The Stormlord's Citadel (Birch Boyer)
ACKSII adventure for three to six PCs of levels 9th-11th
I am reviewing these in the order they were submitted. For my review criteria, please check out this post. All reviews will (probably) contain *SPOILERS*; you have been warned! Because these are short (two page) adventures, it is my intention to keep the reviews brief.
It may surprise some of my readers to know that I do keep tabs on my fellow judge's on-going reviews...although I AM careful not to read their reviews before writing my own (I'm trying to render my judgments unbiased and un-colored by others' analysis). So it's with some interest I noticed reviews for this adventure popping up on three of judge's lists already (one coming out as early as January 10th!). While I definitely spend zero time worrying or wondering about my fellow reviewers order/methods of reading these things, the fact that so many pulled this one early made me decidedly curious and excited to finally get to it.
And, of course, it's another ACKS adventure.
Man, I know Ben was explicit that ACKS is "close enough" to count in the "must be compatible with TSR-era D&D category." Yes, I know. He wrote it, I respect it. But when I read the "quicksilver golem" has
aerial and aquatic mechanoreception 150', acute hearing, immune mundane and all physical, magic resist +11, skirmishing, paralyzed by cold (one round per die of * damage, in lieu of the damage), contortionism
I can't help but find myself asking: Really, Ben? Really?
Whatever. Three stars and devil take your "surging blows" and "topple and fling" feats.
[Really, Ben? Compatible with TSR-era D&D?]
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