Welp, it’s time to start gearing up for June. Yeah, I
realize it’s a little late to start “getting ready for June” but just take that
as an indication of how busy the last couple weeks have been. Hell, I even
missed FREE RPG DAY (more on that in a minute) not because I was busy but
because I didn’t even realize it was going on!
I did have a happy Father’s Day, and I hope other folks
did, too. Not to rub it in anyone’s face, but mine was very enjoyable…the
family let me sleep in (all told I got something like 25 or 26 hours of sleep
since Friday night…including naps…which is about double plus my usual amount
over that same span). The wife made me breakfast, the boy and I got a long walk
and some play-time, another nap, then a looong, much-needed massage followed by
Guinness and meat pie at the local English-style pub, before picking up the boy
from Grandma’s house.
Oh, yeah…and a new electric toothbrush. It’s been months
since my teeth felt so clean.
I also had time to reflect a bit on fatherhood and my
relationship with my own father. I got pampered a bit thanks to my
(relatively easy) siring of a child, but really Father’s Day is about
remembering our own fathers, much as we dads might think it’s about getting a
day to hit the golf course, free of the usual household chores.
All of us have fathers – men that without whom we
wouldn’t be walking around, breathing air and reading blogs. It’s an
inescapable, biological fact. Even if our fathers disappeared from our lives
years ago (or even before we were born), they are responsible for our
existence…as responsible as our mothers…and regardless of what judgment we
might have on their ability at being a PARENT, we can be appreciative of the
role they had in bringing us into this world. I mean, unless you wish you’d
never been born or something (I think most of us enjoy living most of the
time).
And yet there is so often a melancholy association with
our fathers…even those of us with the great fortune to have fathers who were
loving and present and not prone to raging bouts of asshole-ism. It’s different
from dealing with one’s mother who we often continue to feel a certain amount
of tenderness, even into adulthood (not to mention a need to please and the
guilt of “not being a good enough child”). With one’s father, to have
“tenderness” or “compassion” is almost to feel like having condescension or
pity for the man…and that would seem to undermine that traditional role of
“strength” that the father is supposed to have in the family dynamic. Offering
your father sentimentality can feel like you’re calling the man weak…and so we
instead try to approach him with a degree of “respect for his manliness” and
(in practice) a certain aloof indifference to his own emotional needs.
And woe-betide the poor man whose made tragic choices in
his life…whether ones that affected himself or his family or (most likely)
both. He may already feel like a shlub and our only choice of behavior is
either to A) pile onto the shit he already feels or B) ignore any pain or
regret or guilt he may be feeling for the sake of maintaining that illusion of
“father as strong man.”
Because I think we want our fathers to be strong men.
Children grow up thinking of their parents as godlike, perfect beings anyway,
but mother is allowed to be the comforter and tender-loving care-giver and
father is supposed to be a solid rock. And while we lose illusions of our
parents’ infallibility as we grow older and wiser and see them as “normal human
beings” we still want them (perhaps subconsciously) to meet our idealistic
expectations. Because we are their offspring. With respect to our fathers we
want to be descended from “strong men.” That doesn’t mean “warriors”
necessarily, and certainly not “angry tyrants” but STRONG…in their convictions
perhaps, certainly in their ability to endure. Whether we are their sons or
daughters, their genetics are in our DNA, and I don’t think there is a single
person, in their secret heart-of-hearts, that wants to say “my father was a
weak man.” Even if he abandoned our mother…even if he abandoned his children…we
want to be able to chalk it up to youth, or ignorance, or an indiscretion, or a
lack of compatibility. Or even
just that the man was an asshole…at least saying a person is stubborn and
pig-headed and self-centered shows a type of strength (even if it’s not a very
nice, good, or effective one).
But no one wants to say: my father was weak. Because what
does that say about us, his children?
And because we won’t (secretly) allow our fathers the
luxury of weakness, we often prevent ourselves from having an intimacy and
closeness we might otherwise have. Perhaps it’s easier for daughters to enjoy
MORE closeness with their fathers but regardless, if only one party in a
relationship is given the space to be vulnerable, it’s tough to achieve a true
intimacy. Even for those of us who enjoy an otherwise “good relationship” with
our dear old dads.
Now having written all this, I should point out this is
simply a reflection on “the state of things,” not a manifesto on how we need to
change the world. By the time a person is in their 30s (and probably before
that) we intellectually understand that our fathers are “only human.”
[we also intellectually know that someday we are going to
DIE and we hide that from ourselves as well, pushing it to the back of our
minds as a “low priority” consideration]
It’s not incredibly necessary (or even appropriate) to
suddenly start denigrating our fathers (at least not any more than we already
do), but I think it’s okay to acknowledge not only their lack of perfection (or
strength), but ALSO:
A) Our
personal need and desire for them to be unreasonably strong (an unreasonable
desire), and
B) Our
debt of gratitude to them for our lives…regardless of whether or not they meet
our ideals or not, regardless of how competent or powerful or righteous or
“strong” they are…or not.
Whether or not YOU are a good person or not (by which I
mean “make positive choices in your action” or not), has nothing to do with
your father…you have free will to make whatever choice of action you wish. On
the other hand, without your father, you would not have been given the
opportunity to make ANY choice AT ALL…because you owe your existence to him,
like it or not.
*ahem* And that’s the extent of my Father’s Day
reflections for this year.
[by the way…I could have waxed on for a few more pages
about my own father’s foibles and fuck-ups and my on-going relationship with
him, but I’ve decided to spare folks THAT, not out of embarrassment or shame
but under the realization that my own father is far more interesting to ME than
it is to my readers]
So...I missed Free RPG Day on Saturday which is just…ugh…now
THAT is embarrassing. Usually, I’m there when the store opens and taking first
swipe at any and all goodies on display. This year, I had no idea it was even
this weekend…I haven’t been spending a lot o time on the internets the last
week or so and it just wasn’t even on my radar. Sunday, I walked into Gary’s
Games and saw a copy of LotFP’s adventure, Better Than Any Man, on display and
was like, wow, you guys got THAT in stock? And I was told: No, it was part of
the offerings for Free RPG Day the day before…the copy on display was the only
one left over.
Crap.
Of course, I immediately picked it up, as well as Hall of
Bones, a free adventure scenario for S&W. Other than these, the only thing
left from Saturday was the Cosmic Patrol quickstart that I picked up (and blogged about) last year, which means my total haul for this years ended with a
pair of OSR-generated adventures. Seeing as how it was Father’s Day and my
family gave me time to lay on the couch and read uninterrupted (another
infrequent luxury at my house) I can offer a couple thoughts on these two
products:
“Hall of Bones” (for Swords & Wizardry): a fairly
basic, low-level adventure. For me, the best part is the smooth inclusion of a
basic rules overview (plus pre-gen characters) making this a fairly standalone
game-adventure (just add dice and players).
I have to admit, I’m not a huge fan of S&W. I know a
LOT of OSR-types like to ride that pony, but despite the art, layout, and
modern sensibilities of game design, I prefer the original LBBs. And not just
the romanticism of having brown-covered books…I mean I prefer the original
scope and content of the rules. S&W over-steps (for my taste) in certain
blanks...but those blanks are part
of the charm of the original game. Hmmm…I don’t mean this post to turn
into a referendum/review of S&W so I’ll leave it at that.
The simplicity of S&W means that rules for “how to
play” can be included in a 20 page adventure book making for a complete game,
which is a pretty sweet feat. That being said, I found the adventure itself
underwhelming. Yes, I realize it is an introductory adventure for 1st
level characters. It still felt a bit of “challenge lacking” for my taste, and
the new monsters…well, I’ve created “intro scenarios” with unusual variations
that I thought were better, so I guess that’s what I’m judging on. I’m a
jerk…sue me.
“Better Than Any Man” (for Lamentations of the Flame
Princess): I was truly surprised that this was even available a day later,
though I’ve seen commenters on other blogs stating they’d choose to wait for a
PDF rather than pick up a print-version. I guess their shelves are more crowded
than my own (though the idea would seem crazy to anyone who’s actually seen my
“game room” – my wife compares me to those hoarders you see on TV).
Better Than Any Man is an impressive piece of work. Not
impressive in the quality of the art and production for a free offering on Free
RPG Day…I think Raggi’s earned enough credit over the years that he can get
such products funded via KickStarter with (comparatively) minimal effort. Even
if I was NOT phobic of KS on general, technophobic principle, I don’t think my
following would be enough to do what he does (plus, my following is a bit less
focused than fans of LotFP). But, no, I don’t think an ambitious, free product
like this is out of the scope of his ability.
No, what’s impressive is the adventure itself. I’ll be
honest: I haven’t kept up with everything Raggi’s published. The last thing I
actually paid for was Death Frost Doom…I came close to getting Vornheim,
harcover Carcosa, and Grindhouse Edition LotFP when I ran across them at the
game shop but two main considerations stopped me:
-
My funds have been tight enough of late to keep
me from getting every impulsive want, and
-
LotFP is a version of D&D that I will
probably never play.
Not because it’s not well done or doesn’t have great
potential as a fantastic setting or even that LotFP’s house rules “tweaks” are
bad. Most of ‘em are to the good. No, it’s just that B/X (or Holmes or
OD&D) work good and are readily customizable, and I don’t need a
“weird-horror” version of D&D seeing as that’s not my usual genre of
fantasy adventuring.
[that being said, if I ever wanted to do a 15th
– 17th century fantasy adventure game of the type typified in White
Wolf “historical” WoD settings or even the more recent WITCH HUNTER of which
I’ve blogged, I’d probably pick up SOME version of LotFP to use for the system.
Right now I’ve been a little too busy with my own play-testing to try to entice
my players into this type of game/setting]
However, lacking Raggi’s actual books, I lose the overall
view of Raggi’s gradual development over time and numerous products. Reading an
adventure like Better Than Any Man compared to Death Frost Doom just shows (to
me anyway) a marked change in growth and maturity. DFD is special because it
was waaaaay outside the box as far as adventures go and wasn’t afraid to plunge
one’s campaign setting into an undead Armageddon by allowing the thing to run
its (most natural) course. But even so, it felt much less like a “D&D” adventure
and much more like Call of Cthulhu (or a CofC-style “investigation”) in a
pseudo-fantasy-medieval setting. Which, as said, was pretty different, but
somewhat unplayable depending on your average player’s expectation of game
play.
BTAM, on the other hand, is definitely D&D. It is
D&D with a setting and context, but it is still D&D. People may say it
has a WHFRPG feel to it…from my point of view, WHFRPG was simply someone’s
D&D heartbreaker set in a pseudo-historic setting. BTAM does away with the “pseudo”
and works with actual historic events (like the 30 Year War), which is hip
‘cause…well, ‘cause I like that approach (it’s similar to what I’m doing with
my 5AK setting, though Raggi doesn’t bother changing the names of countries and
historic personas). BTAM actually provides several different types of adventure
for exploration: a wilderness fraught by war (and including many random
encounters) a couple dungeons (restrained in scope while still being
interesting and carrying the signature creepiness of LotFP) and a political
conflict of heroic proportions with the potential to save thousands of at-risk
individuals from that most despicable of monsters, the human war machine. Nice.
Nice Familiar! |
I only skimmed over the tentacled monsters (of which the
one on the cover is but a single example), but drank deeply of the rest of the
adventure. I found The Seven to be deep and well-written. and a fantastic, challenging
puzzle for the PCs. I found the Mound to be the kind of adventure Hall of Bones
wanted to be but wasn’t (sorry…). I found Goblin Hill to be the weakest part of
the adventure, not because it’s not a suitable adventure, but because it feels
a little cliché, both due to the over-the-top grisly horror and the insect-type
villain that conjures to mind everything from Shadowrun’s Queen Euphoria and District Nine to
Naked Lunch and Kafka’s Metamorphosis. I found the wilderness encounters (like the
Baroness) and the descriptions of towns caught in the throes of war and witch
hysteria to be excellent.
There’s a LOT of good stuff in Better Than Any Man…it’s a
nice little setting for a mini-campaign, and certainly one that can be expanded
into major, year-spanning campaign involving the Swedish invasion, the 30 Year
War, the horrors of organized religion unleashed by unscrupulous (or ignorant)
zealots, and the underground cults of daemonic religions and eldritch horrors.
In many ways, BTAM feels like the kind of game that WHFRPG
always wanted to be, but never could be due to its failure to create adequate small-scale
adventuring rules (especially with regard to magic) and its cumbersome career
mechanic.
[oh, yeah…and the simple firearms mechanics Raggi includes are
just about perfect, by the way…if I use firearms in my future B/X games, I’ll
probably just steal these, assuming I’m not using LotFP as my base system. If
Gygax/Arneson had used a simple system like this in OD&D, it might have
saved decades of debate down the line]
If you didn’t have the chance to pick up Better Than Any
Man at Free RPG Day, you might try finding it, if only as an example of what
can be done to create a small campaign setting that provides a lot of meat for
players without a shit-ton of dross. In some ways, it reminds me of my old
Goblin-Wars campaign, but much more thoughtful and better organized. I’m not
sure I’m terribly enthused about Raggi’s game world and themes, but the quality
of the material is damn fine, and well worth looking at and possibly emulating.
ALL RIGHT…now that I’ve written up all that, I can get
back to my planning of the month of June. Got a lot of stuff that needs
“gearing up,” as I said.
: )
I did my Free RPG Day Shopping through Noble Knight as I was out and about and not near any participating stores.
ReplyDeleteThey can't ship soon enough - I really want to sit down with this.
If your interested in the actual LotFP rules they are available to download without art for free at:
ReplyDeletehttp://www.lotfp.com/RPG/products/lotfp-weird-fantasy-role-playing
Although an art-free "grindhouse" edit seems like it's missing a lot.
I picked up both BTAM and the DCC module, and the former was absolutely the winner in terms of content, quality etc.
ReplyDeleteIn fact, I hadn't quite liked any of Raggi's previous offerings, but BTAM is, simply put, brilliant. I don't play LotFP RPG as it doesn't do anything special or better than B/X; the game is pretty much setting-agnostic anyway (the tweaks to the classes and rules are not enough to change the substance of a D&D clone IMO;) and the rules themselves do not support horror in any way, shape or form (I'd at least implement a sanity mechanic like Call of Cthulhu.)
This said, I'd probably run BTAM as a Warhammer FRP 1e scenario, since I think it does an excellent job at describing, rules-wise, a "realistic" setting, and much better than any version of D&D. Right from character creation, to the combat system, and magic.
@ Antonio: I am a WHFRPG fan from waaaay back (prior to Hogshead taking the thing) and while I prefer it's original incarnation to the current version, I think it's fair to say it's magic system is about as crappy and "tacked on" as you'll find in any fantasy RPG.
ReplyDeleteOkay...maybe that's NOT "fair" to say. But that's the main thing that keeps me from playing it.
; )
That was a fine piece about fathers, and I'm glad you wrote it. Best Father's Day post this year.
ReplyDelete@ RMDC:
ReplyDeleteThanks!