This is a post I’ve been considering for probably a week
or two; time to start putting some words down.
First though, give me a chance to puff up my chest a bit:
the last few days I’ve spent some time reading back over my own blogging the
last couple years. Normally I do NOT go back and read much of my “old stuff”
except to look for links to prior posts. That is, in fact, how I started my
semi-self-love-fest: I was looking for links and some of my older posts caught
my eye, and I just spent some free time reading some of these old musings,
including the comments from readers (and my response to the same). And I have
to say I was fairly impressed with my own brain…a lot of my stuff is pretty
good, often thoughtful or well conceived, if not outright entertaining.
A lot of what I’ve written seems (in hindsight) a bit
bone-headed, too…but not nearly as much as I suspected. Hell, even some of those blog posts from “Bear Week” were pretty neat (which I was NOT expecting).
I guess I just want to say I’m PLEASED with the content here at Ye Old B/X
Blackrazor. I would read my stuff…which is not surprising, seeing as how I
blog for myself at least as much (if not more so) as for others. Such is the
vanity of the hack-writer.
Now I realize I’ve fallen off on my one-time frenetic
pace of posting and the reasons for this are several. First off, I have less
free time (both at home and at work) than I once did. For another thing, one of
the main reasons I started this thing was to have a place to vent (and discuss)
my thoughts on various aspects of gaming…and since I’ve started doing this,
I’ve opened myself up to new people (new friends) with whom I can discuss/vent
my ideas…in person…and so some of my musings never make it into the
blog-o-phere, because they’re already “talked out” with real people precluding
the necessity of electronic expression. This includes musings about game design
(and specifically musings about games I'M designing).
So those are the main reasons for my drop-off. Another
thing that’s “dried up” for me is my need to talk about B/X and my discoveries
when playing it…mainly because I’m not playing B/X, instead spending my gaming
nights on play-testing my own game concepts. And there’s not a whole bunch to
say about play-testing that doesn’t sound incredibly cryptic without having the
rules readily available to the readers. Likewise, little “freebie” type posts
(new B/X class adaptations) have stopped cropping up on the blog because, well,
I’m not using ‘em and the ones that have been developed are now in the book.
[then of course there was my distraction with the NFL
season, only recently concluded]
Having said all that, it’s fairly apparent that a LOT of
OSR bloggers have dropped off their prior pace of posting. A lot of different
things are responsible for this: burn-out has led some to leave the whole “blog
thang” behind, others have gotten new jobs, or new (graduate) schools, or moved
cross-country and have gotten into a permanent state of “transition” that has
kept them out of the habit of firing up the ol’ blog. But maybe bloggers really
do have a “shelf life” and a bunch of us are reaching the end of ours.
Alexis had a good post on this the other day. Actually,
Alexis has had a lot of good posts on a lot of subjects the last few weeks. Not
that he doesn’t usually…he’s a thoughtful and passionate writer. But there was
certainly a time when I didn’t follow his work all that closely…I mean, I’m
just not all that into how many copper mines are in Bulgaria and what their
annual output is or whether or not there’s a tin trade route that is going to
lend itself to a dwarven bronze-smelting center in Asia Minor.
This is just me being facetious, of course. Should I talk
some smack about Alexis? I know he rubs some folks the wrong way, and some
might find him a bit of a blow-hard. Personally, my approach to role-playing is
a little less…um…”detail oriented,” which he would probably just call “lazy” (though
he might call me out for putting words in his mouth).
Since both he and I have, I believe, put a lot of thought
into our widely divergent approaches to role-playing it’s doubtful either of us
would EVER change the mind of each other, but even with a vast difference of
opinion and gaming paradigm, I have immense respect for the intensity he brings
to The Game, and the fact that he invests so much importance in it despite being
“just a game.” I happen to share this perspective: that something so innocuous
as a sheaf of bound papers, some written concepts, and a handful of plastic
dice can transcend the status of “a game” and actually be something of value to
our society. Ridiculous idea of course…writing down “fight level 2” never put
food into the mouth of a hungry child, and no D20 roll ever prevented a real
life crime or tragedy or mass exploitation of a Third World nation. But even
so, I DO believe in the power of community and the strength of shared ritual
and urgency of exercising both peoples’ intelligent thought process and
imagination…and the ability to put yourself (mentally) in the shoes of an elf
or wizard can’t help but allow you to (eventually, through practice) see different perspectives of the world,
perhaps leading you to a better understanding of (and empathy for) your fellow
human beings.
Plus, we do need escape. But that's a whole post in and of
itself.
So Alexis and I are on the same page in that regard (that
this Game of ours has value and should be approached as such), even if we disagree on a
lot of other things (including perhaps the reason for that value). If I’m
intellectually lazy a lot of the time it’s because I’ve often found the burden
of intense logical construction to be tedious when one can make a mental leap based
on feeling/intuition. That’s not
an EXCUSE for intellectual laziness, just an admission. Having played in
Alexis’s on-line game, I can honestly say that his detail-specific approach is
just as conducive to an excellent gaming experience, if you’re willing to "let
it in." Plus, I think he’s a (darkly) humorous guy.
BUT this post wasn’t really meant to be about Alexis.
What this post IS about, is the re-release of the Moldvay and Cook/Marsh-edited
edition of Dungeons & Dragons…what is commonly referred to as “B/X”…and
what that means to the OSR.
#1 with a bullet! |
The OSR has attempted to defy categorization ever since
the term was coined (whether or not it’s been successful can be debated). Is it
an actual movement? A state of mind? A method of play? A particular edition (or
several editions) or cut-off year that determines the OSR gamer? Is it a
Renaissance? Is it a Revolution? Does it matter? Does it have purpose?
I’ve been called a member of the OSR and my blog is
usually identified with the OSR. As someone who has (self-published) some B/X
compatible products and written a number of posts on the B/X game, I suppose I
self-identify with the OSR…at least inasmuch as B/X is identified with “Old
School” gaming (not everyone would give OS “cred” to anything published
post-1980). While I don’t have a strong opinion on labels one way or another, I
do have an interest in the OSR as a movement…and its survival.
At least, I’m interested in its survival if it’s positive thing.
So here’s the deal: now that WotC/Hasbro has made
available to the general consumer public the two most popular editions of the
Dungeons & Dragons lines (namely, B/X and 1st Edition AD&D), what
does that do to an OSR movement that went from ranting about the state of
affairs, to joining with like-minded individuals, to publishing their own books and adventures based on the discontinued lines?
I know, I know…some people hold OD&D, or Holmes
D&D, or Mentzer’s BECMI/RC up as their “standard favorite” edition of
choice. But I believe if you did an actual poll (Hell…I did do a poll…I need to
get that data collated one o these days!), you’d find that 1st
edition AD&D (which codified the original LBBs and supplements) and B/X
(with its retro-clone resurgence) are the editions being played the most.
Labyrinth Lord especially has enjoyed a phenomenal
following due to A) the ease and simplicity of the B/X rules, and B) the lack
of published or PDF versions OF those rules. I know I had some resistance to
folks playing B/X at my table, instead wanting something that was still IN
PRINT and available especially in an electronic version. To this end, we made
more than a few “Labyrinth Lord” concessions…and I know I’ve purchased multiple
copies of the LL print edition for distribution (as a gift to younger players).
And because of the wide dissemination of LL (and its OSR-version of the OGL)
there have been plenty of supplements and adventures written for the game. Even
Mr. Maliszewski eventually ended up using LL (over Swords & Wizardry, the
OD&D-clone) for his long-running Dwimmermount Campaign because of its ease
of use, simplification of D&D, and yet attention to the D&D-isms most
of us have used and presumed over the years. The Advanced Edition Companion for
LL simply allowed B/X players to adapt AD&D-isms (like the mix-and-match of
class-race) to those simple B/X rules.
Now, B/X in its original form is available as a downloadable PDF for $4.99 (per book). The Tom Moldvay edited Basic set was released first and stayed in the
#1 spot until the recent release of the Expert set, which has supplanted it. Thee Basic set remains in the #2 position.
[to be continued]
Take heed WOTC! :)
ReplyDeleteMy darkly humourous book, "Pete's Garage," will be available in about two weeks. You can talk some smack about that.
ReplyDelete