Monday, June 15, 2026

Slumming

Lazy as hell. That's what I've been lately.

It's tough, folks. The kids are out of school, the weather's been beautiful, and the World Cup has been going since last Thursday. 

So much soccer. But it's great. The kids' club season just started (after a fantastic high school season for the boy) and we're already doing jamborees and whatnot, so having FIFA running non-stop is just keeping everyone pumped...apologies to the non-soccer fans.

[did you see that Spain'Cape Verde game? Vozinha is my new geezer hero]

But D&D has been on the backburner.

I mean, not TOTALLY...I have a project I'm working on, at the moment (more on that later), but playing D&D has been OFF the table the last month or so. Doesn't help that one of my players (Diego) is currently Mexico with his grandparents.

[he says he's training/conditioning for soccer, but he's mainly been hanging on the couch in his jammies with abuelo watching TV...again, it's the Mundial, folks]

And so, as happens at times (maybe when I've been drinking a lot...), I had a rather loopy idea. It was late, the soccer was over for the night but it was hot (it's been hot lately), and I was scrolling through random, terrible, Reddit posts trying to put my eyeballs to sleep and I thought:

What if I joined them?

What if I joined a 5E game...as a player?

Because, here's the thing: I know what these DMs want.  Unfortunately (stupidly, even), I was once looking for something very similar from my players. They want players with a high level of investment, who can "role-play" (in the play-acting sense), yet who still know the mechanics/rules and who can operate within those rules while maintaining the "fiction" of the story.

I get it. It's a fool's errand to hope for or expect this type of game because A) so few people have the capacity to operate in this way, B) it holds so little appeal to those who might have the ability, and C) the egos between such players and DMs can so easily get in the way or cause breakdowns in play. But I'm a rare unicorn in this regard. I can "role-play" and create characters that are "quirky" or "interesting" while still being cooperative, I can absorb and recall rules and mechanics, and I can have absolutely  no ego with regard to the "play of the game," because I have no attachment to playing 5E. I don't give a rip. 

I'd just be a mercenary character actor who knows how to roll dice and ham it up...easy-peasy. Plug me in. And...regardless of the relative ability of the DM or the other players, I won't say "boo;" rather, I'd act as the glue keeping the players together. As best as I can. Because I know how to do that.

But it would be "slumming" for me. And I think, while I might be able to contribute to a game session or two, I'd be doing a disservice to the others at the table because I "don't give a rip" and would have absolutely no loyalty to the game, the DM, or the table. I have no interest in staying for the multi-week (or -month) story arc that passes for a "campaign" in the 5E community. For me, it would just be passing time...just for the hell of it. Yes, I could provide the illusion of engagement...and it would be a type of "engagement"...but it would be an exercise devoid of caring. As I said: mercenary. And since (presumably) no one would be paying ME to play, I'm unlikely to stick around long.

Still, the idea started rattling around in my skull. 5E's a pretty simple game, and I'd just stick with my favorite character type: the Plain Jane human fighter. Durable, fight-worthy, and a "blank enough" slate that you can put whatever "character-isms" you want on him, and specializing in a single character combo makes my "roolz larnin" even easier. 

Admittedly, I'm not terribly original, so I'll repurpose my "old warrior" idea from back in 2010 because, why not? It's still good and (for me) a fun concept. Perhaps, we'll do him a bit 'looser' than King Haggard...a little more of Harold Lamb's Khlit, or even a bit of Don Quixote (without the delusions). Feisty, but not quite so mean...after all, he does have to work with the other PCs!

Pulling my son's 5E PHB from the bottom of his shelf, and just going "by the book," here's how I'd stat my not-so-OC:

Appropriate
Thousand Mile Stare
DON SALAZAR
Neutral Human Fighter, 1st Level

STR 14 (+2)
DEX 11
CON 9 (-1)
INT 13 (+1)
WIS 16 (+3)
CHA 15 (+2)

AC: 19
Hit Points: 9


Fighting Style: Defense, Second Wind

Skill Proficiencies: Animal Handling (+5), Intimidation (+4), History (+3), Persuasion (+4)

Equipment: chain mail, shield, longsword, dagger, spear, 2 hand axes, explorer's pack, fine clothes, signet ring, scroll of pedigree, purse with 22 gp

Background: Noble (Feature: Retainers)

Tale: For decades I have watched my family estates diminished, our debts take our land and livelihood, my father reduced to a doddering wretch. The time of my inheritance fast approaches, and yet what remains is little more than a ruin. There is nothing to build upon, nothing to start anew, our coffers empty of all but pride and what little respect remains for our name. 

Thus you find me as I am: a soldier-of-fortune, living by my sword in hopes of restoring the fortune that was my birthright. A man with courage and wit can find a way, even when the cause seems hopeless. I am not so young as I once was, but the time for adventure is now...for me, there is no other choice.


As I said, pretty easy to knock these things out...I am just a hack after all. But great literature isn't needed here...just a starting point for interaction with the other players in the game. If I do decide to "slum it" in a 5E game, this is the kind of approach I'll (probably) take. 'Cause it's easy. Plus I can use my "old man" voice to entertain people.

But right now, I have an Uruguay match to watch.
; )

Tuesday, June 2, 2026

"JB's Mailbag" Returns!

The "Q" post in my A to Z series is on the way, but it needs a bit of a re-write (it's just overlong and "over-meander-y"). So in the meantime, I thought I'd give folks something to chew on.

I still get Reddit spam in my inbox and (when bored) I still check these on occasion. A couple 'good' ones recently made me decide to throw up another Dear Reddit post; hopefully, some will find it useful....

Dear JB:

I would like to apologize for all of this, but it is something that i must take out of my chest. I'm an DnD 5e player for the last 7 years, i still, never finished one campaign at all. That's because all of the groups i end up joining get their campaingns cancelled by problems out of my reach.
  • The DM just gives up 
  • Players just leave and ghosts the party. 
  • A player makes bigs mistakes on purpose and end up breaking up the party. (Last one)
All those things makes me feel frustrated and sad, because i never get to finish my characters stories. I get so engaged and immersed with the story, and then, it all crumbles instantly. All the adventure disappears, the ideas of roleplaying with others just vanishes.

As i am someone who really is fond of the characters i make, I've been reusing them just hoping they would get a good ending, but it never happens. All i wished was a game where i could share a story with others, and others could share theirs stories as well, as we have our adventures to defeat a great villain, or unvail secrets.. I don't know. Really I'm starting to lose hope, as I can't feel happiness with my favourite hobby, which is RPG.  I simply don't know what to do anymore at this point.

Sorry to bother you, I just needed to share it with someone.


The Campaign I Was On Just Died


Dear Sad Player:

I feel your pain. I do. I have empathy for you. I want to write that at the outset, just because the advice I have for you might sound a little...hard.

The frustration you are describing is the product of the type of game you are playing. It is not the Dungeons & Dragons I play...it is the prevalent style of today, and it is a style that is far more conducive to disappointment, exhaustion, and frustration than it is to "enjoyable lasting gameplay." There are reasons why I prefer AD&D (first edition) to 5th edition and this may be the biggest one of the bunch.

But you don't have to play 1E. You just need to change your mindset. You need to stop believing what the internet (and the publisher trying to make a buck) has been shoveling in your direction.

Let's start at the beginning.  You state:
  1. You are fond of creating characters.
  2. You want to share those characters' stories with others.
  3. You want others to share their characters' stories with you.
  4. You want to have adventures where you defeat a great villain or unveil secrets, etc.
What this sounds like to me is that you want to star in your own fantasy epic, playing a character like what one might read in a fictional fantasy novel or see on the screen in a film or television show. 

Do you not understand how self-centered and selfish this is?

I say that without judgement (as in, I don't think you're a "bad person"). To accomplish what you want, you need a DM who is willing to cater to your character's story and a group of players who are willing to be foils (i.e. play "bit parts") to the story you want to "share" with others. That's a lot of people working (and working hard) to give you the experience you are hoping for. 

And, of course, you're not alone. There are PLENTY of players (probably even the same ones sitting at your table) who want the exact same thing. That seems to be the main draw (for players) of 5E these days, when you get right down to it.  And I'm not judging THEM either.

But consider THIS: the author of a novel (or the scriptwriter for a film or television show) is ALSO a person who wants to "create characters" and "share stories with others," right? Of course they are. They might want to make money doing it, too (who doesn't?) but storytellers USUALLY get into the business because they have a passion for making characters and sharing stories.

And they do the work themselves

That's the important bit. An author is the one who writes the story; they then share the story with others to read. Some folks may not be interested. Some folks may read the story and not like it. Some folks might read it and love it. But regardless, NONE of those people had to do anything but pick up the finished product...the AUTHOR did all the work for them.

You don't want to do the work of an author. You want others to work for YOU.

Can you not see how this can cause DMs to "give up?" Can you not see why other players (whose expectations of their own protagonist character are not being met) "just leave and ghost" the play group? Can you not see how one frustrated player might (in their frustration) choose to "make a big mistake" that ends up "breaking" the party?

This is all the usual results of the narcissistic play you are looking for.

You  are hoping for something that looks like the pantomime you see in an internet-streamed "show;" but understand many of those people are there for VERY DIFFERENT REASONS. They are making money. Or they are promoting themselves. Or they are fueling their egos with their fifteen minutes of fame. For them, there is a REASON why they are performing (not playing) in the way that you would hope your group would resemble. That 'other incentive' (whatever it is) is the glue that keeps them together and keeps them coming back to the table (and the video camera) to perform their pantomime of play.

As a game, this is not what D&D is; it certainly isn't what D&D was. And those of us still playing the game as it was in the early days (pre-1985) can vouch for the fact that the game is still a game worth playing, still a game worth loving, still a game where "fun" is had, even though we do not have the same expectations of play (nor do we achieve the desired outcomes) that you and your likeminded fellows have. 

I'm not saying that to indicate we are "better" than you; I'm just telling you that we are not experiencing the sadness and frustration that you are. 

I've seen what other people have written in response to your post. Most of the folks have shared that they are in the same boat and decry that this is just a "fact (or "curse") of D&D play." No. It is only a fact of this type of D&D play. Some of the people reading your post have suggested you hire a "paid DM" to run the game. Well, sure...because, as I said, with this style it requires ADDITIONAL INCENTIVE (just like those streamers get) to get the type of experience you are seeking.

You want someone to do the work for you? You've got to pay someone to do it.

But if you don't want to hire people to do the work for you and you're unwilling to try for three or seven of 40 years (as your "helpful" responders suggest) to find the occasional bunch of rubes willing to give you the play you want...well, you MIGHT consider playing the game in the style it was originally intended to be played. Which is incredible and amazing and wonderfully energizing.

Can I share with you the basics? You're welcome to quit reading at any time.

First: when you make a character, leave aside any "story" you have about the character. You have a wizard who has a background as a sailor or whatever...fine. Don't make it MEAN anything besides what it says. It's just a character...and all a character IS is a vehicle with which you can interact with the game. In other words, your character is NOT a vehicle for "telling stories."

Second: ...*sigh*

Unfortunately, this is the really hard part. The part that's hard to hear. Up until now, I was trying to be as gentle as possible and give you information that would apply regardless of whether you played 5E or 2E or Pathfinder or whatever

But the hard part is this: SECOND, you have to approach the game as a game to be experienced, not as a story to be told. And...unfortunately...you cannot do this if you're playing with a 5E DM or a group of 5E players who are operating under the same assumptions of game play you describe in your letter. If they think the game is about telling stories, well, you're going to run into the same issues, over and over again: DMs quitting, players ghosting, players "breaking" the game out of frustration. 

So, the real "second thing" you need to do is find a competent DM running a competent game of D&D. And, unfortunately, there's damn few of us around these days. And just as with the 5E crowd, it's more challenging to find people willing to take up the DM mantle than it is to find people who want to play. And you, yourself, are one of those who want to play. Plus, per your letter, I presume you are unfamiliar with older edition games (and thus need someone to teach you the rules of those games). All of these are barriers to you getting the exciting, entertaining experience that made D&D a hit in the first place.

It's not an impossible row to hoe...but it's definitely not an easy one.

As I said, I feel your pain. I understand what you're looking for, because you've been sold a bill of goods. The truth is this: if you really want to make characters and share stories, your best bet is to become an author and start writing. There's still a healthy market for fantasy fiction, and if you don't mind just giving away your stories for free, I'm sure there are some people who will jump at the chance to read your stuff. Everyone needs a creative outlet...you can have yours, especially if you have no attachment or expectation of being financially rewarded or lauded by the masses. 

But if you want to play D&D...a cooperative game of fantasy adventure...with people in a campaign that lasts,a group that doesn't quit on you, your best chance of experiencing that is with a group of "old edition"-minded players. They're out there, and they're not all geezers like me (my kids play 1E and they're in their early teens; the Cauldron convention in Germany features players in their teens through their 60s and draws people from a dozen plus countries around the world). The old books are still available, print-on-demand, and the old ways are still alive and kicking. Maybe it's time you tried something different from what you've been doing?

It would be cheaper than hiring a "paid DM," and there's quite a few of us trying to cut costs these days. PDFs of the "core" first edition books (the PHB, DMG, and MM) can be picked up for under $30...that's a lot cheaper than a tank of gas! For complete beginners, I also suggest Tom Moldvay's Basic D&D set as an introduction (only $4.99 for the PDF). Something to think about.

Whatever you decide to do, I wish you the best of luck.

Sincerely,
JB