*sigh*
Dear JB:I joined a D&D campaign in person and have been mostly having a great time, but the DM seems roleplay averse, even when he doesn't have to roleplay.We're a group of six plus the DM, and his fights are brutal and long. We generally lose a character every dungeon and individual encounters can last weeks. The last fight took us three sessions to finish, during which time two new characters were introduced because of deaths.After the fight was finally over -- which again, took about a calendar month -- our newest player attempted to initiate roleplay, asking us how we had ended up in this cultist dungeon. We started to answer in character, but the DM quickly talked over us, sounding annoyed, and asking what we were going to do next so he could prep it. It killed any in-character talk and we just moved forward into the next fight. Likewise, I asked if I could commune with the gods for an answer to a question and was laughed at by the DM for wanting to waste a spell slot on something outside of combat.I really get the sense that others might also want to have more roleplay time, as I've spoken to a few of them, but we don't want to upset the DM who has a very dominant personality. How can we best broach the topic that we would like some time between fights to explore our characters? The DM is a very nice guy who works really hard, but he does have a DM-versus player mentality when it comes to the game. Any advice?How To Ask A DM To Let Us Roleplay
Dear Roleplayer:
A DM is required to have an adversarial mentality when it comes to the game; that's part of the gig. Your DM sounds like a bit of an ass...Commune is an excellent spell (there's good reason why it's included, why it is limited in use, and why it is only available at higher levels)...but providing players with challenging encounters is part of a Dungeon Master's responsibility.
But that's not the main thrust of your gripe, which is the lack of time being allowed space for "roleplaying" and "character exploration" during sessions. I infer from your letter that you seem to think the DM's "brutal," combat-heavy style contributes in some way to his "aversion" to roleplaying.
Maybe. But not necessarily. His "being an ass," may contribute to the "ass" way he acts when you try to engage in "roleplaying," but to me he's just trying to run the game. If a player at my table tried to have an "in-character conversation" with other players about "why are we in this dungeon" in the middle of the session, you would find I'm rather curt about shutting this down myself.
And I'm a pretty nice guy.
I'm writing this again, for the upteenth time, and it seems as crazy to me now as it ever has that I have to put these words in print: THIS IS NOT ACTING CLASS. The game is not about performance. It is not about character exploration. Jeez-Louise...even back in 2009 the OSR folks had the mantra "we explore dungeons, not characters;" it's as true today as it was then. We are playing a game called Dungeons & Dragons...a GAME.
Why do you have 300+ page rule books? Why do you have dice? Do these things help you portray your character better? Do they make you a more "believable" tiefling bard (or whatever)?
There is a difference between "role-playing" and "roleplaying." In a roleplaying game (RPG) you take on a particular role in the game using your character (again, the GAME term) as your vehicle for exploring the imagined setting and situation. You are not "portraying" anyone...the player character is YOU, your "game piece" with which you interact with the game. Without a character, you have no way to interact with the game.
"Role-playing," on the other hand, was coined by the psychiatrist Jacob Moreno in 1934 to describe a therapeutic method of acting out conflicts in order to understand different perspectives...a technique still used today in various fields.
That's not what we're doing in an RPG. When you sit down to play an RPG, you automatically engage in the act of "roleplaying," as you interact with the game through your particular "vehicle" (character). You are still using YOUR OWN perspective, just filtered through the lens of an individual who can cast spells, or fight with a sword, ore that has pointy ears. And you do this in order to participate in a game of fantasy adventure...not a game of understanding the psychology of a dwarf or half-elf with childhood trauma.
Does this not make sense? You're sitting at the table to play a game in which you are pursuing fortune and glory (the latter modeled as advancement or "leveling up") by facing dangerous challenges that your DM places between you and your goal. I mean, that's the game in a nutshell.
What part of that involves pretending that you don't know "how we had ended up in this cultist dungeon?" Why on Earth would you waste time having an imaginary discussion in-character about something that is self-evident?
This is performative narcissism. What? Are you hoping to win a Tony for your portrayal of Kettlewood the Gnome?
For me, the REAL question is: why are you playing this game called Dungeons & Dragons? If you'd rather be acting, why aren't you polishing up your monologue and auditioning for roles? If you'd like to "explore your character" why aren't you writing a novel (or even a short story!) diving deep into the character's inner journey of discovery? If you want to do improvisational theater, why aren't you forming a troupe with these like-minded friends? If you want to do "collaborative storytelling," why don't you just do THAT? Grab some collaborators and tell some stories!
Why in the name of all things holy do you need a 900 page GAME to do these things? Is it such a BADGE OF HONOR to be labeled as a D&D nerd? Christ Almighty! Most of us hid this fact from our "normal" friends, back in the day.
Here's my advice, friend:
You write that you "have been mostly having a great time." You write that your "DM is a very nice guy who works really hard." That's a leg up over a lot of tables! And you have a chance to game in-person (as opposed to on-line)? That's the best way to play the game...human interaction! Yay!
SO if you want to play a game of D&D, and you have an in-person game with a DM who is both "nice" and "hard working" and the sessions are (mostly) "a great time" THEN quit your bitching. Do your flavor of "roleplaying" away from the table...i.e. between sessions. Hang out with your friends over drinks and talk and act in character...no one's stopping you! DO your "character exploration:" write a journal! In-character! Share it with the group! See if the other players want to do the same and share with you!
This is all stuff you can do OUTSIDE the game at the table, and it can be fun...just in the same way a DM, working on their campaign setting, creating "lore" that players will probably never see can be a fun and enjoyable activity for the DM. I'll tell you a dirty secret of mine: my friends and I used to do this kind of stuff ourselves (back in the late-80s) because we were so invested in our characters, we couldn't even put them down when we were away from the table. We were big geeks, okay?
BUT...we didn't bring that stuff to the table. It may have contributed to situations and adventures, but we weren't "acting" in character...we were still PLAYING A GAME when we sat down.
Focus on what you're doing when you're doing it. That's my best advice.
Sincerely,
JB