Monday, November 3, 2014

Might and Magic (Redux)

Because many folks don't appreciate the football (or, at least, don't share my obsession with the NFL), I feel it best I follow up today's earlier post with a gaming-related post.

['course, if you DO enjoy the football stuff, you might find my reflections mildly amusing...or at least something worth arguing about]

So remember last week when I was talking about "color-coded magic" and "wizard schools" and whatnot (you can read the post here, if you missed it)? Okay, well, yeah, I worked out the spell lists and such over the weekend. That is to say: new magic system complete.

I was still able to keep elements from my prior system (like cross-polinization of magic and building on prior knowledge). I was able to break the magic up into separate "themes" (and, yes, the themes include some color-coding). The spells are still limited in number to a "Fantastic Forty" plus a "Forbidden Four." 

Actually, it's a Fantastic Fifty and Forbidden Five...but one book is for NPC's only. After all, in this particular heartbreaker, PCs are supposed to be Heroes. You can't have heroes using the same terrible magic as the bad guys! Those guys are're supposed to be striving against the Forces of Darkness, not adopting their weapons.

[on the other hand, I'm thinking of installing some sort of "corruption mechanic" a la D6 Star Wars or The Mutant Chronicles. Is that too much for a "basic" game? Maybe]

ANYway, yeah. Just so you know. Once I finish the write-ups, I'll see how much of the magic is compatible with the existing B/X system (understanding that it would need to replace the current "Vancian" system) and if it makes sense, I'll post some spells here.  But we'll see. Let me finish the actual writing/text first.

The First Book of Magic...Collect All Five!
Later, gators.
: )

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