Also, I don't have any specific Halloween gaming tales to spin (this is a gaming blog after all). Heck, I just picked up a new board game and it doesn't even look like I'll get to play that unless I'm lucky.
Makes me a wee bit jealous (though that ain't unusual) of the stuff I'm reading around the blogs. I've just never been THAT into horror games (haven't even picked up Death Frost Doom yet!). Even though I own Call of Cthulhu and Trail of Cthulhu, but I'd much rather read an H.P. Lovecraft story than try to make one up. That's just me.
White Wolf games are NOT my idea of horror, by the way (once you humanize the monsters, they lose their scare factor, even the Antediluvians...and Mummy, sheesh! WW made these guys the Dalai Lama of the World of Darkness!). World of Darkness my ass. This is a series that, in my estimation, has lost more and more with every revision.
Tell you true, here's MY idea of a horror RPG (it's even orange for Halloween):
Deadlands is one of my favorite "new school" games I own. Western? Check. Cannibal zombies? Check. And really, that's all I give a shit about, though I love games that empower American Indians as well (we'll have to talk about Shadow Run sometime...).
Plus, any time you're feeding meat to a horse is downright creepy.
But the system. Ugh! Deadlands is yet another game that I purchased, sold, and re-purchased simply because I love the entire concept of the Weird West. But for all the coolness the game is practically un-playable.
Why? Well, it's got a steep learning curve for a system (trying to explain the concept to folks who don't own the game takes long enough...trying to explain the system as well...?). Not the kind of RPG you can just introduce one evening as a "change of pace."
Then there's the extensive chargen. Fortunately there are archetype character templates to choose from, but for anyone who likes making their own character from scratch, it can take awhile. And long chargen systems, as I believe I've posted before, contributes to an expectation of "no character death." No character death? In a zombie western?!
Of course killing anyone in the game is made hard enough due to the over-complex combat system. When you have to track wounds and "wind" (fatigue) and bleeding and actions in a round and hit location and combat maneuvers (auto-fire? Fanning?)...well, heck I guess Boot Hill has spoiled me for life because I expect gunfights to be fast and furious, not slow and tedious.
In the end, Deadlands is a game that remains firmly on my shelf (I won't make the mistake of selling it back again!) as well as my favorite supplements (The Quick and the Dead and the Book of the Dead). But I probably won't get around to playing the game until I've had a chance to work it over and tweak it simple. Maybe I'll make it a micro-supplement for my microgame Clockwork....
Happy Halloween, folks!