Ugh...that kept me from posting more (or doing much of anything) last night. But I'm better today, and I wanted to post about ANOTHER sci-fi game based on an old D&D chassis: Michael Gibbons's B/X Cosmonaut.
|Weird enough for ya'?|
Gibbons is an artist (you can check out his weird and wooly web-comic, Cosmic Tales, here) who also writes the blog Metal Earth. B/X Cosmonaut is a free, illustrated, 6-page PDF that introduces a character and campaign concept for use in the B/X game. No, it's not a complete game...it's a game kernel, and one that holds a lot of potential for a full-on campaign (either long-term or short-run). The idea of the Xlathar and their hive ships (quite possibly populated by all sorts of genetic monstrosities and artificial perils...i.e. "monsters" and "traps") provides a very workable way of doing "D&D in space." It just needs to be fleshed out a bit more.
The super-soldier "cosmonaut" idea isn't a bad one at all...I'd just like to see some ways to distinguish the characters other than equipment selection (which would appear to be the only method of differentiation). A selection of specializations or some type of talent/trait/feat development over time (like every couple levels) would go a long way towards adding variety to a party of cosmonauts.
Though I suppose a cosmonaut that crashes down on some sort of "primitive world of magic" could partner up with normal elves and clerics and whatnot. Such a game might be reminiscent of SnarfQuest.
Anyway, it's short and worth checking out. It's a nice, original piece of work with pretty drawings and the kind of thing that spurs the imagination. Well, my imagination anyway.