Hmm. Just finished a couple quick skim-throughs of the D&D Basic Rules, which I downloaded this evening. Yes, it's nearly 2am here in Asuncion, but I took a long nap today.
Um...where's the game?
We've got character creation, quite a few tables for creating random background/personality (there are some game mechanics in here, as well as a notable omission: the example character of Tika Waylan lists an "urchin background" that is not present in the book), a giant equipment list (plus "random trinket" tables), rules for ability checks, exploration, combat (big section), and downtime between adventures, and...lastly...a good list of magic spells for clerics and wizards. And that's it.
There's no information on running the game, no information on creating adventures, no information on running NPCs ("monsters"), no information on treasure, and (perhaps most basic of all) no information on how XP is earned/awarded. In other words, no information on what the objective of the characters are, or what they're supposed to do.
Because, you know, if I'm going to sit down to play a game, I kind of want to know what actions are going to reward me. If there is no real objective to the game ("Many people who play keep their campaigns going for months or years..." says the introduction) than the only real "carrot" of play is leveling up. Not only to become a badder badass, but in order to "open new content"...whether this be the acquisition of new spells and class features, or simply moving into that realm where characters "confront threats to whole regions and continents" (explicitly stated as being in the level 11 to 16 range for characters).
So, yeah, how do I level up? I mean, if that's all there is?
Rules don't say (gosh, didn't I find this same f'ing problem with the free Beta rules of Dungeon Crawl Classics? Oh yeah...I did). The "Basic Rules" of the new Dungeons and Dragons are incomplete. This is not a game...this is a 110 page briefing on how to play at someone's demo table at a convention (along with a lot of extraneous stuff that's only necessary if the demo is going to feature pre-generated, high level characters).
It seems that people are looking at this package and seeing "here's what I like, here's what I don't" and analyzing its individual game mechanics in comparison to 3rd edition or 4th edition or 1st edition or whatever edition. Um...okay? But until I know how THIS game works, who knows how it's all going to go together? I'm not like I'm just perusing the text to pilfer ideas.
Look at this floating reroll they call "inspiration." It's cool, sure...but how do you get it? "Your DM can choose to give you inspiration for a variety of reasons." Like? "Your DM will tell you how you can earn inspiration in the game." So...does that mean it's arbitrary and variable from table to table? Who knows? There's no section that explains how the DM does anything.
In short, the D&D Basic Rules are not a new rule set. You could not give a printout of the PDF and a set of dice to a group of youngsters and say, "Go play." If anything, they are simply a re-retread of the Player's Handbook (any edition).
A cutdown version to be sure...at 110 pages, it is the shortest PHB of any edition. And this is done at the cost of the variety found in earlier editions: only four classes, only four races, only two spell lists. B/X gave us the same quantity of options PLUS a complete game in just over 120 pages...and B/X included artwork instead of padding.
Like this half a page on height and weight. "You can decide your character's height and weight," is followed immediately by a random height and weight table plus a detailed example of how to use it to calculate height and weight. Really? I mean, really? There are two paragraphs...near a quarter page!...devoted to the gender of your character under the large heading, SEX. The bottom line: you get to choose your gender and sexual orientation. I'm half surprised they didn't add a random table here as well!
But padding issues aside (and really, that's more just snickering than rage), the main issue is simply the most basic one: the Basic Rules aren't a complete game. It's being touted as a complete game, and WotC wants you to give them the big pat on the back for releasing it as a free PDF when really, they're just trying to sucker you into buying more shit in order to play.
Oh, does that sound harsh? Here's what lead designer Mike Mearls wrote:
Basic D&D is a PDF that covers the core of the game. It's the equivalent of the old D&D Rules Cyclopedia, though it doesn't have quite the same scope (for example, it won't go into detail on setting).No, Mike, it is NOT the equivalent of the Rules Cyclopedia. The RC was a complete game system, including monsters and treasures and adventure design and awarding XP and campaigns and dominions and mass combat and immortals and a whole bunch of stuff. Only a very small part was the Mystarra game setting.
He also writes:
But the best part? Basic D&D is a free PDF. Anyone can download it from our website. We want to put D&D in as many hands as possible, and a free, digital file is the best way to do that.And:
Basic D&D makes it easier than ever for new players and DMs to jump into tabletop RPG play.Man, that guy's a douche.
[I don't know why Mearls continues to rub me the wrong way. Ever since he lambasted Keep on the Borderlands...pretty much missing the point of the adventure...I seem to have it out for that dude. I don't even know the poor guy! Probably he's a very nice person...]
Okay, it's 3am now and I've spent more time on this than I probably should have. My whole family's been sick all week (well, except for me) which is why the posting has been scant to say the least. But I have been working on something. More later.
: )