Dear JB:My player "John" and I had an argument at the very beginning of our session yesterday. I DM for a party of eight and they are about half-way through my homebrew campaign. John decided that the current character he was playing, "Galahad," no longer had a reason to travel with the party because of XYZ. He has stated that he'd like to return to playing as that character at a later point in the storyline. Therefore, I made it clear to John that Galahad would be going off on his own to investigate XYZ, which he agreed to.The party received a bunch of letters, one of which was from Galahad, describing what he has found, where he is going next, why he is going there, etc... John got very angry about this because I wasn't allowing him to choose what Galahad is doing, despite him already playing as a new character that was introduced. I tried to reason with him that since Galahad was merely going from place to place, learning new information, there wasn't really any need for player input. I also tried to justify it by saying that since he is no longer playing as Galahad, he would effectively be just an NPC. We already have characters in the world that were once PCs that I now play, and when they show up to meet the party, I allow their respective players to voice them once more.John, dismissed everything I was saying because "it is MY character." Another player "Luke" even chipped in saying that John was in the right and that it is just common sense. And so, I exclaimed that Galahad would then just sit right there, having done nothing and not learned anything, until John would pick him back up to play as. This only angered John more and Luke then stated that since what Galahad was doing was ultimately unimportant, that I should let John just make the decisions of what to do and where to go. But how in the Hell am I supposed to let John make decisions for something so bare bones?! A+B=C kind of scenario and John expects me to let him decide Galahad's actions?I only intended to have Galahad send letters over time to just give the world a feeling of livelihood. As a DM, I feel that I don't have to do that since the party is already busy with other things. For a year and a half, I've DM'd for this story for the party and had no complications with any of my players. Suddenly, this makes our second big argument in the same month and I'm starting to no longer enjoy DM'ing. He and I talked last week about behavior and we came to the conclusion that we were both stressed from outside sources. Yet, after our confrontation last night, I just couldn't find any enjoyment in our game and I found myself being pretty snappy with everyone, which I apologized for. Give it to me straight doc: am I in the wrong, if so, how should I handle this?Player And I Had An Argument
Dear DM:
Your issue...much like 90% of the issues I see in the Mailbag...stems from a fundamentally warped perspective of D&D. I point you to the first paragraph of your letter:
"He has stated that he'd like to return to playing as that character at a later point in the storyline."
Emphasis added by me.
You are NOT writing a television serial, nor are you writing a 300 page fantasy novel or fantasy novel series. You are (ostensibly) a DUNGEON MASTER. You are running a game, NOT telling a story. There is no "storyline."
Let me help put this in perspective for you:
Say that you were, in fact, a writer for a TV series. And one of the main actors in your sitcom/drama came up to you and said, "Hey, my agent just got me a movie deal and I still want to be part of the show, but I need six weeks off for filming." And let's say the actor was a solid guy/gal who was popular with the audience and you didn't just want to fire their ass. Well, then, you'd write the character's absence into the script..."Oh, X is on their honeymoon in Italy (or whatever) and we'll pursue other storylines till they get back." This would, of course, be your prerogative as the head writer, director, and producer of the show.
Now let's contrast that with a weekly poker game. If one player says, hey, I need to take a few weeks off but I'd like to buy back in later, you wouldn't say, "Great, but leave your money on the table so we can keep playing with it." You'd (instead) say, no problem, take you cash and we'll see you in a few weeks.
Do you see the difference?
Hopefully you do because, when you can shift your perspective to viewing D&D as a game, then the issues here (as with 90% of the issues in the Mailbag) become non-issues.
John: My PC Galahad can no longer travel with the party.DM: What do you mean? Are you leaving the group?John: No, I still want to play, but I want to play a different character for a while. However, I'd still like to return to Galahad at a future date.DM: Okay, what do you think Galahad will be doing while not adventuring with the group?
And then John (or whomever) will give an answer that should (hopefully) give an answer that effectively freezes the character until he's ready to be "thawed out." Examples might include: shacking up with a girl for a while, putting some of his money into a farm or business and trying a less dangerous life, or simply "wandering" in search of himself. He could also just "take a job" as a stablehand or tavern barkeep (or whatever) or something in his own field of expertise: clerics could work in a temple, magic-users acting as scribes, fighters as town militia, etc.
Now, if you're like me (a hardass that runs 1E), you'll still keep track of the character's monthly living expenses while mothballed until his treasure counter hits zero...at which point, no further action need be taken. It's assumed the PC has found some way of supporting themself in a non-adventuring way. And when John decides to once again play Galahad as his PC, the character is no worse-for-wear (although possibly older, depending on how many campaign years have passed). Regardless, a player character that is not being played should have NO IMPACT on the campaign. Out of sight, out of mind, and of no concern to what's going on at the table.
"But-but-but, my campaign arc needs so-and-so to be a part of..." NO. Stop. Just...stop.
YOU are the DM. You are a Builder of Worlds...you are THE "Creator God" of your campaign. Make an NPC. Make a hundred NPCs. That's your prerogative. You do not need the player's character for your designs.
Again: D&D is a game. It has rules. There are specific circumstances that might transform a PC into an NPC under the DM's control (some examples include mind control effects or a dead PC being raised as some form of undead). But OTHERWISE a player character should belong to their player until A) they (the player) chooses to leave the campaign (or is booted), B) they (the player) decides to permanently retire the character from play, C) they (the player) chooses to pass off the character to another player (which might be the DM), or D) the character dies in one of the many permanent ways inherent in the D&D game, including failing a resurrection survival roll.
Note: I said "should." This is an assertion, not an explicit instruction found in the text. However, it makes good sense for the following reasons:
- It avoids issues/disputes (like the one that caused you to write this letter).
- It provides a check on abusive DMs.
- It frees DMs from having to adjudicate the actions of a PC in a manner that players will perceive as "fair."
- It provides players with true agency (within the parameters of the game), allowing them to operate with less fear and more engagement.
- It places all participants on a somewhat more even playing field, i.e. the DM has absolute control over the world (within the bounds of the game systems), while the players have absolute control over their characters (within the bounds of the game systems).
For all these reasons, I've found it a best practice to act in a "hands off" approach to player characters outside the scope of actual play (that is, play away from the actual game occurring at the table).
Remember that a PC is not a character in a story (we are playing a game not telling stories), nor is it a simple pawn on a chess board. Rather, a PC is an avatar of the player, the vehicle by which they get to experience the fantasy world in which play occurs. In a very real sense, the character IS the player...no matter how much distance they attempt to put between themselves and this fictional persona. Galahad IS John...it is John if he were an individual of a particular class, race, and alignment, living and adventuring in the imaginary world of your fantasy campaign. As such, players readily identify with...and become attached to...their characters. And this identification/attachment only grows stronger over time, with more play, as more time and effort is invested.
You start arbitrarily making up stuff their character is doing in their downtime, and you're bound to ruffle feathers. Hell, Rob Kuntz is still pissed about what happened to Robilar!
So, yeah: you made a mistake here (and the players were understandably outraged because of it). However, I'd say the mistake stems mostly from a false perspective of what D&D is, and a false understanding of your role as a Dungeon Master. D&D is not a story being told, and you are not a writer/director of the story. And the player characters are player characters...their actions are chosen by the players, not the DM. That is why there is a distinction between player characters and non-player characters.
As to "how to handle this:" my advice would be to apologize and say "never mind, none of that happened." And then move on to running D&D for the current batch of PCs at the table. Because that's what they (the players) are all there for: playing D&D. Just do your job as a DM: Dungeon Masters build (and run) dungeons (and worlds)...not stories.
Sincerely,
JB
For the record, I'm not this kind of facilitator. "Oh, you don't want to play the character your game contract defined for you by rolling dice? Too bad. No, we're not rolling up another character. No, I'm not running your character in a solo campaign while these other players wait. You are welcome to leave the table and come back when you want to run your character. No, you're not permitted to sit here with the other players and watch the game because you will continue to engage as though your character is here. Are you going to run your character according to the game rules? No? It's been nice having you in my world. Call me when you sort out whatever's going on with you."
ReplyDeleteIndeed. I remember.
DeleteFor me, I consider that there's already language in the game with regard to "retiring" a character from play. And I've long been a proponent of the option. It's not one that's easily exercised by a player: they are giving up an established PC and starting over again at 1st level with zero x.p. (while the other players, presumably, are continuing to advance at a steady rate). But it's not unusual for a player to come to a point where they are tired of playing the same PC, or have "maxed out" the character's potential (due to class/racial level limits), and I would not force a player to continue the same PC...otherwise, you run the risk of the player looking for a "suicide solution" to their character dilemma.
That being said, it's been a loooooong time since I had anyone complain about the PC they rolled up and wanting to re-roll another right off the bat. I mean, not since I was 14 years old or thereabouts.
45 years of play, I have yet to ever hear a player want to "retire" a character so they could run another. Therefore, I've never refused it.
DeleteThe one thing I've learned from reading all these Mailbag entries and the responses is I am sooo glad I don't play D&D. lol Kidding...kind of. This sort of crap doesn't even come up with most other games (at least in my experience).
ReplyDeleteA thing that happened about 35+ years ago:
I'm playing a really powerful Superman-esque alien guy named Starguard in a game of Champions. For whatever reason, the GM wanted to run a street level (Batman, Daredevil) type story that would eventually lead to the powerhouses getting involved. For the next week or so I'm playing my completely non-powered, low-tech crimefighter called 'The New Yorker'.
In one session, one of the other PCs/players asked where the big guns were at that moment, just in case we needed to call them in. The GM looks to me and asks, "So, where IS Starguard right now."
"Called back to the Pleisades Imperium to fight off an attack by the Galactician". The GM tells the PC that when he checks with homebase, that's their intel.
GM establishes the gist of the situation - Starguard isn't around. He then asks me, the player of Starguard, why he's not around. Done. 20 seconds. No arguements or discussions and now we have an answer AND world-building.
Why is this so tough in D&D?
It really isn't. Gamers these days just appear to have...issues.
DeleteTruly. A lot of these letters are from people in their 20s and 30s, and I would expect more (and better) from folks of that age, regardless of what edition they played or when they started gaming. But that's not the case. There are hundreds and hundreds of these D&D posts on Reddit.
In AD&D there is an expectation players will have multiple characters in the game world. (PH p.7 "Players will add characters to their initial adventurer as the milieu expands so that each might actually have several characters, each involved in some separate and distinct adventure form, busily engaged in the game at the same moment of 'Game Time'.")
ReplyDeleteThere are rules about tracking time in the game. (DMG p.37 - 38, and importantly "it is best to use 1 actual day = 1 game day when no play is happening")
It takes some organization, but it's not rocket science and the upside is an exciting, competitive, highly engaging game. I have 9 players running 15 characters in my game and it's never run better.
Yes, it is not unusual (in my experience) for 1E players to have a "stable" of PCs from which to draw.
DeleteAt the risk of being reprimanded for putting words in his mouth, Alexis takes a different tack: he creates a deep, immersive experience that engages a player's full attention with the complexity of the gameplay. At the same time, he provides specific rules allowing players to carry different followers, henchfolk, etc. of varying abilities (i.e. different classes/races) allowing the players the experience of different game play even though limited to a singular character. I do not fault him in this approach at all.
W.r.t. the Reddit post, the main question is whether or not a DM should be allowed to "take control" of a player character that is "out of play" (on hiatus, temporary or not). My answer to that would be "no" unless specific circumstances (as defined by the rules) dictate otherwise. There is neither reason, nor need for the DM to do so...leave the PCs to the players, and play the NPCs instead.
People and characters leave and come back to games. Real life happens. Our general rule growing up was if a character retires or is no longer in the game for whatever reason they are an NPC in that DMs game. Simple.
ReplyDeleteYeah, D&D is not a story...no need to go over that ground again, but I do feel that this particular poster and their group learned a lot about D&D by watching Critical Role. Only a guess on my part, but based on how the show dealt with returning characters.
In a recent anecdote, I was very recently going through all the material from my late High School DM and noticed copies of a few of my old characters. I have the originals, so it was interesting to see their divergence. What were these characters of mine doing in his game? What adventures did they have? Sadly, I can no longer ask him.
This group missed a great opportunity.
"Galahad" went off to do the things the DM claims, only to have the Original (or is it???) Galahad to return to claim otherwise. Now there are two, but only one is the true Galahad. Of course, knowing me, I'd give it a strong horror twist. Or multiple universes. Or both. Likely both.
Hm. Well, I don't watch Critical Role (I've tried, man, just for research...it bores me to "off" in less than 5 minutes) so I wouldn't make that connection.
DeleteWhen I think back on the PCs of my youth, I remember the characters themselves far more than their "adventures." They were very real for us (certainly for me) with flaws and foibles and personalities. But none of these things were created from the beginning...they came about through the natural process of playing the game. A process that the most recent edition of the game seems attempting to shortcut. Which (for me) rather ignores the whole point of game play as well as creating a very artificial 'caricature' feeling about the characters.
Maybe that's just me, though.