I haven't been getting a whole heck of a lot o feedback on my recent Land of Ice posts, and I don't know why. I'm not saying that it surprises me, I'm saying I literally don't know.
Not that I couldn't hazard a guess or two...but really it doesn't matter all that much (I wasn't complaining). Well, it matters that people find it interesting and useful (or inspiring for their own games) 'cause that's why I write this type of stuff (usually). But I'm having fun with it anyway, so I'm going to keep posting till I get to the end of the series.
HOWEVER, it occurs to me that perhaps I haven't been gonzo enough with the setting...I may have been modelling it too close to "real world" Vikes and the kind of human-human conflict (psychic or not) found in MZB's Darkover novels (a major inspiration, in case you couldn't guess). It may be that the stuff I've been putting out there just isn't "D&D enough"...in other words, not weird enough for use in your average (or below average) D&D game.
So I will be endeavoring to get some more weirdness "stuck in" to the mix. In reviewing my notes for a different B/X setting concept (one based on Dark Sun, of all things) I can see I had plenty of magic mixed in with the psychic weirdness and the monsters were certainly fit for the blasted post-magic-apoc setting. I probably need MORE weirdness in mine: talking polar bears and psychic snowflakes and such...otherwise what are characters supposed to DO in this setting.
Anyway, we haven't gotten to Chapter 6 yet, so there's still time for me to up the ante on the strange and bizarre. We'll see if I can find it in my heart to do so...
Towards an Arnesonian XP System Without the Gold
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