's skull. Within 1-4 rounds, the thought skinner will reach its victim's brain and draw it forth, instantly slaying the individual (the number of rounds this process takes is equal to five minus the number of tentacles that hit in combat).

However, thought skinners avoid melee combat when possible, instead using their formidable mental powers. The thought skinners can project a blast of psionic energy 60' long by 20' wide at its furthest end. Those caught within the blast must save versus paralyzation or be stunned, unable to take any action for 2D6 rounds. 'Skinners generally use this ability when hunting, stunning their prey to allow easy feeding without struggle.

Thought skinners have a number of additional abilities they can utilize, a product of their highly developed intellect. At will they can levitate, charm person, and use ESP. Although these are the equivalent of magic-user spells of the same name these powers, like the 'skinners' psionic blast, are NOT magical in nature, and cannot be detected as such, dispelled, or prevented by an anti-magic shell or similar.

Some 'skinners have exhibited other powers, including the ability to walk on water and other liquid surfaces or project their minds and bodies through the walls of reality to reach other dimensions and parallel worlds. It is rumored that an entire city of thought skinners lurks somewhere deep within the earth, but no surface dweller has ever verified its existence.

2 comments:

  1. Works for me! Thank you for doing the groundwork. After your previous posts on this topic I started wanting to prepare an illithid (mis)adventure for when my B/X players are ready for it.

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  2. Now THAT's something I'd like to see! This guy's just the theory after all...not sure HOW it would stack up in an actual B/X game!

    Let me know if you use my 'skinner!
    ; )

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