My son has been ill recently, and was unable to sleep last night except in my arms...which meant I was unable to sleep last night, except for the occasional dozing.
Which is fine because it gave me a good excuse to call in sick to work today.
So other than some napping today, I had the opportunity to revisit a couple episodes of Firefly and check my ideas on removing wounds from the game I'm currently writing. And what do you know...even when you take out the blasters and arm people with standard guns & ammo, the rule remains the same: one shot = one kill (except for the heroic Player Character equivalents).
Again, this seems perfectly fine for a cinematic-style RPG...which is what I'm attempting to design. Doesn't matter whether one is shot with a pistol or a rifle or a grenade; if the "attack roll" succeeds, the target goes down. Which helps keep the pace of the action lively AND allows the story to move forward to the next scene.
I was talking with the Doc about this the other day (yesterday) and he wasn't a fan of the idea. 'What if someone gets shot in the leg?' No one gets shot in the leg, except possibly a protagonist. 'Then you need to do hit location charts and such.'
No, I don't.
Because it IS a space opera game, there is armor (from low-tech ballistic cloth to hi-tech, environmentally-sealed power suits) that needs to be accounted. And so weapons do different amounts of damage in order to determine their armor penetration (armor reduces damage in this particular game). For the most part, though, this just means PCs need the right tool for the job...a thrown rock isn't going to do much against a stormtrooper, but a blaster will burn a hole right through a chest plate.
Anyway, I need to get back to my writing right now (before I take a nap). Just wanted to give a quick update.