...and it's not even tomorrow yet.
That is to say, I generally feel wiped out by Friday, especially after a Thursday night of gaming and carousing (and I'm sure tomorrow will be no exception). Today, however, I'm already feeling a bit crushed, due to a rather late Wednesday night.
Oh, well...it ain't going to stop me from going out tonight. I've got a super-kick-ass RPG to play-test and I'm pretty darn excited at the prospect. I mean, it looks "kick-ass" on paper, and I'm "excited" to see how it rolls. However, I think I've got it tweaked just about where I want it. I shall be writing more on the results (and possibly making the thing available for public consumption/download) in the next couple days.
I will say this: for a post-apocalyptic game, I think I may like it better than (any edition) Gamma World. And that's saying something, as I really like the 1st and 2nd editions of the latter game (specifically, the combat system and how it works in conjunction with the "theme" of the game). I mean, we'll see, okay...my system is kind of an orange to GW's apple anyway, being a non-gonzo version of the PA setting. And that's not necessarily a good thing (as mutant survivors of a nuke war is kind of a "gonzo setting" begging for gonzo rules). But, whatever...my goal is to do some of the things I've talked about in the past, specifically with regard to both post-apocalypse stories and game objectives. I'm hopeful for some good stuff.
Anyway, I really only get one shot to make a "go" of it as it appears I shall be playing in (not running) a B/X campaign starting in the very, very near future. My character(s) are already rolled for that one, and may even get some playtime later tonight (if not, then next Thursday for sure). That, too, is exciting...but I'm still salivating mostly over the thought of blowing away spear-chucking mutants with a shotgun from the back of a three-eyed horse.
Yeah, we'll see how it goes.
The ACTUAL Dungeon of Lost Coppers
3 hours ago